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HYPERi0N

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Posts posted by HYPERi0N

  1. Now that Bridge is roughly 80% complete I thought I should actually make a post on here and give a quick run through the level.

    CNC-BRIDGE Summary
    Air Enabled
    Tiberium Sun Vehicles Enabled

    Recommended players : 64
    Max Vehicles : 14
    Mine Limit : 36
    Gdi Buildings : Power Plant, Barracks, AGT, Refinery, Helipad, Weapons Factory, Repair Pad
    Nod Buildings : Power Plant, HON, OBI, Refinery, Helipad, Airstrip, Repair Pad
    Neutral Buildings : Tiberium Silo, Medical Facility 
    DOWNLOAD LINK:

    https://drive.google.com/file/d/1AtivQJblH6zOI51XT06dkXxogxSdwsH7/view?usp=sharing

    Rx_Minimaps_Bridge.thumb.png.0c25a7fe55a0046444e940c8facab129.png

    MAP PATHS
    Rx_Minimaps_BridgePATHS.thumb.png.4401f47faaf36e8e4c21d20169c8eb81.png

    BRIDGE PATH
    The Bridge is a very short path that provides quick access to the centre mountain and enemy base this path is accessible by vehicles but is very vulnerable to ambushes. infantry can avoid snipers by going underneath the bridge, they can also use this position to attack vehicles on the long vehicle path.503635078_BridgePath.thumb.png.50fd870855230f7978e6ca16eaf4a5b6.png
     

    REF CAVE PATH

    Beside GDI and NODs Ref is a small cave that can be used to access the underneath of the bridge
    image.thumb.png.4346dae324d2e0e78445c7e8a2dc556b.png

    Long Vehicle Path
    The Long path is ideal for vehicles its also the the path that NOD and GDI fields are located on. it offers a lot of good terrain to help cover your vehicles as well as several different routes to attempt flanking enemies.

    image.thumb.png.3687c77b9850e1ddc90dd90094f0552f.png

    Infantry & Air Caves

    Thee is an air and infantry cave for both NOD and GDI cave that is accessible via the long path. there is anti air in position at nods base watching over the air cave & 2 guard towers watching over the infantry cave. (both NOD and GDI have a defensive wall they can use if they lose their guard towers)

    infAIRPath.thumb.png.271e3af8833a54d26ea0df23d44ece9a.png

    image.thumb.png.02a53aa15ef21aea9fbabb6a1ed81c93.png

    Strategic Areas

    The Silo
    The silo is located on the top of the centre mountain it is vulnerable to snipers and aircraft but is a very good position to mount a rocket rush from.

    image.thumb.png.7372ee5aa492f50fe8ff0397c5499faf.png

    The Medical Facility
    The Medical facility is located from the bottom of the mountain as is a large safe haven for infantry from vehicles and snipers (unless snipers decide to go in there) it is both easily accessible from the bridge and long paths

    image.thumb.png.90d2cc5794e854d5e7227e695729cb7f.png

    Extra Tech
    Both NOD & GDI have a secret bike garage located in a cave near the repair pads
    image.thumb.png.8e025b208ae085e83d81765b44f0cc4b.png

    image.thumb.png.8bf12b362edf1e1a875c65fbc1991896.png


    Work to be done 
    a higher quality minimap
    Smoothing out of some terrain 
    Some more optimizations
    more work with textures and foliage (purely aesthetic) 
    the further resolution of any issues found in further playtests

    Special Thanks to

    Kenz3001 (for all the help and knowledge over the months)
    Handepsilon (helping with kismet)
    Olmteka (a lot of help at the stat of this project)
    Kira (making things happen behind the scenes)
    Whistle and the play testers for taking the time to help test

    • Like 4
    • Thanks 2
  2. hey thanks for the feedback still got some bugs and optimizations to do but its getting close to its first release version, there's quite a few areas will take a few play throughs to learn all the map

     

  3. NEW UPDATE

    Changes
    NOD & GDI bike caves where you can buy recon bikes from
    Both NOD & GDI bases buildings have been moved closer together
    added ramps and extra walls to make it easier to defend
    Infantry Paths have been redesigned into caves and also have 2 gts now to make it harder to sneak
    There is a tunnel that air can rush through above caves (the aa tower covers this route better than before)
    The corners of the map are now accessible to vehicles (work to be done in this area still)
    Added foliage and reshaped the landscape

    (lease note the map still needs to be optimised)


    https://drive.google.com/file/d/1pnc33-f5ayzXT3CruM_mckQRIXhXCvm_/view?usp=sharing

  4. Hey there first of all I would like to say sorry for the long wait still haven't got the AA tower ranges working correctly, i put them back as default they provide some cover for the GDI ref but not as much as i would like (other than that they should be ok.)

