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KentMansley

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Posts posted by KentMansley

  1. On 6/29/2020 at 4:40 AM, RyanTurner said:

    It probably installed you the missing "UE3 Redistributable" that are require to run Unreal-Engine 3 based-games or apps. 

    It turns out that my first install tried to put the game on the, nearly full, SSD that I have because I remember seeing a "disk full" warning, but the game seemed to install so I thought nothing of it. I moved the file to another drive after I tried a reinstall and got the UE3 prompt, so I am wondering if that "disk full" warning prevented the install of the UE3 Redistributable. 

  2. I opened up the viewer and than the game. The game had me reinstall it and it gave me a prompt to install the Windows Distributors or whatever they are called, which I didn't get the first time. I launched the game and it didn't crash. I got the main menu and everything. I am not sure what I did differently, but it seems to be working now.

    I really appreciate all the help and it is a nice breath of fresh air to see devs actively on the forums helping out with one person's issues.  

    • Like 1
  3. Nvidia 1080, 16GB DDR4 Ram, i7-8700k. My PC should have absolutely no issues with running the game.

    This was in the .txt file called "Launch."

    Log: Log file open, 06/26/20 14:16:01
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    DevConfig: GConfig::Find has loaded file:  ..\..\Engine\Config\ConsoleVariables.ini
    Init: Version: 12791
    Init: Epic Internal: 0
    Init: Compiled (64-bit): Jan 29 2015 19:35:41
    Init: Changelist: 2424394
    Init: Command line: -ini:UDKGame:DefaultPlayer.Name=KentMansley
    Init: Base directory: C:\Program Files (x86)\Renegade X\Binaries\Win64\
    [0000.38] Init: Computer: DESKTOP-OHOHU0F
    [0000.38] Init: User: WillMcKenna
    [0000.38] Init: CPU Page size=4096, Processors=12
    [0000.38] Init: High frequency timer resolution =10.000000 MHz
    [0000.38] Init: Memory total: Physical=15.9GB (16GB approx) Pagefile=21.9GB Virtual=131072.0GB
    [0000.44] Log: Steam Client API initialized 1
    [0001.04] Log: Steam Game Server API initialized 1
    [0001.07] Init: WinSock: I am DESKTOP-OHOHU0F (192.168.1.157:0)
    [0001.07] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
    [0001.07] Init: Object subsystem initialized
    [0001.15] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 1080
    [0001.15] Log: Adapter has 8079MB of dedicated video memory, 0MB of dedicated system memory, and 8158MB of shared system memory
    [0001.16] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
    [0001.16] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8158MB of shared system memory
    [0001.19] Log: Shader platform (RHI): PC-D3D-SM3
    [0001.19] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt
    [0001.21] Log: PhysX GPU Support: DISABLED
    [0001.21] Init: Initializing FaceFX...
    [0001.21] Init: FaceFX 1.7.4 initialized.
    [0001.23] Init: XAudio2 using 'Speakers (High Definition Audio Device)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
    [0001.37] Critical: appError called: Failed to find file for package Core for async preloading.
    [0001.37] Critical: Windows GetLastError: The operation completed successfully. (0)
    [0003.35] Log: === Critical error: ===
    Failed to find file for package Core for async preloading.

    Address = 0xdf4ea799 (filename not found) [in C:\Windows\System32\KERNELBASE.dll]
    Address = 0x3c0b9695 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe]
    Address = 0x3c076d1b (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe]
    Address = 0x3c0661ea (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe]
    Address = 0x3d5b32fd (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe]
    Address = 0x3d5b6b67 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe]
    Address = 0x3d5b7cdb (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe]
    Address = 0x3d5bdfc9 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe]
    Address = 0x3d5be05a (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe]
    Address = 0x4e749fb1 (filename not found) 
    Address = 0x4e749fb1 (filename not found) 

     

    This was in the .txt file called "Launch_2"

    Log: Log file open, 06/24/20 23:57:52
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    DevConfig: GConfig::Find has loaded file:  ..\..\Engine\Config\ConsoleVariables.ini
    Init: Version: 12791
    Init: Epic Internal: 0
    Init: Compiled (64-bit): Jan 29 2015 19:35:41
    Init: Changelist: 2424394
    Init: Command line: eu-renx.tyrant.gg:7502 -ini:UDKGame:DefaultPlayer.Name=KentMansley
    Init: Base directory: C:\Program Files (x86)\Renegade X\Binaries\Win64\
    [0000.26] Init: Computer: DESKTOP-OHOHU0F
    [0000.26] Init: User: WillMcKenna
    [0000.26] Init: CPU Page size=4096, Processors=12
    [0000.26] Init: High frequency timer resolution =10.000000 MHz
    [0000.26] Init: Memory total: Physical=15.9GB (16GB approx) Pagefile=21.9GB Virtual=131072.0GB
    [0000.33] Log: Steam Client API initialized 1
    [0000.38] Log: Steam Game Server API initialized 0
    [0000.41] Init: WinSock: I am DESKTOP-OHOHU0F (192.168.1.157:0)
    [0000.41] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
    [0000.41] Init: Object subsystem initialized
    [0000.47] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 1080
    [0000.47] Log: Adapter has 8079MB of dedicated video memory, 0MB of dedicated system memory, and 8158MB of shared system memory
    [0000.48] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
    [0000.48] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8158MB of shared system memory
    [0000.50] Log: Shader platform (RHI): PC-D3D-SM3
    [0000.51] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt
    [0000.53] Log: PhysX GPU Support: DISABLED
    [0000.53] Init: Initializing FaceFX...
    [0000.53] Init: FaceFX 1.7.4 initialized.
    [0000.55] Init: XAudio2 using 'Headphones (Arctis 7 Game)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
    [0000.68] Critical: appError called: Failed to find file for package Core for async preloading.
    [0000.68] Critical: Windows GetLastError: The operation completed successfully. (0)
    [0002.39] Log: === Critical error: ===
    Failed to find file for package Core for async preloading.

    Address = 0xdf4ea799 (filename not found) [in C:\Windows\System32\KERNELBASE.dll]
    Address = 0x3bdc9695 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe]
    Address = 0x3bd86d1b (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe]
    Address = 0x3bd761ea (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe]
    Address = 0x3d2c32fd (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe]
    Address = 0x3d2c6b67 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe]
    Address = 0x3d2c7cdb (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe]
    Address = 0x3d2cdfc9 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe]
    Address = 0x3d2ce05a (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe]
    Address = 0x4e279fb1 (filename not found) 
    Address = 0x4e279fb1 (filename not found) 

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