TomatoSlayer
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Posts posted by TomatoSlayer
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I have set
CrateRespawnAfterPickup=90.000000
but the crates respawn instantly. I also noticed that all servers have it listed as "0.0" in the API server list, not including a beta 2 server that's currently running.
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Well, shucks. I really like this bot. Beta 4 seems to have broken it though.
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Are... are you serious? Kill the guy and disarm the beacon next time.
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I've checked it again. It's flushing to the log properly, and the filepath is right. No dice.
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Nope, still nothing.
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I don't think you need the hypen. Just "log=log.txt". It will be found in UDKGame\Logs.
That said, nothing seems to happen for me. I get this:
Connected to database successfully! Loaded 0 into cached player list! Attempting to connect to RCON for announcements. Server is running a newer protocol (v002). You need to download a new version of RxCommand. Cleared the cached players, they are assumed offline!
Nothing after that. No changes to my DB, etc.
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Cool, thanks.
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Any updates for this?
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If you climb the ladder while hugging the left side, you can get launched into the air.
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Open the console in-game, and type "setres 2560x1440".
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Well, 64 was the hardcap, but the servers were lagging with the load. The devs put a softcap filtering out any servers with a cap greater than 40 as a temporary measure.
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Why not 1 million players?
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Just ignore the server profile option and follow the rest.
If you can hack up a 550 player server, you can host it, but it won't be listed.
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Gun Kata has a 40-minute 32-player server if you guys are interested. It's just collecting dust otherwise.
DNS: renx.gunkata.net
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Check the port.
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I think the command line (batch) password overrides the one in the server config; check to see if the case matches the one in the bot config.
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A1, hahaha. I got banned from that server because I apparently "cheated" lol. Oh the old days of Renegade.
Hah. I was banned because A1 hadn't yet learned not to run in a straight line at a PIC with higher ground. They later changed the reason because I was "swearing" in the server. Good times. Well... times. Just times.
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The bot will part channels when their type is configured as negative. The default config sets the default type to -1. You can change this by removing the line "Channel.Type=-1" under [Default], but RenX still will not report to those channels.
If you need help configuring, I can help ye with that.
I have the channel set to 2, but the default seems to override it when I add the channel key. It works fine when I remove the key.
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The bot parts channels with a key, saying "Auto-Parting Enabled" when it isn't.
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Yeah, beta 2 doesn't have the profile selection. You can just install it like anything else and it still works.
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It's "Bonk" not "Boink" and it sounds a bit too generic to be related.
With all honesty, it's probably a coincidence.
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They're just windows. Shoot the building instead.
Wow. I never thought of that. hit the buildings instead of the windows? just f***ing genius.
You're welcome! I try to help people not just shoot windows and/or have ambiguous threads that were actually about shooting the interiors of buildings.
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And while we're at it, let's make all weapons hit-scan! And instagib! And make buildings invincible, except the enemy's buildings! And make every character class have stealth. Make basic infantry have *double* stealth for balance! C4 will have the power of nukes and nukes and ions will take out the entire base! Proxy mines will move and actively seek out enemies! Harvesters will collect 1 million credits per dump!
This game will be perfect in no time!
Bot Version: 1.1.0
in Servers
Posted
I use a different port, but trying to use !reconnect, it says it failed to connect on port 7777.