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Pridit

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    Pridit

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  1. This happens to me constantly whenever there's more than one target that can be locked onto if they are in close proximity with eachother regardless of what I'm using to lock on, and there's really no way I've found to mitigate it if they are just too close. It doesn't happen that often where targets are super bunched up to the point where it's impossible to get an individual lock, though definitely in the scenario you mention, but happens enough where anything to improve it would be welcome.
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