QUOTE (Mighty BOB! @ May 21 2008, 03:21 PM) <{POST_SNAPBACK}>
nice work, I am also learning how to make maps in UED also. As far as I gotten was the first tutorial for map making in the collectors edition bonus disk.
WooHoo Hourglass for UT3 , Oh Hi Everyone again lol I have been real busy with getting my life together with a steady job I will be able to spend more time on the HUD for this mod real soon At first when I saw that video it looked like Renegade until I noticed the damage effect That video made it look like it was Renegade which was awesome Now I can't wait for a fully functional mod ready for release . I will try and keep in touch more now that I am slowly getting more free time.
True but I think they wouldn't change what type of bones they use from UE2.5 to UE3. That would make it hard for modders that know UT2004 method of bones in the transition and have to learn the new method of bones. UT2004 I think uses normal max bones but not 100% sure since I haven't added any new weapons recently.
rig things twice? I thought models have only 1 rig which is used no matter what game engine it is in. A bone is a bone so I don't know why it would require a different rig for each engine.
Also this is a good idea to consider. Would be fun to take the personal ION cannon for a test run against some bots lol .