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Sliterin

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Everything posted by Sliterin

  1. come on there is no afterlife? what's up man...
  2. I have now big problem - I don't see edit button
  3. Welcome everyone! I'm Jakub Mularski and I'm props artist. I have only less then 2 years of experience in 3d, but I was in 3 indie projects. The opportunity to become more advanced in game art was invaluable, but I leave every of them. Members not performed previously established objectives, it isn't good situation when you do all what you can do (and you doo all models in deadlines) and other members don't leave heart in project as I do. It should be all about my experience in previous projects, so now I will write about how I see me in Renegede-X. I should be something like junior enviro/props artist. I like sentence "sky is a limit" and I hope that it applies to me. I have attribute which will help me to touch it, like I said earlier I leave heart in every project and projects are my major motivation to do 3D. To reach professional level I make small steps and I hope this will be last step, this time big and it will be with your help. I'm in last class on highschool and this is the reason for this that I have a lot of time. Me extra advantage is that I was playing semi professional in FPS games like Enemy Territory - Quake Wars and Wolfenstein: Enemy Territory, games was designed for skilled players, so balance in multiplayer shooters is thing what I know great. Faith in what I do, diligence and charisma -these are parts of me which reflect me the best. Your project look very nice, and I'm happy that you use reliable solutions [uDK], because it helps to complete project and many artist works with them, so it speeds up the work. Tolls what I use are: 3dsmax, Zbrush, Xnormal, Meshlab(for some retopo), Photoshop, Crazybump, UDK. Some my works and some comments for these (latest works are first) 1. I did this model only for fun. Textures that I used are 2048 x 1024 and screenshots were taken in UDK. Number one have 821 triangles in this more then half for "wires". 2. I'm not happy with that one, but it have 256 x 256 texture and 42 triangles. I did it for strategic game, and that's why it have so bad quality from that distance.Screens from Xoliul shader - max viewport. 3. It's sculpt for model to same strategic game as before. It was made in Zbrush. 4 is another thing for strategic game it's a spruce tree with 512 x 512 texture on it. Screens from UDK. 5 it's a bark material. It was made by using zbrush and photoshop. I used 256 version to spruce tree. 6 and 7 are another models what i made for fun. I hope that you will give me chance, and if you aren't convinced I could do 2-3 props for you to prove that I'm boy in right place. Jakub "Sliterin" Mularski
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