Jump to content

GummiBear

Members
  • Posts

    384
  • Joined

  • Last visited

Posts posted by GummiBear

  1. QUOTE (Demigan @ Sep 2 2008, 10:46 AM) <{POST_SNAPBACK}>
    Imagine this: we make the ramjet weak vs vehicles, even light vehicles will be hard to destroy with the ramjet.

    Now imagine someone in field taking an MRLS. He starts firering from one side of the field towards the other. What weapon are you going to set against that? The ramjet, the only weapon with enough range AND damage to kill an MRLS would be gone, what then to take?
    A raveshaw? You would die before you get them in your range.
    A rocket soldier? They have the range, but not the rocketspeed to hit them efficiëntly enough, neither do they have the damage to overcome them. What to take then?
    Another artillery...?
    If the only counter to something is the exact same vehilce but of the other team, I don't think it's a good thing. The idea of renegade is not ´they have a medium tank, I buy a tank too´ but it´s ´i´ll beat it with an apache´.
    Someone else thinks ´I´ll beat the apache with a ramjet´.
    Someone else thinks ´I´ll beat the ramjet with a SBH´.
    Someone else takes an APC.
    Someone takes a raveshaw.
    Etc.

    That's what Renegade is about: tactics. Artillery's and MRLS's deal shitloads of damage. The only reason you can't take them on a whim is the danger of ramjets. Ramjets are overestimated, and die by the dozens by other weapons (Even chemsprayers manage to kill them if you know how). So the game, right now, is balanced.

    Yours sincerely,
    Demigan.[/b]

    a raweshaw a rocket officer should do good (remember they said they make them track so no matter the missiles speed they will hit unless the arty/MRLS uses the terrain to their advantage, and a raweshaw/pic should do well too, just use the terrain untill you are within shooting range move behind a rock or similar for protection, or just don't run in a straight line and it will be pretty hard to hit you with the MRLS /arty ofcasue a hummer/buggy or apc could be backing it up but hey that is teamwork
  2. you all make it sound so easy to kill them it really is not sneak around and kill them with a shotgunner... yeah right just one problem in 90% of the cases that means going through their base, as they most times stand in their base entrance, another problem is that they often are on higher ground then the vech making it hard to target them, and well having a tech/hotwire or engi with it, well if it is one on foot it will ONLY delay the killing of the vech by 4 secs (they just killl that engi/tech/hotwire first) far from enough to survive to hit any of the enemy base, and should it be yourself that is the tech/engi/hotwire well if you are GDI your vech most likely get hijacked by an SBH instead...

  3. what good is 4 seconds reload then if you got 2 or maybe 4 ramjets? then they can shoot every 2 or even every single second second... you want to kill vechs get a pic or raveshaw in exchange they are not as good on long range but you can quickly decimate those vechs, where ramjets ATM can kill vechs just as effective as the raveshaw and kill inf even better so why get a raveshaw? and with rockets tracking they should be very good against the helis really, and well Renegade is supposed to be about teamwork right? good then lets encourage teamwork by making units good at specific task but bad at others then you need to get a team consisting of more units rather than a team consisting of a lot of same unit that can decimate everything... if you make the ramjet (more like the n00bjet) ineffective against all vech you need some raveshaw to battle vechs, some rocket officers or other units with tracking rockets to battle aircraft and then some thing like either a sniper or something with an MG to battle the enemy infs

  4. QUOTE (R315r4z0r @ Sep 1 2008, 05:59 AM) <{POST_SNAPBACK}>
    Thats where team play comes in. If you just have artilleries/MRLS, then obviously one of their counters will make short work of them. That's why you need other units to stop the Ramjets.[/b]

    but the thing is the arties and MRLS is also the highest targets and pretty hard to hide anywhere, so even with a diversed team those ramjets can kill the arties and MRLS pretty easy due to weak armor and impossible to miss targets, and those units are the hardest hitters and supposed to be long range weaponry, yet they can be killed sooooo easy from a even longer range than they can shoot at, it simply makes no sense to me
  5. the things is you can still stand right next to your base and kill the hardest hitting enemy vech (arty and MRLS long before the enemy have a chance to get within range and once they do get in range chances are all their arties/MRLS's are dead and the ramjets can easily retreat into their base to refill and then go out again continue what they were doing...

  6. Fobby I understand your reasons for the ramjet, but with the UE3 wont the rockets track better? making things like the mammy, MRLS and well yeah even rocket officers quite good against aircraft compared to in Renegade? also the real problem with the ramjets is that once they find one of those light vehicles its decimate them in a few shots with no chance to fight them back not even the artillery units can fight them back and they are supposed to be long ranged... maybe what about giving ramjets a shorter range, so it is easier to fight them once they begin shooting you, still I am not saying it should be easy to fight them but at least make it possible

  7. QUOTE (Ban4life @ Aug 28 2008, 11:19 AM) <{POST_SNAPBACK}>
    1: A PT outside should not happen. It would be a spot where you can't hit the airstrip (unless they make the PT's a part of the airstrip).[/b]

