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hammer326

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About hammer326

  • Birthday 02/21/1994

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  1. My head. It's hurting. BTW, who the hell cares whether or not a Humvee would flip over in real life. This is not real life. Any delay is caused by lag. I'll be watching your other public posts and keeping a tally of how many other things you blame "lag" on. Just for fun I rescinded a part of my point if you recall, I admit when I'm wrong too. If you're not interested in identifying problems in the game and discussing whether that's what they truly are, this isn't your forum. And to answer your question, I care. Do I care that vehicles behave perfectly realistically? no. I care that they behave in a way that allows them to be handled with some control, which is MOSTLY the case in-game, with a few exceptions which I'M discussing. "If only occasionally, pick a battle you stand some chance of winning."
  2. Okay...As I've said I have a high end entry level machine, if not a low end mid-range one, which is better. There are still new games that some people with marginally more expensive rigs, sometimes even CHEAPER ones that get TWICE the framerate I do at times, and I'm far from the only one to ever file such a report. Fortunately, as I've said, a lot of my problems have been fixed with a few Video settings amendments, but it's not impossible as you've also said that the game is not properly optimized and it needs to be. End of that discussion. But yea, even corrected, I definitely feel the "weightlessness"- Humvees can turn on almost impossible angles that would literally roll them IRL if they went faster than 30. I love that each faction's vehicles can and do handle VERY differently, but if the NOD buggy doesn't do it remotely as bad, it's an issue worth addressing. I rest my case.
  3. I didn't see a quote of my post in yours, as present here, so I'll assume the "stupid question" you refer to wasn't mine since you go on to discuss what the first post entailed, not my sidebar. That said, I do rescind my point somewhat- it seems that the issue is not present in Skirmish mode(On grossly lower detail OF COURSE) as I had swore it was a few days ago, and that the Humvee, my most frequent vehicle, just happens to be the most "weightless", as a nod buggy in skirmish mode handled quite differently, and the heavier vehicles, even the APC, are very drivable. Regardless, this is on medium-high detail("high" as in below "very high" which is obviously below "ultra", not "high" as in highEST) on a quad core, 12GB ram machine packing a 7770, It's no secret that there's some optimization to be done, but I admit it's not as game breaking as my first few analyses had falsely shown. That's called being professional about it, perhaps even remotely useful to the devs, which is why we're discussing this at all, to help THEM. YOUR post is not any of those things
  4. There was an almost two second delay between hitting D to turn right, and when the vehicle actually decides to turn right? Even for a 12 year old game I highly doubt that.
  5. Either I'm seeing a remnant of the site issues of today, or that link goes nowhere. You said "Please don't do it again", if that was directed to me I must ask what way I was out of line. If it is directed to the devs about the topic at hand, then please disregard. On topic, It's far from the end of the world, but as much as we want a great new renegade game, some things don't cleanly port into a gaming world 12 years later. I too reload all the time, but I don't think it should be possible on a full magazine, because literally no one does that except for, as was stated (which is true btw), the OCD guys, which I admit I can sometimes be. Just speaking my piece- there's definitely bigger fish to fry but this reload system is a huge turnoff to me. Also, I too have experienced the sort of "weapon jam" bugs you have, where reloading is all that works to fix it. I hope the devs get around to taking another look at the whole system, because the player's arsenal is a pretty big part of the game
  6. Havoc's sniper rifle, when reloaded, seems to fire this weird pot shot...during the reload. That removes the possibility that a round is actually expended, therefore I dont consider it a weapon problem, but a sound error. I'm wondering if anyone else has encountered this and whether it has been brought to the dev's attention yet.
  7. Not a whole lot more to say. I noticed for some reason you can reload a full gun, preventing you from firing for up to 3 seconds if you accidentally press R in a frantic firefight. I've never seen that, and would rather it was not a thing, though I am not labeling it a bug in the strictest sense.
  8. I THINK this is a much more articulate way of highlighting my problem, which is the terrible steering delay and general inability to handle any vehicle properly that's smaller than a Mammoth. It's very irritating, and I frankly don't understand how the game's come this far and somehow can't manage to simply replicate the ungodly well done (and SIMPLE) vehicle controls of games like Battlefield:Bad Company 2. It's a real issue and I'd like to know it's being addressed. Thanks for posting, and Devs, please forgive what might seem as a bit of snarkiness in my post- I feel quite strongly about it but never does that translate to a lack of appreciation for all you guys have done so far. Loving the game!
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