
John50
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Everything posted by John50
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I am here to report that when you select the Rx_Deathmatch gamemode and start the map The AI dont attack You for some reason they just look at you which is strange for some reason. I just wanted to report this Issue.
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Does anyone Know A Boolean Name For Mouse Positioning would be
John50 replied to John50's topic in Renegade X
Yes That Is Correct. If you have any Information that would be Great. -
Hi there I am writing this due to the that I try to make a name variable that deals with mouse positioning which is successful but Unfortunately as soon as I Plug it Into the Boolean It comes with a Cross and then the Seq Var changes which stops the Script from working. If anyone Knows the What the proper Boolean name for Mouse Position It would be appericated. Here's an example
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Hi there I need help with this Code I was trying to Implement the code and Compile it and as I did that this Error came up which is weird because all the other codes that I have with this worked perfectly except this one which is this one. Here Is the code and to provide more Useful Information. Heres were the coding came from https://docs.unrealengine.com/udk/Three/KismetOnlineSubsystem.html SeqAct_UnlockAchievement.uc
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Alright Thank You for the Information If I have Time I look at the Surival map to get a better Understanding On how that Objective Node works. Great Job On the Kisnet Nodes I hope It still gets Updated.
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Okay if there is any Information Or example Of how It I would be glad to Know about It. Thank you for the Information You given me so far I will try to see what I can do For now.
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Hi Everyone I just found the Objective Nodes In Kismet but I am not sure what goes together. Does anyone know how to create Objectives In UDK. Or better does anyone know how to use the Renegade X Objective node to create Objectives. I heard these were used In the Survival Gamemode so I would like a bit of Information of how It works.
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Is there a way to create a FFA Deathmatch using Kismet
John50 replied to John50's topic in Renegade X
UT BOTS HELL YES they gave UT vibes. reinstalling this game again. Man those bots were good. The Skirmish/AI is one of the best parts of the game. I hope Firestorm keeps that AI but make it work for Firestorm like the AI works for Renegade X. The AI in this game are a lot like the UT4s ones. Definite Reinstalling this 100%. As for discord I have a look at it thanks for the Link. -
Is there a way to create a FFA Deathmatch using Kismet
John50 replied to John50's topic in Renegade X
One more question One question is that UT4 like AI still around. Those guys where pretty when it comes to infantry. -
Is there a way to create a FFA Deathmatch using Kismet
John50 replied to John50's topic in Renegade X
Where can I find out more information. -
Is there a way to create a FFA Deathmatch using Kismet
John50 replied to John50's topic in Renegade X
Things like one hit one kill. Or things like to make the AI shoot at each other and you. Disable friendly fire.Things like that -
Is there a way to create a FFA Deathmatch using Kismet
John50 replied to John50's topic in Renegade X
Oh wow you dont need kismet okay. Sweet Thank you. I do have other questions though. Can you create your own gamemode using Kismet within a level. -
Hi there its been a while since I played RenX but I was wondering if it would be possible to create a free for all Deathmatch using kismet. Or something where everyone started attacking each other. Any information would greatly be appreciated thank you.
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Is the Skirmish worth it in the New update of Renegade X
John50 replied to John50's topic in Renegade X
Oh l am talking about the vanilla RenX they were pretty good the least and I was thinking of coming back thats why I asked -
Hi I have have been wanting to jump back into renegade X. I Remember that the AI was amazing the last time I played against them it was pretty shocking to see how good the AI is on Higher difficulties but I enjoyed the crap of Skirmish. So now I am back I was wondering whether the new update is worth playing Skirmish again. Any information would greatly be appreciated thank you.
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Hi I am using the Unreal Engine 3 editor (UDK). I was just wondering how to make the AI interact with solos by capturing them. Another question is how to make AI interact with triggers. Lastly is there any way to set win conditions using Kismet like for example to capture all the solos to win the match. Any information would greatly be appreciated thank you.