    This dont have to be true as we are talking another engine it might be possible to have it so the PT and building health are linked or something... hell I even think it should be possible with w3d engine too as some TC mods to renegade (like AR) have a few modles health linked as they are part of the same vehcile but need to be seperate modle for some reasons
    but apart from that all you said is true/I agree with
  8. QUOTE (NEFobbyGEN @ Aug 20 2008, 06:43 PM) <{POST_SNAPBACK}>
    Umm, actually our remakes of the maps are "original" style remakes. We haven't changed gameplay features in the maps themselves, and even in terms of the 'looks', Complex, Field, and Under are pretty much identical remakes with better textures. I think the only map that looks somewhat different would be Hourglass, because the original Hourglass was simply just plain dirt and rocks with no creativity.[/b]

    well... under looks pretty different too, with the snow theme it got...
  9. QUOTE (Pendullum @ Aug 20 2008, 10:07 AM) <{POST_SNAPBACK}>
    IT'S ONLY NATURE!


    xD

    Come on, we've all done this in renegade![/b]

    LIES I never done that

    QUOTE (Demigan @ Aug 20 2008, 11:31 AM) <{POST_SNAPBACK}>
    Now this is really disconcerting, what would their OFFSPRING be like? A yellow stealth tank that shoots mini rockets at machine gun speed?

    Now that I'm analysing the picture a bit better. Is the black platform they stand on a type of pre-airstrip?
    And how come they are on top of eachother? Did the AI fail to drive them away from the droppoint properly?
    And then another question: If the AI did fail to drive away, and the stealth tank was dropped on top of the humvee, does that mean that your vehicle doesn't get destroyed when the aircraft fly's through it?

    Funny picture by the way ;)

    Yours sincerely,
    Demigan.[/b]

    The black concrete is where the vehicles are built in the current version and they don't drive away, though I doubt taht have anything to do with it, seeing as Nod and GDI vehicles don't use to be built at the same base...
  10. QUOTE (Combine 108 @ Jul 31 2008, 04:24 AM) <{POST_SNAPBACK}>
    harvs are always dumb, even good AIs arent much better than the old AI if its controlling a big slow hulk with no weapons. no offense.[/b]

    I wouldn't necessary say so it could very well drive smart, if it example drives behind cover when it go forth and back between the ref and tib field
  11. QUOTE (epicelite @ Jul 30 2008, 01:23 PM) <{POST_SNAPBACK}>
    So we going to be able to drive a harvester to help our team our or not?

    Maybe even drive the main harvy because harvs are stupid. :lol:[/b]

    driving the main harvester would be stupid, as a n00b might take it and drive it into the enemy base and get it slaughtered and your team stands without money for once... and beside how can you know how stupid the harvesters gonna be, remember this is not the renegade engine, and last I checked the UT3 AI is pretty smart
  12. QUOTE (NEFirestorm @ Jul 29 2008, 05:17 AM) <{POST_SNAPBACK}>
    looks like APB is fun to play...[/b]

    indeed it is, specially if you like Red Alert, though there seem to be lot of newbs/n00bs sadly these days that don't even own common sense, this wasn't the case so much in version .9935 where that game took place, but then beta have lots more units and even better graphics, but that is not the topic in here
  13. QUOTE (GDIViperM @ Jul 28 2008, 09:35 PM) <{POST_SNAPBACK}>
    lol I have played alot ^^ to much I think ^^ (I was Leader of 5 Renegade clans... ) and I played 3 years very active (02-04). So I know the characteristic of all maps in all options of the number of players (1on1 till 32on32) of course some populair fanmade-maps...

    The reason why I wrote UNREALISTIC is becaus of the end of the map both team had 20-30 points together???? Maybe 500-2000 allt together okay... that could maybe be... but 20-30 ? at 30 points there were no fights of anything... no tankfights no infantry fights no building attacks... hmm, nobody trys anything X_x for me unbelievable...[/b]

    okay I searched a bit and found out and did have the pic still on filefront... and well seems like i did remember wrong 815 and 360 points still not much though :unsure:
    uogxlbgymt.jpg
  14. QUOTE (Killa @ Jul 28 2008, 02:48 AM) <{POST_SNAPBACK}>
    how is that unrealistic... you clearly have not played renegade alot, as you can have both teams constantly defending (Hourglass is your best example) cause maybe 5 people are attackign and the rest of the team is defending.[/b]

    I even think more like 1-2 people on each team was attacking and there was I think about 10 people on each team... so yeah
  15. QUOTE (madkill @ Jul 27 2008, 02:19 AM) <{POST_SNAPBACK}>
    It'd be better if you guys scripted bots to minimum, as the bots would only shoot troops, not attack or repair buildings.

    Have the option sooner and cause less bug fck ups.
    i.e having a bot attack a building when already dead.[/b]

    Why should they make less intelligent bots than what is already in UT3, beside it would be boring to play against bots that wouldn't kill your base really, and even Renegades bots could attack buildings (though they rarely got far enough to hit them as they ran rambo into the enemy base defences)
  16. QUOTE (Unit75 @ Jul 20 2008, 12:33 AM) <{POST_SNAPBACK}>
    yea i was made to have one by a female accuaintence of mine,

    "All gamers should have Xfire! get one noow"[/b]

    true true


    QUOTE (Unit75 @ Jul 20 2008, 12:33 AM) <{POST_SNAPBACK}>
    so yeah... i got one.. haha


    search 75, or Unit75... one of the two.. O_O i can never remember...

    I sent u an invite anyway so... just add at ur leisure.


    peace

    Unit75 out[/b]

    accepted you know been on a camp this week so haven't been able to before
  17. QUOTE (Shouted @ Jul 23 2008, 05:38 PM) <{POST_SNAPBACK}>
    But for the people who really don't understand a single word English it would be quite a good thing.[/b]

    if you don't understand a word english you shouldnh't be playing anything online, as everyone speaks english online
×
×
  • Create New...