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BlackHand1337

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Posts posted by BlackHand1337

  1. On 18.7.2015 at 2:51 PM, yosh56 said:

    Requirements:

    1. TeamSpeak 3. You are not required to have a mic, but you NEED to be on Teamspeak to keep communication as smoothly as possible AND to acquire the password for the server.

    We use the ConstructiveTyranny TS server for PUGs now, so once you have Teamspeak connect to

    " ts.constructiveTyranny.com " using your in-game name for a nickname. There is no password to the TS server.

    Is this up to date? CT TS directs me to discord.

  2. On 18.10.2017 at 1:43 PM, Agent said:

    We host the images on our own server for security, reliability, and performance reasons. So updating the original is not sufficient to update this.

    That makes sense though, I didn't think especially about the security aspect. In that case I'd like to get the current banner set up, we won't change it in near future. :)

  3. Banner:

    BHCCommunityRenX.png

    IP:

    144.76.109.228:7777 (or blackhandcommando.de:7777)

    Banner is in revision, but I guess once we have a new version and place it on the same path all will be updated, correct?

    Thank you in advance.

  4. Another lifesign here, since people are asking whats happening with Siege, and tbh it was quite a time the last time I posted an update.
    Siege ist not dead, its still a project I want to complete, but due to data loss it was paused. I could recover all data required for continuation, but I didn't have the time since. But I'm planning to continue around september.

    • Like 1
  5. Heya,

    little lifesign here, the project is not dead :) .

    I've made a bit of progress, but had less time since the last post because I had to learn.

    Im going to have my midterm exam next wednesday. After I've written the exam theres more time again :D.

    I guess I'll get some more progress screenshots ready by the next weekend.

    Sorry to keep you waiting :)

  6. I think it's just better to only have a couple of screenshots as reference

    Thats pretty much what I'm doing right now.

    I got a new copy of renegade on origin and I'm checking the map out ingame.

    By now I think its better take the original as an guide but to rebuild it 1:1. There are a lot of little things that can be done better than the original. Not the best but the fastest example I can come up with is: in original CNC-Siege the GDI PP and Ref are so close, you can easily place a nuke between and send them to hell.

  7. Heya, just wanted to show a lifesign,

    I couldnt work alot this week on this map, but im tiptoeing forward.

    Thanks for all the feedback, here are some things I had the time to allready look into:

    Moving Oblesk and AGT more center of the base to cover middle and side paths.

    I moved them a little, especially because I worked alot on the base entrances with an eye on LOS entering the bases. But I guess it will come down to first tests to the if the position fits, but I'm far from that.

    Widening the central vehicle path for side-by-side tank action.

    Still working on the general choke size, since I'm still in the rebuilding and figuring things out phase. But I'll keep that in mind :)

    Adjusting sharpness of terrain hilly height, because you underestimate just how much arc Artillery have, they can prob hit WF or Ref from their own wide/narrow vehicle path entrances.

    Couldnt believe it until I tested it, but I was actually able to hit AGT/WF from Nod Base. Added some height and keeping it in mind for the rest of the map.

    Adding LOTS of webby rocks to infantry path, so 1 guard can't take down anyone traversing it in a defensive stance, rather it takes dividing up mines between two openings that converge, or it takes more manpower to cover two forked infantry entrances.

    Will do that, but I'll focus on the vehicle paths for now.

    Flipping the direction of the PP, so the doors are on the blind-side of the Obby/AGT, or even 90 degree rotate so the doors are reachable from the infantry path even if you can't dilly dolly, whichever one makes more sense after a test-play

    Really good idea. In the original it was only possible to place a beacon at pp, but you couldnt enter the PP on neither Nod or GDI side. Thats a thing for my to-do

    Swapping the HON and AirTower, or alternatively flip the Tarmac, to reduce jeopardy for just-purchased Nod vehicles

    Not sure of this at the moment, it looked like it'll work out, since it allready did in the original. But I'll go deeper on that topic the next quote

    Another reason to flip HoN, is it looks like GDI at wide-path has LOS of HoN, Strip, AND Ref (could be mistaken). Swapping HoN and AirTower, puts HoN only in LoS of narrow path, and only places 2 structures in LoS of wide path without taking Obby-Fire. This would make it equal to GDI, which only have WF and Ref on wide-path LOS, and Bar and Ref on narrow-path. (Don't get me wrong though, this is already so much better than Under, where only 1 vehicle opening per team, GDI has LOS on Air and Ref, while Nod has ONLY WF and a much narrower opening to work with)

    The LOS for entering bases is right now:

    Top-Path: GDI on Nod LOS Hand/Strip(Tower); Nod on GDI LOS WF/Ref

    Middle Path: GDI on Nod LOS Bar/WF/Ref; Nod on GDI LOS Strip/HON/Ref

    I need to compare it again with the original, need to be sure that it was like that in the original. But swapping HoN and Strip will still be an option.

    However it does look like you've blended multiple textures over each other, and one of them is tiling a lot, and the other is stretched a lot.

    There was an error with my LinearInterpolate, its working now and looking a lot better . Didnt work much on it but the matertialbug, but heres a screenshot for a difference. http://imgur.com/Bp6lXCW

    This is looking sick! Im really looking forward to playing this!!

