John50
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Posts posted by John50
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I am here to report that when you select the Rx_Deathmatch gamemode and start the map The AI dont attack You for some reason they just look at you which is strange for some reason. I just wanted to report this Issue.
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15 hours ago, NodSaibot said:
A boolean equates to true or false. Are you trying to see if the player is looking at a specific actor on the map? Or make them look a specific direction?
Yes That Is Correct. If you have any Information that would be Great.
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Hi there I am writing this due to the that I try to make a name variable that deals with mouse positioning which is successful but Unfortunately as soon as I Plug it Into the Boolean It comes with a Cross and then the Seq Var changes which stops the Script from working. If anyone Knows the What the proper Boolean name for Mouse Position It would be appericated.
Here's an example
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3 hours ago, Suspiria said:
Oof
I do not personally work with Kismet.
But I did find the modding channel for you where there's a nice crowd of developers.If you have Discord you have to join https://discord.com/invite/totemarts
Then go to roles-and-bot-use and there you have to select the Modder role.Now will appear an entire section of modding channels on the left for you to access.
Okay I will check It Out and see what I find But thank you so much For Your help Earlier I really appreciate It đÂ
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23 hours ago, Suspiria said:
Thanks for the compliment sir.
None of Kismet nor UDK is getting any updates.
Also, UDK documentation is getting drowned out by UE5 material.
Which is part of the reason of migrating Firestorm there.But since that's still going to take a couple of years ...
I'd be happy to answer any question that you might have about programming the UDK.There also used to be a public Discord channel for modding which was very useful for questions like this.
But I can't seem to find it right now.Okay So do any of you guys have Custom Kismet scripts for something like Increasing damage or things such as Giving Players more or Less armor Or even things such as what time to end the Match.
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5 hours ago, Suspiria said:
Hi John,
So what you're looking at here is a preprocessor directive.
It's not compiling InternalOnReadAchievementsComplete because USE_GAMECENTER isn't defined at compile-time.If your package doesn't have a Globals.uci file already then you may want to create one in your package's root folder.
So not in the Classes folder, but one folder above that.In that file you can add: `define USE_GAMECENTER
And then it will compile.It worked Thank you so much. You truly are a UnrealScript Professional. Thats one Kismet Node added to my list. Speaking of Kismet Does It Still get Updated by any chance.
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Hi there I need help with this Code I was trying to Implement the code and Compile it and as I did that this Error came up which is weird because all the other codes that I have with this worked perfectly except this one which is this one. Here Is the code and to provide more Useful Information.
Heres were the coding came from
https://docs.unrealengine.com/udk/Three/KismetOnlineSubsystem.html
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On 10/18/2022 at 4:58 AM, Handepsilon said:
There isn't a technical example unfortunately. The closest I had was that co-op footage that featured Scorpion Hunter
Alright Thank You for the Information If I have Time I look at the Surival map to get a better Understanding On how that Objective Node works. Great Job On the Kisnet Nodes I hope It still gets Updated.
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2 hours ago, Handepsilon said:
It was used for the Co-op game mode, which is actually still not complete just yet, but available since the Survival mode branches from it. If I remember correctly it's used in conjuction with a certain actor in the Actor Browser which defines what kind of objective it is
Okay if there is any Information Or example Of how It I would be glad to Know about It. Thank you for the Information You given me so far I will try to see what I can do For now.
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Hi Everyone I just found the Objective Nodes In Kismet but I am not sure what goes together. Does anyone know how to create Objectives In UDK. Or better does anyone know how to use the Renegade X Objective node to create Objectives. I heard these were used In the Survival Gamemode so I would like a bit of Information of how It works.
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UT BOTS HELL YES they gave UT vibes. reinstalling this game again. Man those bots were good. The Skirmish/AI is one of the best parts of the game. I hope Firestorm keeps that AI but make it work for Firestorm like the AI works for Renegade X. The AI in this game are a lot like the UT4s ones. Definite Reinstalling this 100%.Â
As for discord I have a look at it thanks for the Link.
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One more questionÂ
4 hours ago, NodSaibot said:These would be more suited as mutators (read: mods), rather than something made in Kismet.
One question is that UT4 like AI still around. Those guys where pretty when it comes to infantry.
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Where can I find out more information.
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Things like one hit one kill. Or things like to make the AI shoot at each other and you. Disable friendly fire.Things like that
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Oh wow you dont need kismet okay. Sweet Thank you. I do have other questions though. Can you create your own gamemode using Kismet within a level.
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Hi there its been a while since I played RenX but I was wondering if it would be possible to create a free for all Deathmatch using kismet. Or something where everyone started attacking each other. Any information would greatly be appreciated thank you.
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Oh l am talking about the vanilla RenX they were pretty good the least and I was thinking of coming back thats why I askedÂ
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Hi I have have been wanting to jump back into renegade X. I Remember that the AI was amazing the last time I played against them it was pretty shocking to see how good the AI is on Higher difficulties but I enjoyed the crap of Skirmish. So now I am back I was wondering whether the new update is worth playing Skirmish again.Â
Any information would greatly be appreciated thank you.
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1 hour ago, Sakura said:
I am not aware of any code that would make bots captures tech buildings.
For triggers it depends on what exactly you want to do with them. Are you trying to make a capture volume?
There are tech buildings kismet events you can hook into, however you would probably need to create a "counting" system in kismet to keep track of which team has how many and how many they need to win.
The Renegade X has an active modding community on our Discord and we have channels dedicated to creating mods and getting help creating them. If you want live support, I recommend joining there.
Yes a functional capture volume would work. No problem but I was wondering if there are any tutorials that show which kismet codes are useful to make bots capture solos. If there is any way of using capture volumes then please let me know.
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Hi I am using the Unreal Engine 3 editor (UDK). I was just wondering how to make the AI interact with solos by capturing them. Another question is how to make AI interact with triggers. Lastly is there any way to set win conditions using Kismet like for example to capture all the solos to win the match. Any information would greatly be appreciated thank you.
UnrealScript Professionals Help Required. My Custom Picture wont Show.
in General
Posted
I need help I have a bit of Problem So I managed to get the text to show up this works on UTGAME but when I switch It to RenXgame It Doesnt Work at all. I really need help. Heres the picture. If there are any Unrealscript Professional that know about this I would really appreciate it.