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Titan1x77

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Posts posted by Titan1x77

  1. QUOTE (fall4mui @ Jul 18 2008, 02:13 AM) <{POST_SNAPBACK}>
    it might change gameplay too much, but you could have the flametrooper throw the canister and for some reason it explodes, the more ammo in the canister the higher the damage, but the downside is you run out of ammo very quickly.[/b]


    haha, this would be fun to do, but i can see someone standing at a PT now just chucking containers around.
  2. yes its a possibility... this would come after we finish plain ol' renegade. Also this would be added to a new character or for an advanced version of the mod with knives and other "new" stuff.

    As for secondary fire stuff as fobby mentioned, minor tweaks will take place, like a delay, but dont expect smoke and flash grenades in vanilla renegade. :lol:

  3. Amazing some people dont read the topics, i'll touch on this though :rolleyes:

    We might have a mode where u can set them up in the beginning much like empires, with a commander. Sgt. may (former member) wanted to do something like this, but hes not around and there isnt much interest on my behalf nor the teams... I can think of many more gamemodes which would be alot more fun then a commander mode with base building... but, u never know.

  4. http://www.gamereplays.org/community/index...howtopic=374292

    Gamereplays is currently posting articles on Tiberium and what it should change to not repeat history.

    The link above is for you to post what u liked about cnc mode, a few posters have replied with some accurate statments, but if you want to be heard head over and post.

    Part 1 and 2 has been posted on this 3 part article....you can view them here,

    Part 1: http://www.gamereplays.org/tiberium/portal..._history_part_1

    Part 2: http://www.gamereplays.org/tiberium/portal..._history_part_2

  5. This topic never really got on track on what we set to do, thought I made it clear we wanted the gameplay to be very close to Renegade's orginal maps...change of theme and atmoshpere was what we wanted to see, maybe some small gameplay changes.

    I'll review all entries that are valid and discuss them with the team...

    This contest is back open for 2 more weeks... so get them in before APRIL 7th.

    exclude walls flying, hourglass, and field.

  6. Options that could be turned on or off (like mutators), so after classic Ren has been remade :D

    --Bombing run (gain credits due killing and scoring gain wining points due scoring)

    Big fan of this UT game mode, but im not sure how we could work it into renegade, off the top of my head.. have a gun that holds this superball, that when shot at the enemy buildings (like a goal) that it kills that building, maybe have it set up like INF only, with a silo, barracks, power plant, and a refinery (have a harvy too ..where if you send it into that it will kill it)...i count 4 buildings so the score would only go up to 4, unless we add more silos.

    Passing the ball, will work just the same as UT's BR, hope the code will be open source, or we can code it eventually after our classic version.

    --Vehicle CTF,

    I have a hybrid mode where scoring the flags back to your base will set off special events(TBA), maybe include 2 flags in certain areas where its harder to defend... along with your own buildings too... Main object will NOT be to get X amount of captures, instead you still need to kill the base buildings, 2 captures in a row may set of an air strike killing 2 buildings... these "captures" will work like renegades "custom crates", where it will be a bit random, but 2 or 3 in a row, will reward you a higher teir power, 1 capture may give ur team a extra vehicle towards the count for 5 mins or aslong as you keep all tanks alive there after, another time you may only knock out the other teams power , or set out an EMP so it disables a building for a few mins, these are just new ideas, i had a list of other events but they were basic...

    1 or more buildings will take a specified amount of permanent or temporary damage

    Team will be rewarded with a credit bonus of a specified amount

    Bring back certain structures, for this you'd get to choose and have to have a building dead for it to trigger

    Free Vehicle, weapon or keycard(these may or may not be used)

    plus many more possibility's!

    -Able choose in what friendly building to spawn.

    Could be a server option

    -Rocketlocking (maybe only on vehicles)

    you'll see better tracking from homing rockets

    -get automated ceilingguns on your side

    Maybe have techs and hottys pay for a ceiling gun upgrade per building??

    QUOTE (Viking @ Mar 3 2008, 02:07 AM) <{POST_SNAPBACK}>
    I would also like a option to be able to choose which of the 4 basic characters is my default spawn character.

    Or you could hit 1-4 to choose which one because maybe this time you want to be a shotgunner and not a engineer like usual because you know there are enemies in the base?[/b]

    I like this idea, maybe for the 1 second ur lying dead, you can press 1-4 to select ur spawn character, this would work well in conjunction with the server side option to choose ur spawn area, i dont think UT characters get stuck together in spawns? This would also be helpful even on random spawn, which i'd prefer the server to have on.

    QUOTE (NEFobbyGEN @ Mar 9 2008, 07:23 PM) <{POST_SNAPBACK}>
    Well honestly, clicking on a unit aftet you die and spawning with it doesn't save too much time. PT's are usually right in front of the spawn points, where you just need to take a couple steps forward.[/b]

    Ive been killed at PT's and Ive killed many people trying to buy at the PT after spawn, 1 ramjet shot, ur dead.

  7. We have recently upgraded to Invision Powerboard, This will enhance the overall communication and organization of the mod and community. We are currently still setting it up and it will be full functional with skins and extras alike by mid march, you will see the gradual updates day by day. If there are any errors or problems you encounter please contact myself, Killa, or Fobby Regarding these issues Via PM.

    Thank You!

    Renegade 2007 Dev Team

  8. Progress is steady with a few of the members starting to map, and older models getting updated.

    I'd like to see more infantry being worked on at this point...other then that things are going smooth.

    Stay updated in the Live WIP forum, we did lose some posts, but new ones will pop up.

  9. This marks the 2nd year of major production on our mod, last year is where we did alot of recruiting and really got the mod moving towards the current state it's in.

    Let's all hope 08' brings more great work and more artists to our team!

    Happy New Year!

  10. Kusutto, you can use anything you wish, 3d/2d real life photos... Just have it depict your ideas on how "under" should look.

    Remember this is concept on how these classic maps would look, so far nothing is worth using as concept art. Sorry, we need amazing photos or drawings of what these maps should resemble.

    Color them, pencil sketches are nice to start a map from, but not to model around.

    This could of been a Red alert concept map or something...we could model the buildings and bridge to match the art work.

    Chromehounds_29_500.jpg

    In this example, we could use the jungle theme for maybe a map like under?

    uncharted_concept_20.jpg

    and this one we could use the theme of dead dinosaurs and huts on a map like field.

    4tr1v2s.jpg

    Finally there is a ton of real world photography we can use as a theme for our levels, for example, this could represent a look for canyon

    1484554139_2ef4d5395a_d.jpg

    or city flying with an middle east feel to it

    274495638_c9754cb960_o_d.jpg

    So you dont have to be an artist to make something that suits your imagination of what you think a classic map should look like, make a collage of photos or draw or block out something in 3d, it doesnt matter how, just have something that catches the eye.

    Also, gameplay must stay as close as possible, example, city flying will still have the same paths and large bridge, but it could be more room inside the tunnels or the bridge could be damaged or have ice hanging from it as if it's winter.

    Hope I'm clear on what we like to see with this contest.

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