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HavocPrime

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Posts posted by HavocPrime

  1. 3 hours ago, Handepsilon said:

    I dunno, I had the feeling that Grenadiers are infinitely weaker than Flame Troopers. The latter can duke it out against infantry and do a considerably high amount of damage against vehicles while Grenadiers can't even do much more than pinch tanks away

    decrease splash damage increase point of impact damage .and their alt fire could be used as flak gun from UE1

    I would love the announcer saying corny taunts like .

    Rammed them when a havoc or sakura is on a streak, or  Denied when someone disables a beacon or some one sniper someone who is carrying a beacon it should say OOPS as opposed to Fumble

    These small updates might bring much more interest to the game.

    even more fun would be when cabal starts talking with EVA on how each team has flaws 

     

     

  2. how about a tiberium tank for nod?
    does moderate damage to tanks but does heavy damage to infantry 

    fires pellets instead of spray

    when destroyed leaves tiberium for harvester to use or trap units
    has medium armor
    can use tiberium field to enrich its pellets

    costs the same as flame tank

     

    Mobius should have an emp grenade or an emp mine . armored sydney and mutant raveshaw should be purchaseable in this way that you have to buy the respective charachter get them to veteran status in order to  purchase them .this will help people to grind more for rewards than to try their luck at crate.

    and also have a hypospray type healing unit the heals 100 health.

    Their also should be a crate of misfortune that can either restart the map on automatically switches to the next map.but that can only happen once per day .

    Another quality of life update decrease the size of both hand of nod and ref for all 3 factions . this way it becomes an even field .

     

    Several moons ago i used to play on RenZor servers and the admin their namely wizard created an Obelisk gun whcih was spawned by a crate .just for the fun off it it kills infantry and does half damage to vehicles and has a chance to blow the user for multiple use.

     

    and lastly can is it possible for a killcam ?

  3. Flame Troopers

    could you guys add an alt fire for his primary weapon ?  and if that not possible could you increase it mag size . Of all the Free classes I think Flamethrower is weaker .

    And shouldn't he explode as he dies

    Mines
    the new update is not good at all the problem is if an tech uses his personal mines and changes his class his mines vanish . What i would do with mines is to introduce other varieties like a sonar mine or a stun mine or for NOD a stealth mine.

    Nod Vehicles are too weak it would be nice if a laser tank was introduced in order to combat or you can introduce commander upgrades where a commander could select one of the upgrades like upgrading all vehicle with laser cannons or infantry get buffed up armor same goes for GDI . or you could introduce a nuke truck

     

    i think these quality of life improvements might help but do something about the flame troopers .

     

     

    • Like 1
  4. first of all you should run the game in 64 bit mode instead of the 32 bit

    you can select it in the Launcher settings.
    your system is top notch with 32 gb ram and a dx12 complain card we can get that hardware is not the issue

     

    however the log does show some issues
    [0000.76] Log: Found D3D11 adapter 0: Radeon RX 590 Series
    [0000.76] Log: Adapter has 3072MB of dedicated video memory, 0MB of dedicated system memory, and 1023MB of shared system memory
    [0000.78] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
    [0000.78] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4095MB of shared system memory
    [0000.86] Log: Shader platform (RHI): PC-D3D-SM3
    [0000.87] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt

    also this

     

    ScriptWarning: Fatal Error! Sorting failed due to duplicate FriendlyName : (Caves) on 2 or more maps! Please use different names!!
        Rx_Game_MainMenu RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_MainMenu_0
        Function RenX_Game.Rx_Game:MapListSort:00D7
    [0022.01] ScriptWarning: Fatal Error! Sorting failed due to duplicate FriendlyName : (Caves) on 2 or more maps! Please use different names!!
        Rx_Game_MainMenu RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_MainMenu_0
        Function RenX_Game.Rx_Game:MapListSort:00D7
    [0022.01] ScriptWarning: Fatal Error! Sorting failed due to duplicate FriendlyName : (Caves) on 2 or more maps! Please use different names!!
        Rx_Game_MainMenu RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_MainMenu_0
        Function RenX_Game.Rx_Game:MapListSort:00D7
    [0022.01] ScriptWarning: Fatal Error! Sorting failed due to duplicate FriendlyName : (Caves) on 2 or more maps! Please use different names!!

    you might have conflict with map files

    [1056.66] Log: === Critical error: ===
    Fatal error!

    Address = 0x1918763  (filename not found) [in D:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe]
    Address = 0x190b441  (filename not found) [in D:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe]
    Address = 0x16622f4  (filename not found) [in D:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe]
    Address = 0x17a07d4  (filename not found) [in D:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe]

     

    maybe one of the developers might help

     

    from a layman like me i think your gpu setting are conflicting with ingame settings.

    Just out of curiosity use the launcher and verify the game

    Kind Regards

     

     

  5. the whole purpose of being commander is that he control that moment you delegate his authority its feels like modern warfare or battlefield. so if a commander says lets do a gunner rush and the first officer objects than what.
    the element of surprise is key in Renegade and the first responders are also key. Above all else its about having fun.

     

  6. i rechecked the issue and i found out that why playing on fairplay server i get more crashes than the official ones. for some reason the sound bug has to do with the update of patches as before 5.4.6.2 the sound bug was non existant. did the patch update any setting related to sound that might be the culprit.

    The crash had to do with my gpu heating up the thing is my gpu is very old

  7. while loading a new map the games loses sound.its kinda easy when the server is half full in this way you can exit and come back but when its full its a hassle .So any fix and to why this happens?

    Kind Regards

  8. dude if possible send me a link and ill use @mention to promote your channel if you do the same.

    But you should create a seperate post this will help you have more freedom .Also if allow the replies you will see the notifcations

     

    Kind Regards

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