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Log: Log file open, 02/22/18 14:53:05
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 12791
Init: Epic Internal: 0
Init: Compiled (32-bit): Jan 29 2015 19:31:11
Init: Changelist: 2424394
Init: Command line: 50 -ini:UDKGame:DefaultPlayer.Name=PwnCall
Init: Base directory: C:\Program Files (x86)\Renegade X\Binaries\Win32\
[0000.18] Init: Computer: WIT
[0000.18] Init: User: t
[0000.18] Init: CPU Page size=4096, Processors=4
[0000.18] Init: High frequency timer resolution =2.728061 MHz
[0000.18] Init: Memory total: Physical=7.9GB (7GB approx) Pagefile=9.7GB Virtual=4.0GB
[0000.18] Log: Steam Client API initialized 0
[0000.18] Log: Steam Game Server API initialized 0
[0000.21] Init: WinSock: I am WinBoot (192.168.1.100:0)
[0000.21] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
[0000.21] Init: Object subsystem initialized
[0000.23] Log: Found D3D11 adapter 0: Intel(R) Iris(TM) Pro Graphics 6200
[0000.23] Log: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 3967MB of shared system memory
[0000.24] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
[0000.24] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4031MB of shared system memory
[0000.24] Log: Shader platform (RHI): PC-D3D-SM3
[0000.24] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt
[0000.26] Log: PhysX GPU Support: DISABLED
[0000.26] Init: Initializing FaceFX...
[0000.26] Init: FaceFX 1.7.4 initialized.
[0000.27] Init: XAudio2 using 'Speakers (Cirrus Logic CS4208 (AB 129))' : 4 channels at 48 kHz using 32 bits per sample (channel mask 0x33)
[0000.40] Init: Waited 0.006 sec for async package '..\..\UDKGame\CookedPC\Engine.u' to complete caching.
[0003.62] Init: Finished loading startup packages in 3.24 seconds
[0003.62] Log: 80960 objects as part of root set at end of initial load.
[0003.62] Log: 0 out of 0 bytes used by permanent object pool.
[0008.53] Log: Initializing Engine...
[0008.57] Init: UEngine initialized
[0008.59] Init: XAudio2Device initialized.
[0008.60] Init: Client initialized
[0010.70] Log: Steam Client API is unavailable
[0011.75] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0011.75] Warning: Warning, Failed to find object 'Class None.'
[0011.75] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0011.75] Warning: Warning, Failed to find object 'Class None.'
[0011.75] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0011.75] Warning: Warning, Failed to find object 'Class None.'
[0011.75] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0011.75] Warning: Warning, Failed to find object 'Class None.'
[0011.80] Init: WinSock: Socket queue 32768 / 32768
[0011.98] Log: LoadMap: RenX-FrontEndMap?Name=PwnCall?Team=255
[0012.29] Log: Game class is 'Rx_Game_MainMenu'
[0012.34] Log: Primary PhysX scene will be in software.
[0012.34] Log: Creating Primary PhysX Scene.
[0012.35] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2018.02.22-14.53.17
[0012.37] ScriptLog: INITIAL: -1 -1
[0012.38] ScriptLog: Game profile Index was NONE
[0012.38] ScriptLog: Gameplay events will not be recorded.
[0012.39] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo
[0012.39] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo
[0012.39] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo
[0012.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour
[0012.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour
[0012.39] Log: MIC::SetVectorPa