    Update Log
    Tweaks:
    Changed brightness of the map (was too bright before)
    Changed skybox to match the time of day and to blend with the landscape
    Added Fog to the environment 
    Added GTs covering HON and BAR
    Added air defences with custom ranges (half complete)
    Redone the Foliage
    Updated Minimap

    New Map Area:
    The centre Mountain has had a lot of new areas added to it (you can now go all the way from the ground floor all the way up to the bunker at the top via 2 stairwells)
    There is now a walkway going around the centre Mountain that can be accessed from the walkway of both Bridges with a bunker facing out into each sides field
    walkway.thumb.png.3a1176e1e47ac10ae51ed5fec5e621f7.png

    The Centre Mountain can now be accessed by GDI and NOD field
    1728037885_groundentrance.thumb.png.2456364ff41d083d277320c010672972.png

    On the ground floor of the mountain there is now an infantry area with a med centre to fight over (the lighting needs to be redone here)
    1748154912_Medcentre.thumb.png.5ec4311413737a2d7f1773746c064845.png

    There is a second floor that ties the walkways into the underground infantry sections of the centre the rock they grant direct access from the bridge walkways into the centre mountain underground infantry areas. (lighting also needs some work)

    510574857_secondfloor.thumb.png.7a20c39f1e7d5b34ef37f5ea7cc0c69d.png

    219338696_2ndfloor.thumb.png.f9f5ecbfd0438d2ad2bfa87ee903ae20.png

    • Like 1
  5. CNC BRIDGE
    So I've been working on a new map I'm getting pretty close to having a first working version up and running (i will post proper screenshots once the lighting is built tonight) I've only been playing RenX for a year or so but I loved the original Renegade and love what you guys have done with RenX wanted to make a contribution to the game. (thanks Totem Arts for putting this game out and having the materials so easily available.)

    Rx_Minimaps_Bridge.thumb.jpg.237ff576d4a7b13ea9afba623a4f1cef.jpg

    CNC-BRIDGE Summary
    Air Enabled
    Recommended players : 32-64
    Max Vehicles : 14
    Mine Limit : 30
    Gdi Buildings : Power Plant, Barracks, AGT, Refinery, Helipad, Weapons Factory, Repair Pad
    Nod Buildings : Power Plant, HON, OBI, Refinery, Helipad, Airstrip, Repair Pad
    Neutral Buildings : Tiberium Silo (with Increased credit income)
    2 vehicle routes for each side
    2 field areas
    1 Infantry route for each side
    3 dedicated Infantry battle areas (can be used strategically)


    INFANTRY

    2066863412_BridgeInfRoutes.thumb.jpg.31c0e3f5dbc23c065ca80ffd76d6507e.jpg
     

    Each base has a small infantry route that leads to the other teams field this will allow for early rushes of harvester and will also be a good route for infantry to support tanks if their team has pushed the long vehicle route. (these routes are also vulnerable to sneaking)
    There is also a route for infantry catwalk that runs along the centre bridge (This catwalk is a very good place to ambush tanks)
    The bridge gives access to the centre part of the map there are 2 stair wells that will take you up to the bunker level (this is a very good place to hit NODs base from but it is also very vulnerable to snipers and aircraft)
    The Fight area in the bottom left corner should allow infantry to flank tanks in GDI field It is also a good spot for GDI to Rocket Rush HON and a good spot for NOD to Rocket Rush The Weapons Factory.
    The Fight Area In the top right corner should allow infantry to flank tanks in NOD field it is also a good spot for NOD to hit the Barracks and a good spot for GDI to hit the Airstrip.
    there is also a tunnel that leads to a sniper spot by the repair pads in both bases
    image.thumb.png.d6c77dcea774bad3288a97cc95cf8308.png

    VEHICLES (ground)

    There are 2 routes for vehicle
    the centre bridge 
    and long route through both teams fields

    The centre bridge is the quickest way to the enemy base it leads to a small cave in the centre that vehicles its small but it is a very good spot to keep pressure on the other base as well as key defensive point.
    If you are going to push from central bridge or arc rush you will need the assistance of a smoke grenade or 2 to get across the bridge

    The long route has 2 larger areas for tanks that are separated by two choke points with the central bridges crossing them so be weary which chokepoint you pick when trying to cross. 

    Aircraft

    Aircraft can easily rush the tiberium refinery

    they can fly over all the infantry areas

    i think they will be a lot of fun to use at the centre bridge and at the sniper 2 sniper spots

    there's a bunch of other things but I've forgotten and don't have anymore screenshots.

    I will be fully building it with lighting tonight wish me luck :D 

    (I plan to do ALOT more to the map in future)

    image.png

    • Like 2
    • Thanks 2
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