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RapeSister

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Everything posted by RapeSister

  1. You should make them semi-transparent and a bit more techy.
  2. In the future, yes, but for now the cloaking doesn't work either, so it's not a big disadvantage.
  3. How would one create big rocks like the ones in the picture? Do you model them in an external application and then import them as staticmeshes or can you make them with the Unreal Editor itself?
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