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SeriousSmiley

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Everything posted by SeriousSmiley

  1. ^I only quoted part of that because it was a wall of text. Your argument logically hinges on the current sniper classes in Renegade X being fundamentally broken and only salvegeable by introducting the "essential" free aim feature. This is obviously not the case. Everything else I've already answered in other posts. It made sniping OP once you had a huggable object nearby that you could either shoot past or over. More importantly though, it made sniper/rave/pic battles static and primarily based on timing instead of movement/aim...that's just shitty gameplay for fast paced game and the main reason I don't want this relic in Renegade X. Removing the target box won't make it any less powerful, the crosshair will still lock on as you sidestep to take your shot...you're doing damage by only exposing a small part of your hitbox while retaining full vision. Using free aim in the open is actually a disadvantage, you just don't realize this because you're so used to it. Your movement becomes slightly more predictable and you're very vulnerable at close range. One of my favorite things to do on pub servers was to ambush guys like you with a chaingunner and run circles around you. I know me, wrs and simpee didn't use it heavily...90% sure Kill didn't either, that's the 4 best aimers on clanwars right there. You'll become a better player by learning to aim like non-Renegade players do instead of getting the devs to carry over an abusable eccentric feature. I don't know why anyone would ever want to use free aim in a vehicle, that's purely masochistic.
  2. What's the bottleneck in 40+ player games? The FPS in Renegade were pretty much purely CPU-based, UT3 was rather single CPU core constricted as well past a certain class of GPU, hope the more recent version of the engine in UDK offloads more to the GPU/other cores.
  3. If you take the snipers out of Renegade the vehicle/unit balance will shift and tactics on every map would change (likely for the worse). It's clearly essential to Renegade balance/gameplay. If you take out free aim all you get is a few Renegade players complaining about how their crutch was taken away. It doesn't shift the balance in any shape or form, the only difference is that sniper vs sniper (or pic/rave) duels will be less wallhumping-based (and I guess snipers will take a little more damage from other infantry units in tunnel fights, which isn't a bad thing either since snipers obviously weren't meant to be the most powerful infantry vs infantry unit at long, medium AND close range). The improved map already makes it easier for players to be aware of their surroundings, just learn to aim like in every other game ffs...free aim is not even close to "essential".
  4. It wasn't intended for wallhugging. Good players use it because it's effective, not because they believe it enhances gameplay, I would know. Being able to view and shoot your opponent's entire body while only showing part of your own is silly unless the entire game is built around a cover system like Gears. Why is that silly? And I clearly must not know because I was awful at renegade, so the skill and use of free-aim must therefore be beyond me, huh? It's silly in terms of gameplay mechanics because it favors a cover hugging playstyle in a game without a cover system. If you expose yourself in a fight, you should at least gain the upper hand in vision - that's how it works in every other FPS. I don't know or care how good you are, I was simple speaking from the perspective of a top player who used the v-button to shoot around corners to great success, but always thought it a cheap thing to do and I know wrs hates it even more than I do. You and some others are acting like this was an essential part of the Renegade experience like the C&C mode and balanced maps independent of game size, when it's actually a W3D engine quirk that we should be happy about leaving in the past. Should we take out the player physics and make the animations really crude so that you can warp by quickly strafing side to side? After all, that was another popular/essential aspect of Renegade infantry combat.
  5. It wasn't intended for wallhugging. Good players use it because it's effective, not because they believe it enhances gameplay, I would know. Being able to view and shoot your opponent's entire body while only showing part of your own is silly unless the entire game is built around a cover system like Gears.
  6. Free aim favors wallhugging over aggressive play and is completely unintuitive to non-renegade players. I'm surprised the devs are even considering this, it was unintended and overpowered just like using terminals outside of buildings. Tunnelsniping used to be a lot more movement-based before people discovered just how useful that v button was...then it became a game of pure timing.
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