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FelixAkk

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  1. Thanks for the reply fob! Indeed you need a reasonably sized team to start and get the job done, but to draw the attention of developers you'd also need some considerable work to show ... a promising start. So I think it's also a bit of a gradient when it comes to teamsize at the project. But thanks for the advice, very helpful! @Pr0ex: Yep, that would probably be suicidal to stick to that name, and we're than aware of realise that ^^ I picked up the domain http://www.battlezone3.com because it was literally left dusting away and would be a good hub for the while being. We'll probably rename to a better name with no copyrights sticking to it anytime soon now.
  2. Hi there First of all; big fan, etc, etc. Mod is looking awesome, could have only dreamed of it ever being remade so authentic. Keep up the great work! To the point; I'm the admin from battlezone3.com. I'm currently trying to get an effort going to create what could be called "Battlezone 3" on the UDK. A current-gen community made spiritual successor to an awesome game that was way ahead of it's time, and dearly loved and still played by many. The original is dated (1998 ), has issues (cheating, lack of OS support), and the publishers have abandoned it, so no reason to expect a sequel; all the reasons to pick up the ball yourself. We've got a team, but it's limited and we're trying to find more enthusiastic developers. So I thought, what better place to ask for advice than here at the forums of an awesome and successful mod, wondering how you guys did it, or if you have some good suggestions 8) (or on managing a such project in general) Cheers and greets, Felix
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