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Canucck

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Posts posted by Canucck

  1. So that there is at least some possibility of being punished for making stupid decisions. People complain about snipers/etc "playing cod", yet this kind of hand-holding is the exact same thing, worse even. Locking it so friendlies can't steal your vehicle when it spawns is a good idea, that actually was a problem in ren.

    If you buy a med tank on Walls from the Ref, then decide to go mine the PP while your vehicle sits infront of the WF, that is stupid. You should feel stupid for doing that, especially if you die at the PP or on your way from the PP to WF. Getting your vehicle stolen is a great way to go about that. If that happened to you, would you honestly make the same mistake again, or next time would you do things differently?

    In Complex, it would mean you cannot reliably buy tanks, once GDI has fielded tanks.

    Vehicles probably shouldn't park on the GDI side of the strip to begin with, that's a map design issue.

    If GDI has tanks sitting on your strip, your vehicle is going to die before you can get to it anyway, and you shouldn't have wasted money on that tank

  2. Can this be reduced to like 5s? If people want to buy a tank from the PP on Walls and get sniped 6 times trying to run to the WF, the game shouldn't protect their vehicle the whole time. 5s is more than long enough to get to your vehicle before an enemy steals it.

    I'd rather it be 0s because if an enemy can chill by the WF/strip without being noticed and get to your vehicle before you, you deserve to lose it imo whether they were invisible or not, but I think too many people would whine about that.

  3. It's a skill based class on both ends. If you don't run/jump around when you see a sniper, of COURSE you're going to get shot by a decent one - and deserve it.

    Like 95% of players run in straight lines or jump against snipers. Jumping is worse than running in a straight line

    Also there are a few classes that are just outright better than either snipers now anyway

  4. A building dying is just a good excuse for someone who already wasn't having fun and was thinking about leaving the game. Leaderboard punishments will do literally nothing to prevent these people from leaving, and if you try too hard to punish these people with such a small playerbase you'll just end up discouraging people from playing the game altogether.

  5. Having to run back to base frequently was a pretty important weakness for infantry. Retaking tunnels on a map like Field usually happens when you can force a few of the main inf (mobius, sak, etc) back to base. Now with everyone having a ton of ammo and being able to circlejerk repair each other you can just stay in the field/tunnels all day

  6. It would be LESS gamebreaking, to give a character a way to turn off stealth, like a bullet or beam that renders visible on contact
    or kind of sting that stick to the SBH or STank that keep him visible but that can be neutralized like a t-c4 by techs

    ?

    You're both talking about chem/fire burns, and one of the main roles for old sydney. Fletcher's dot isn't nearly as spammable.

    Both patch guns apply burns...

  7. Super-Kh":3gzioaqp]tbh gunners are useless at this point his rocket is too slow to reach tanks and weak vs inf the only thing he is good at is a gunner rush :P

    That's part of the problem, but not something Patch should be trying to make up for

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