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TopDawg

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Everything posted by TopDawg

  1. I have to echo other's responses here. Part of what made Renegade great is that it did none of those things. A little bit of a digression, but the F2P model on FPS' hasn't resulted in a good game yet. Loadout may break that mold, but only if you can stomach grinding out all the top tier weapons (which will likely change after a couple balance passes anyway). In a [competitive] FPS it's important to make everything available to everyone from the get-go. While some people enjoy that kind of progression in an FPS game (and there are many fans of CoD and BF), others enjoy exactly the opposite.
  2. I still don't have a strong opinion either way on its inclusion (which is immaterial since it's being added), but in any tunnel setting (of which there were many in the original) it seems like free aim is the best way to go about fighting, and that if you don't use it you'll be at a disadvantage (and even third person for that matter). How much it practically affects the outcome, or whether it's merely a matter of preference, I guess we'll find out.
  3. I don't have a strong opinion either way on fee aim's inclusion or not (but seems unlikely since it's not built into UDK3), but I don't know if I consider it an advantage in that vein you illustrated. If something is in game and you have to use it to be competitive, it's not so much an advantage as it is a must. Similar to turning camera shake off vs. those that do not.
  4. If you just joined it is a nice thing. Also, you can perform very well, but just do things that deliver very little points. For example, patrolling with a APC through the base, killing any SBH is a very strong play, preventing a real threat. How many points does it give? Next to nothing. In games where your GDI ref is gone and you don't have any base defense (anymore), you will have to patrol a lot for all the people trying to infiltrate your base. They should be able to gain some money from the people only playing for points for an effective team. On the "pure" gamemodes, I can remember that there were some starting credits, endgame beacon was optional but most servers had it on, money crates (I think 100 every crate but not sure) and that was it. I'm conflicted about the random weapon spawn but I think it wasn't on by default. With Renegade-X it will be different. With the server side options, you will have to create a standard, or possibly several standards. The mods in Renegade have changed a lot of what is accepted, creating new possibilities. Just like you put 5v5 and 10v10 matches in a different statistic, you do the same with the several "pure" standards. That's a pretty good point with donating to base defenders that would otherwise be unrewarded for performing important roles. I suppose it is just a matter of 'league rules', so to speak, as you alluded to at the end. I'll be interested to see what leagues/tournaments arise and what their rulesets are (which luckily are easy to regulate with server options).
  5. Regardless of what is prominent (or rather, the largest number of players at whatever skill level), I think all balance discussions have to center around the highest levels of play. Speaking somewhat crudely and in generic terms, a game needs the group of hardcore players that play at the highest level offered by said game. This number of players will likely be proportionately smaller than the the other groups, with that point I agree. But I would be really interested in hearing about a long-term, successful game that was not balanced at the highest levels of play. And that's not to say that a game can't be balanced at all levels of play, either. One 'tier' doesn't have to be mutually exclusive to another, meaning that it's desirable for all levels to be balanced, but that ultimately game balance has to be achieved and prioritized at the highest level(s) of play. It's also true that people will tend to complain regardless, but one of the advantages of this project, especially being original C&C Renegade fans to begin with, is that there's no monetary ulterior motive in pandering to one group over another.
  6. I'm pretty sure the OP was just saying that he did not want to see it happen, not that it was already happening. Also, when the game is released to the public on the 26th, the community will be much, much more than what it currently is now. But also to play devil's advocate a little bit here, if people are constantly complaining about multiple things being OP, there's probably a chance that it actually has pretty good balance, since there's no clear winner to the 'what's best' question. I of course haven't had the chance to play yet, but I'm sure I'll be able to put it through its paces once I get some hands-on time with it with a group to play with.
  7. Personally I never liked the ability to donate, as it lowers the importance of every person on the team performing well. But I'm definitely excited for Clan Wars and 'pure' servers in general. How hard will it be to host a server? I don't really know much about that or how to go about even doing that.
  8. Yes, but that's why I was wondering if there was some kind of 'standard' for a league or tournament, or if those things are still to be decided by any league/tournament organizers. Thank you though!
  9. Interesting. I'm hoping it's around 8-12 people this go-round. Thanks for the info!
  10. I was asking about something similar to this (viewtopic.php?f=13&t=71642); what the competitive scene would be like and how it might function. I was also wondering what the numbers would be per side as to know what kind of roster to try and fill. This sounds pretty fun though and I'd definitely be interested in playing in a league.
  11. Yeah, I was just curious how this was all going to happen as I see people already posting about having tournaments and whatnot. So I was wondering if there was already a system designed in-game to handle these things or if it was going to be like the days of old.Assuming they like the game, I have ~6 or more people interested in playing, and I was wondering how many more I might have to convince or try and recruit (assuming there was even a competitive scene etc). So I was curious as to what match numbers were, and personally was hoping they would be around 8-12 per side. I was also curious about whether there were Clan tags provided in-game or not so as to govern people's naming conventions when we create accounts (unless it somehow uses the forum registry anyways?). Just some simple questions I had since I haven't been able to find any concrete answers anywhere (not that they aren't here, just that I simply may not know where to look). Thanks for the responses so far though!
  12. Interesting. I'd have said 6v6 (and below) isn't really big enough to showcase all Renegade had/has to offer. If there is a Clan ladder on release, how exactly does that work? Does it average out all the members of the Clan and their rankings from playing individually, or is there a group queue of some sort to match specific teams against other teams (which I guess I just assumed this would be server based like the original, or like CounterStrike, for instance)?
  13. It's probably been addressed, and I apologize if it has and I just can't find it, but is there going to be a specific system to enable Team/Clan fighting? I've seen posts of tournaments as well, and I'm just curious as to how that's going to be handled and how it's all going to be set up. I'm definitely interested in Renegade X, as I played the original quite a lot, and putting a team together to play in the competitive scene also greatly interests me (especially if people set up leagues, tournaments, etc). So I was just wondering if there were going to be in game tools, such as forming a team, with a roster and perhaps maybe even a tag and what have you, or if that's primarily going to be behind the scenes so to speak, and have custom servers for people to battle on? And, what is likely to be the team sizes for fights? I remember being particularly fond of the 16-24 person servers, but I also remember that there were 64 person servers that were usually pretty full. Again I apologize if these have all been answered someplace. I'm just pretty excited for this game to finally be happening, and have been trying to get others interested as well. Thanks again!
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