It wasn't intended for wallhugging. Good players use it because it's effective, not because they believe it enhances gameplay, I would know. Being able to view and shoot your opponent's entire body while only showing part of your own is silly unless the entire game is built around a cover system like Gears.
Why is that silly? And I clearly must not know because I was awful at renegade, so the skill and use of free-aim must therefore be beyond me, huh?
It's silly in terms of gameplay mechanics because it favors a cover hugging playstyle in a game without a cover system. If you expose yourself in a fight, you should at least gain the upper hand in vision - that's how it works in every other FPS. I don't know or care how good you are, I was simple speaking from the perspective of a top player who used the v-button to shoot around corners to great success, but always thought it a cheap thing to do and I know wrs hates it even more than I do.
You and some others are acting like this was an essential part of the Renegade experience like the C&C mode and balanced maps independent of game size, when it's actually a W3D engine quirk that we should be happy about leaving in the past. Should we take out the player physics and make the animations really crude so that you can warp by quickly strafing side to side? After all, that was another popular/essential aspect of Renegade infantry combat.