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Posts posted by MammothMKII
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Was the harvester trip time difference between GDI and Nod fixed? I would say this would be a fantastic start!
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9 hours ago, Xtractor said:
Would like a mod like ET:QW or Dirty Bomb..Objective thing
1 team is defense and the other is Attacker ..
On a timer
Attackers :you have to reach an objective to advance more in the map until you reach the Final objectif to win.
Defenders: Defend the objectifs at all cost
Some kind of mod under these Basic type
Oh yes! I second that, and then each objective will be a building that's defended first by small base defenses, and then the final objective will have an Obby/AGT defending it (in addition to the players)
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Where's hottie? She's LITERALLY a HOT wire
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1. Outposts (Stank rush meet air)
2. Field X
3. Desolation, I had TONS of fun while playing this one
4. Hourglass (REINFORCEMENTS HAVE ARRIVED)
5. Storm (INTRUDER ALERT, ALERT CANCELLED)
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3 hours ago, Duken13 said:
Is there BOT support for when a server is not populated enough?
Yup! You can play with bots in a skirmish or when a server has low number of players
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SBH ion today on walls
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@Stormtrooper TR8-T0R " I need a challenge", how fitting XD
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In order to organize this, we can announce this (and find new players) on the Discord server, I saw tons of them joining these few days. We can even make a discord "tag" or group for newer players, making it easier to reach them in a group ping (That's what Dawn of War II Elite discord does, they have "initiates" who just joined recently, and they would organize events targeted to that group). I suggest we can do this on the weekend right before PUG time. What do you guys think?
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Hey everyone! @Snow and I were thinking of making a tutorial session for newcomers over VC to go over the basics of RenX gameplay,.
I am thinking of having 2-3 mentors per team over VC, and if there's enough interest we can go over more advanced strategies and do commander training. What do you guys think? Any suggestions for the format?
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Running the game in 64 bit should solve the crashes and out of memory errors. Click "settings" in the top right corner of the launcher and tick the "use 64bit" option.
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Hey Hicks, always nice to see some excitement for creating new content!
@Nexus51325 you may be able to help here!
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4 hours ago, Marinealver said:
So another question is how would the Mammoth Tank Mk2 be treated. I think it would be best as a Moving Building that has more firepower than an Advanced Guard Tower that you just move to the other base.
I like how that sounds! MammothMKII approves
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EXACTLY!!!! Having fresh blood means the expectations are low, and good ol' simple strategies mostly work. The commander can actually chill and not stress the hell out to devise a strategy every 30 seconds. Although too many players asking what is "ref" or "PP" when I say "rocket rush meet ref", which is cute and funny (Now i write out the full building names when calling rushes)
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On 6/29/2020 at 12:25 PM, DarkRavenBest said:
I hope in firestorm update gunplay and netcode will be fixed, cuz most of the weapons feels like a nerfguns and close combat feels like dance to death praying to luck.
I think they mention that point in the dev talk, the gunplay is A BIG IMPROVEMENT from RenX, with weapons having a "feel" to them and actually packing a punch (in addition there's a combat roll now, DO A BARREL ROLL)
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Yesterday during PUG time there were 5 POPULATED SERVERS! We're spoiled for choice I tell you!
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Those are some sick head-shots btw!
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How about adding a welcome screen for new players (when a new player is detected in a server) that includes links to videos and tutorials?
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Hmm, I actually enjoy commanding (occasionally), it's as rewarding as it is difficult, and the main reason why one would shy away from commanding, is as @Madkill40 already said, toxic criticism. Everyone's here to enjoy the game (commander included), and the last thing one wants to hear is that they're losers or that they sucked. One thing we can do as a community is "initiate" people into commanding roles in smaller games for example, where the pressure is lower.
On another note, commanding in RenX teaches real life leadership skills, such dealing with high stress situations or toxic team-mates, and claiming opportunities in a narrow window of time.
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From God, to Kane, to Seth
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Yup, totally agree Ryz, and yesterday I experienced that firsthand on a Lakeside game I was commanding on GDI. All the new players were on GDI and we were just getting spawn-sniped and locked in base. We did try every single rush/strategy/teamwork possible on lakeside to no avail, as dtdesign mentioned, there was no prospect of winning. Every rush was getting slaughtered, and the game ending was more of a relief (and you know there's a problem when you're just happy the game ended).
Some suggestions:
1- Press to start ( as suggested by Snow) to avoid AFKs in the beginning of the game (where one team will have more AFKs than the other)
2- Until autobalancing can be properly implemented, implement manual moderator balancing at peak times. I know this means a person needs to manually do that, but I think this only needs to be done at peak times.
3- In my opinion, this issue is URGENT, we're losing prospective players just so a select few can get their fun, and between this and the DDOS, it can get very frustrating for someone who wants to get into the game, which hinders the growth of this community
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9 hours ago, roweboat said:
Some purists saying OG Ren is better 🤣
I cannot see how OG ren is better tho. I'm trying to see things from their perspective, just can't
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Done
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I remember before that beacons were not allowed in games with less then 24 players, or was that a server specific mutator?
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On 4/29/2020 at 11:55 PM, Ryz said:
A new bug since last update. Guess something to do with the recent changes to doors not allowing splash damage!
It's part of the Covid 19 lock-down I'm afraid, it'll stay that way till quarantine is over, stay safe and stay inside everyone!
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What An Incredible Journey!
in News
Posted
Seeing "former developer" under your name breaks my heart ...
Thanks for everything Havoc, and see you on the battlefield!