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Roguey

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About Roguey

  • Birthday 08/21/1981

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  1. Well I agree with Vipeax, Renegade/X really needs 6+ players to get going. Any less than that it kind-of doesnt work too well. Ive yet to see more than 4 players on the server Normally its either 0 or 1. Although I know from the old Renegade once you get enough players its great fun.
  2. I can understand what Alucard means - without people, Renegade/Renegade-X isnt much fun.... well, not as much as it should be. Is there a good time of the day? Its a shame there arent more players around. Good luck with the stand-alone game. Surprising how youre managed to do that? are you using the UT3 engine in some form?
  3. ah med. tank has a 120mm canon. I thought it was 80mm, What about movement speed?
  4. I think ill nick name it the Mandypandy Tank. Do you guys know the stats of the light, med and mammoth? ie. Health: 600? vs 800 vs 1200 (50% more), Speed: ?? half? Main guns: 1 x 60mm? vs 1 x 80mm vs 2 x 120mm (.. erm 3 times of a med?) does it do 3 times more? Cost: 600crd vs 800crd vs 1,500crd (nearly double a med), hmm.. It looks good with the above stats, its a shame it doesnt feel like that. Would a slight speed boost make it better? For me, it takes age to get into battle then its blown up in no time cos it cant get out of the way. I guess your happy with how it is? The med tank does seem to be the better choice always. Can 2 light tanks kill a mammoth, and would the mammoth even destroy 1 of the light tanks? I never remmeber in any C&C game that a mammoth would struggle to take on 2 lights.
  5. well to me the mammoth sounds terrible - slow, easy to hit and cant hit anything at range (yet, it cant get in range because its slow). Its only ever good when being a 'tank' (taking hits but being repaired) - but why cant you 'tank' in medium tanks instead (cheaper and can 'push' into the base much faster)? With a med. tank you have a higher chance to avoid shots. Its just a win, win situation! I guess ill be better off buying an extra med tank for a fellow team-member than a mammoth. Does anyone find them useful? ?
  6. oooh, I thought they had 2 health bars of higher numbers - looking at my picture I can 320 units of health - which must of been out of 400. So like you said 800. Maybe its just the speed of the mammoth, just something doesnt feel right with it - and its hard to put my finger on it. Is the mammoth in Renegade-X of a similar speed to the original? maybe its the gun damage? Its been so long since I played Renegade although, ill have to try it and do some comparisons.
  7. hmm,. well I find it odd that a mammoth (with 2x120mm? guns) would struggle to take out 1 of 2 artilleries out. The mammoth struggles to get in range, once done each hit does only a little bit of damage. potentially, 1 mammoth could lose against 1 artillery, due to the range and speed the artillery can move back. Which makes the mammoth just for rushes? So GDI is a 1 tank team? I never remmeber the mammoth being scared of 1 artillery before, I thought it could handle itself more? I just had another go, it looks like vehicles have just 1 health bar - in the Renegade they had 2. Health and armour of the vehicle. Does this not mean that the big vehicles would have less health? ie. Old. Mammoth 1200 x 2 = 2400, Med 800 x 2 (mammoth 800 more points of health) than: New. Mammoth 1200 x 1, Med 800 x 1 (mammoth only 400 points of health than med), So if you saying the mammoth was useless before, in renegade X the mammoth has even less health increase than before, surely making it even worse than before? Some extra speed would make the mammoth a bit more fair. I hope you dont mind my thoughts, its your mod but gather its better to talk about it than not, arent that what forums are for? id figured that id wanna know any feed back, as I would on my own X3/TC mods. Renegade was a bit part of my life, as im sure it was for you.
  8. I only created Renegade Ammo, General Ammo, then finally combined them into C&C: Ammo ages back. At the time we had 4Gb downloads for Renegade. So I used to play Renegade a lot a while back, I havnt for a long time although. Some proof. I think the flame tank didnt help things - took out my med tank and mammoth without too much trouble. One flame came into our base, and wiped the base before I could even move the mammoth any-where close. From what I remmeber it took 3 or 4 flame tanks to wipe a base out fairly quickly. Well.. I remember the mammoth being quite powerful without requiring someone to repair it, after-al its 1,500cr, slow and the 'big' tank. I remmeber just moving it back and repairing it myself. When I finally got it into the battlefield, it felt weak.... like you said required someone repairing it. Didnt renegade have armour and health for each vehicle, not just vehicle health? ie. 1200 health, 1200 armour for a mammoth? or am I remembering wrong? if so, the mammoth is at half strength! When I was attacking the Hand of Nod with a medium tank, it took me a few minutes to destroy it each shot done tiny amounts of damage. However a nod artillery and a light tank were doing massive amount of damage to our war factory. In the old days I remmeber GDI doing fair amount of damage singly, whilst Nod required organized parties.... *Flame rush** maybe I just had some 'bad' games?
  9. hi there, I finally able to get my copy UT3 today and gave the mod a bit of time. It seems to always forget my controls - so I have to re-bind everytime I connect However, what's up with GDI? Nod's vehicles seem so much stronger and faster its silly. 2 Mobile Artilleries took my mammoth out without me killing one of the enemy Mobile Artillery. A 1,500 crd tank couldnt take even one 450 crd unit? and the med tank seems to struggle with a light tank? Maybe its me, but after a few games the same thing kept happening. I think ill only play as Nod in future. Its a great mod although, looks brilliant. It even runs quite fast on my old pc (30-60fps on a X2 3800+ o/c 2.4, 2Gb, 9800gt)
  10. good to hear, although.. There are currently 0 players playing Renegade X. Doesnt sound very encouraging. Hopefully I should a copy of UT3 soon, so I can check out your great mod in person!
  11. hi again, I downloaded the UT3 Demo with the patch for Win x64. I tried CTF surpuse (the one with two bridges, sandstorm wasnt there) with 11 bots. I averaged between 40-60fps. I guess hardware psychics acceleration helped? So, im guessing I could run Renegade-X okay?
  12. Oh well, there's not much I can about the CPU - as it would require me to ditch mostly all the internals, as the mother is a 939 socket. Im gonna download the ut3 demo and try it. How much differents is the full game than the demo in speed? ie. if the demo runs 30-40fps, then what would I expect the full game or Renegade-X to run like?
  13. hi there, 6 years ago I used to run a site called C&C: Ammo. We used to have one of biggest amount of content for Renegade however later on we got shut-down and died. A few months ago I was in a position to bring back the site and start re-adding content back but we lost a lot! Today I found your mod for Unreal 3 - it looks amazing, much like the old Renegade but on a modern engine. This made me look for the Unreal 3 disc - although I think only brought it on the PS3. Im guessing that I thought my old PC wouldnt be powerful enough to run the game. This mod makes me want to run out and get Unreal 3 for PC, although are many people playing it still and would my PC be good enough? - its getting old now! Anyway, keep up the good work - Roguey ps. My pc is AMD X2 +3800 o/c 2.4Ghz, 2Gb, 9800GT, 320gb, Raid 3x500Gb C&C: Ammo is back at here.
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