    If you need help on some subjects make sure you keep posting in this topic, there are enough people to help you out with some stuff or to guide you through a process /workflow of doing stuff.

    Thanks, I'll keep that in mind :)

    Thanks again for the help guys.

  8. Hey folks,

    first I'm new to the UDK and still learning with a little help of kenz video series which most of us know.

    I played a lot of Renegade back in the days and most of our all beloved maps are back, but one of my favourites was always CNC-Siege which I remember as one hell of a map, although it could just be the nostalgia, anyways I decided to rack up some UDK knowledge and try to build it myself.

    Its now day 2 of my project and I got the basics done. I think im making good progress here and I decided to make it public here to hear some opinions on my progress so far and maybe gather some ideas here.

    I'm thinking of altering the map a little to feature maybe a silo or two, but I'm still unsure of that.

    I want to rebuild it as exactly as I can, but since its my first map I know it won't be a 1:1 rebuild(guess I'll call it CNC-Siege Redux/V2 then), so why not adding some Renegade X features.

    Here are some pictures.

    Topview

    8vyJhnQ.png

    Sideview'ish with shadows (didnt put any lightnings but the directional light so far)

    Qb7m8P8.png

    Sideview'ish w/o shadows

    u2SJJYN.png

    Nodbase

    PHtCLib.png

    GDIbase

    d9ZZhGs.png

    Topview again, but with plans and ideas for the map

    q95hnH2.png

    I still have some problems with the making of the tunnels and the bridge featured on this map.

    The bridge thats visible on the screenshots is just a placeholder to have a better orientation.

    I'll focus on the landscape for now and continue watching the video series to learn some more, maybe that will automatically solve the tunnel and bridge problem, we'll see.

    I'll keep you updated and would appreciate any feedback given.

  9. I set the -nomovies flag. Let's see how the server runs tonight. As usual I let you know how it worked out.

    Edit:

    So far its running smooth like never before. I hope it stays like that.

    Second Edit:

    It's running now for over a day which it never did before. I guess it's fixed now. You, Sir, are very kind :D

    I'm still nervous about if it really worked, but assume that it is until I post something else :)

  10. I have allready .NET Framework 4.5 installed, so it is blocking the package when I try to install. Do you recommend deinstalling 4.5 and installing your package? Thanks for helping :) I really appreciate it.

    Small edit:

    The package from the link does also download IE 11 which I didn't have up2date. I'll give you feedback again about the server behavior now.

  11. Thanks, just edited the config. I'll let you know if it works now.

    Edit:

    Sadly it didn't work. First time with new setting it run smooth and longer than before, but it was only an exception. Crashed with a new log and the next server starts were much shorter.

    Here is the log, again "detected negative delta time"

    [15057.72] Critical: appError called: Detected negative delta time - on AMD systems please install http://files.aoaforums.com/I3199-setup.zip.html
    [15057.72] Critical: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0)
    [17686.66] Log: === Critical error: ===
    Detected negative delta time - on AMD systems please install http://files.aoaforums.com/I3199-setup.zip.html
    
    System.Runtime.InteropServices.SEHException error in UDK:
    
    Eine externe Komponente hat eine Ausnahme ausgelöst.
    
      bei GuardedMainWrapper(Char* , HINSTANCE__* , HINSTANCE__* , Int32 )
      bei ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow)Address = 0x75b4b727 (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll]
    Address = 0x15b8cd1  (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe]
    Address = 0x650074   (filename not found) 
    Address = 0x740063   (filename not found) 
    Address = 0x640065   (filename not found) 
    Address = 0x6e0020   (filename not found) 
    Address = 0x670065   (filename not found) 
    Address = 0x740061   (filename not found) 
    Address = 0x760069   (filename not found) 
    Address = 0x200065   (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win32\wxmsw28u_vc_custom.dll]
    Address = 0x650064   (filename not found) 
    Address = 0x74006c   (filename not found) 
    Address = 0x200061   (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win32\wxmsw28u_vc_custom.dll]
    Address = 0x690074   (filename not found) 
    Address = 0x65006d   (filename not found) 
    Address = 0x2d0020   (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win32\wxmsw28u_vc_custom.dll]
    Address = 0x6f0020   (filename not found) 
    Address = 0x20006e   (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win32\wxmsw28u_vc_custom.dll]
    Address = 0x4d0041   (filename not found) 
    Address = 0x200044   (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win32\wxmsw28u_vc_custom.dll]
    Address = 0x790073   (filename not found) 
    Address = 0x740073   (filename not found) 
    Address = 0x6d0065   (filename not found) 
    Address = 0x160e4bc  (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe]
    
    [17686.67] Exit: Executing UObject::StaticShutdownAfterError
    [17686.67] Exit: Executing UWindowsClient::ShutdownAfterError
    [17687.04] Log: Shutting down FaceFX...
    [17687.05] Log: FaceFX shutdown.
    [17687.05] Log: appRequestExit(1)
    

  12. Since the new beta version I keep getting Server crashes

    with logs telling me there is a negative delta time.

