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Kil

Former Developers
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Posts posted by Kil

  1. Do the players report it as a crash? There is some client-side only crash that will sometimes occur that is triggered by something server-side; resulting in all clients on the server crashing out but the server keeps going fine. Have no idea why it happens or what the cause is, don't think I've ever seen the logs for when it has happened.

    And yeah logs can't hurt.

  2. There are quite a few North American players. It's probably because the EU servers are popped first as it's game-time there earlier, then as the NA players come online, only the EU servers are already popped, so they jump in there instead of trying to get a NA server going.

  3. Could the map vote system only show 3-4maps instead of all the maps? I think that it would encourage map variety.
    The next update will include a server option to use a set map rotation instead of the end of map vote. Though the end of map vote has also been improved, so it can exclude recently played maps and only have a limited number of options.

    The number of recently played maps to definitely exclude, and the number of options to add to the vote list are both server variables. Default is exclude 3, give 5 options.

    So it's clear how it works: The map pool starts with all the maps on the server map list, it then removes the X amount of last played maps to exclude, then randomly picks X amount of maps from the map pool to put on the vote.

    Example with the default settings. Last 3 played maps were Field, Goldrush and Volcano - so they get removed from the map pool. So it then randomly picks 5 from the map pool (which is now Islands, Lakeside, Mesa, Walls, Whiteout and Xmountain), and so the resulting vote list could be: Whiteout, Lakeside, Islands, Walls, Mesa.

  4. Is it also improved on the fact that when people vote for 2 or 3 maps and end up with a tie (lets say 4 vote walls, 4 vote field and 4 vote volcano) the map which is highe up in the list (field) is therefor favoured?

    Happens loads of times a vote-tie and I understand the need for a tie-breaker, but is that supposed to be the map-list?

    Nah didn't bother doing any fancy tie-breaker logic, it will still take the map highest on the list, but the ordering of the maps is now scrambled. So tie breaking will feel a bit more varied than it is now, because the same maps aren't always going to be higher-priority (eg Field and Walls can be on the bottom now).

  5. The next update will include a server option to use a set map rotation instead of the end of map vote. Though the end of map vote has also been improved, so it can exclude recently played maps and only have a limited number of options.

  6. Yes, he's either immature and ignorant or just straight being a dick. Whatever. Thread is still open so that people who are able to articulate themselves in a socially acceptable way (you get close to that line sometimes with your damn regular full page pictures Kriemhild :P ) can help contribute to tracking down the bug. So keep it on topic please, no need to state the obvious about that guy.

  7. please fix this its so imperfect and extremely bothersome. its EXTEMELY bothersome. its so imperfect. please release a small patch make make it back to how it was in beta 2

    As I said to the OP in PM: "Well rather than being rude about it, could you maybe instead try give us more information about when and where it happens? It's not an issue I've heard from anyone else before. Reply in the thread."

    Screenshots, scenarios, something. Otherwise we don't know what you're talking about.

  8. 1. The silenced pistol seems fairly useless as a weapon. It makes it a lot more difficult to rush with engineers and techs

    I probably have more silenced pistol kills than I do with any other weapon. Just track them heads and you're in business.

  9. I am loving the fact that the flame trooper is now useful, not sure if I'm just imagining that though because I don't remember any changes being mentioned.

    Yeah the flames are now volumetric projectiles, and no longer require the unrealistic pinpoint hits like they did before.

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