Jump to content

challenger

Members
  • Posts

    39
  • Joined

  • Last visited

Posts posted by challenger

  1. I totaly agree with you.

    Another solution from mine:

    MRLS should have 8 milssiles and its missiles should turn , run so fast to catch the enemy.

    Also, AGT should have more power. You know, in a stank rush, AGT can not prevent it. But OBelisk is great, it kills everything.

  2. so the fact that we can't jump high enough to use the ambush tunnels is a bug?

    my man, there is a mod for renegade (normal). golden gun mode. it does us to be able to high jump and fast run. I used it and reached tunnel and i saw. i lold. because there is no exit for tunnel. Also i watched how nod comes. It is clear. They are born at 1 minute :)

  3. Uh, you may not know this but we're not rebuilding the campaign from the original Renegade. What we're doing is Black Dawn; a standalone mini campaign which reminiscent of some of the missions of the original renegade but not the same.

    have you msn ? i have got a lot of quesitons pls add it [email protected]

  4. You know, in normal game (at first mission) we cant get nod base only kill from far. I wish we could enter the base and base had been projected another structure (in normally, there are only hon and obelisk). Also i wish we could enter base another way( tunnels where nod soldiers come,- also there is no exit in there in normal game it is a bug :) ) . Pls do it guys

×
×
  • Create New...