    My Server is running on

    OS: Windows Ultimate 64

    CPU: AMD Opteron 3365 (8*2,3 Ghz)

    RAM: 6GB

    Here are some logs from the beginning of the crashs

    [3586.66] Critical: appError called: Detected negative delta time - on AMD systems please install http://files.aoaforums.com/I3199-setup.zip.html
    [3586.66] Critical: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0)
    [3875.75] Log: === Critical error: ===
    Detected negative delta time - on AMD systems please install http://files.aoaforums.com/I3199-setup.zip.html
    
    System.Runtime.InteropServices.SEHException error in UDK:
    
    Eine externe Komponente hat eine Ausnahme ausgelöst.
    
      bei GuardedMainWrapper(Char* , HINSTANCE__* , HINSTANCE__* , Int32 )
      bei ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow)Address = 0x75b4b727 (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll]
    Address = 0x1588cd1  (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe]
    Address = 0x650074   (filename not found) 
    Address = 0x740063   (filename not found) 
    Address = 0x640065   (filename not found) 
    Address = 0x2e400    (filename not found) [in C:\Windows\system32\XINPUT1_3.dll]
    Address = 0x2e400    (filename not found) [in C:\Windows\system32\XINPUT1_3.dll]
    
    [3875.76] Exit: Executing UObject::StaticShutdownAfterError
    [3875.77] Exit: Executing UWindowsClient::ShutdownAfterError
    [3876.19] Log: Shutting down FaceFX...
    [3876.19] Log: FaceFX shutdown.
    [3876.20] Log: appRequestExit(1)

    Another example

    [-794.40] Critical: appError called: Detected negative delta time - on AMD systems please install http://files.aoaforums.com/I3199-setup.zip.html
    [-794.40] Critical: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0)
    [-784.54] Log: === Critical error: ===
    Detected negative delta time - on AMD systems please install http://files.aoaforums.com/I3199-setup.zip.html
    
    System.Runtime.InteropServices.SEHException error in UDK:
    
    Eine externe Komponente hat eine Ausnahme ausgelöst.
    
      bei GuardedMainWrapper(Char* , HINSTANCE__* , HINSTANCE__* , Int32 )
      bei ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow)Address = 0x75b4b727 (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll]
    Address = 0x14e8cd1  (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe]
    Address = 0x650074   (filename not found) 
    Address = 0x740063   (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win32\wxmsw28u_vc_custom.dll]
    Address = 0x640065   (filename not found) 
    Address = 0x6e69206e (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win32\PhysXCore.dll]
    Address = 0x534f4420 (filename not found) 
    Address = 0x646f6d20 (filename not found) 
    Address = 0xd0d2e65  (filename not found) 
    Address = 0xd0d2e65  (filename not found) 
    
    [-784.54] Exit: Executing UObject::StaticShutdownAfterError
    [-784.54] Exit: Executing UWindowsClient::ShutdownAfterError
    [-784.15] Log: Shutting down FaceFX...
    [-784.15] Log: FaceFX shutdown.
    [-784.15] Log: appRequestExit(1)

    I checked out the file it is linking to, but I can't use it with my CPU.

    Any ideas?

  13. Found a little bug while mining on Mesa, nothing crucial but not sure if that's how its supposed to be.

    It's the only location where I found this, but there could be more. I'm going to update the album if I find more. Here are some Screenshots. Here is a little preview:

    ybnpOI8.jpg

    I'm pointing on a mine that's completely underground.

  14. There is too much work behind that. I guess some passionate modders could get that working with the dev-kit, but I honestly don't think someone would do that. You had to model and texture a lot of new units and buildings, change gamesounds and so on.

  15. It all speaks for closed ports, but I also had this error after installing Visual Studio 2013. Port were all open and server worked the day before installing VS 2013. After deinstalling the server accepted connection again. Was a very strange bug, but maybe it helps you.

  16. Since I saw that question twice now I thought making that topic could be usefull.

    You can configure your server name via the .ini files found in Renegade X\UDKGame\Config

    You have to open the UDKGame.ini file and search for the following section which you can configure as you want.

    [Engine.GameReplicationInfo]
    ServerName=Renegade X Server
    MessageOfTheDay=Welcome to a Renegade X Server!

    MessageOfTheDay seems to have no effect though.

  17. To be sure that it is nothing with connection try "stat net" in console. In german version standard hotkey for console is ö, can't help you with english keyboard layout :/. Stat Net enables the connection GUI.

  18. Anyways it could be interesting so see some server hardware stats, and compare with reports of lag.

    Same thing here. Would really appreciate to see diffrent stats and their server behavior.

    I read somewhere that the ren-x dedicated server only uses 1 thread(Can we get this confirmed??!).

    I asked that in Renegade-X IRC. I don't remember who answered but it seems that it uses multithread support. Some investigating on Google->"Does UT use multithreaded" confirmed that statement. After that I did some discovery on my own. The UDK.exe seems to focus one one core and starts using diffrent ones when the core is at its maximum capacity. It's still no answer from the devs but I hope I could help you. Some feedback from the devs here would be still nice though.

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