War-Lord
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Posts posted by War-Lord
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QUOTE (Mighty BOB! @ May 21 2008, 03:21 PM) <{POST_SNAPBACK}>Oh, yeah those areas that I haven't textured yet. Standard UT3 grid pattern.[/b]
nice work, I am also learning how to make maps in UED also. As far as I gotten was the first tutorial for map making in the collectors edition bonus disk. -
woohoo now that is what I call a Mod Trailer. I believe it is the best Mod Trailer I have ever seen . Now I need to get back to work on the HUD lol
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WooHoo Hourglass for UT3 , Oh Hi Everyone again lol I have been real busy with getting my life together with a steady job I will be able to spend more time on the HUD for this mod real soon At first when I saw that video it looked like Renegade until I noticed the damage effect That video made it look like it was Renegade which was awesome Now I can't wait for a fully functional mod ready for release . I will try and keep in touch more now that I am slowly getting more free time.
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Yes, I will buy it. I have wanted it ever since it was anounced , I can't wait to bring some of my UT2004 mutators into UT3
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I have kane edition. I just got into Act 2 with Nod, haven't been playing much
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Looks cool. I will take 2 of them. You take check? lol Can't wait to drive it around in game.
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Originally posted by JeepRubi
Some engines use the regular bones from max, and some need custom one, Im not sure what ut2004 needs.
True but I think they wouldn't change what type of bones they use from UE2.5 to UE3. That would make it hard for modders that know UT2004 method of bones in the transition and have to learn the new method of bones. UT2004 I think uses normal max bones but not 100% sure since I haven't added any new weapons recently.
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Originally posted by [NE
Fobby[GEN]]The problem with this is, if we were to get things in UT 2004, that would mean we would need to rig things twice rather than once. Which, I feel, is a lot of unnecessary work. On the other hand, we also don't have very many weapons/vehicles done.
However, what is possible is making mutators for UT3... that way we dont have to rig things more than once, and by the time it comes out we'd have some more finished content.
rig things twice? I thought models have only 1 rig which is used no matter what game engine it is in. A bone is a bone so I don't know why it would require a different rig for each engine.
Also this is a good idea to consider. Would be fun to take the personal ION cannon for a test run against some bots lol .
The mods is finish
in Renegade X
Posted
what a special effect?
i cannot see anything.