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Posts posted by CL Smooth
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Yeah, I was thinking the same. Maybe set up a football pitch on Field, so that we could have a little Nod vs GDI scrimmage when we grow weary from battle. ⚽
It would also make sense to bring beer and munchies, too. 🍻 🥨
If the weather holds out, we could have a lawn fete, and invite Frank Klepacki and the Tiberian Sons to jam out. 🎶🎶🎶
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In TW3, GDI had sensor pods. Prior to that, I think they had to use mobile sensor arrays?
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Transformed, the unit was basically a hardened tower with a turret. It added range, and I think it changed the armor type from metal to earth. Rail guns were less effective against them.
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I envisioned it mirroring how it works in the C&C world: Players ctrl-# to join up in groups, and EVA and CABAL do their battle AI thing, guiding the teams to objectives.
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Nod's technology is like Kane, brilliant and eclectic, a bit impractical, and sometimes dangerous.
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UNDER FIRE
COVERING FIRE
POP SMOKE
MEDIC!
SEND SUPPORT!
HEADS UP!
INCOMING HOSTILES!
some sort of cheer
some sort of jeer
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6 hours ago, Mystic~ said:
...but getting back to point, maybe just make their flame projectile thinner and stream over longer distances like real flame throwers do, unless you ambush something they can't reach, they're like the T-Rex with tiny little arms.
Yeah they should have an alt-fire that does that, but takes considerable time to recharge.
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How about an occasional random chance of a weapon drop for unequipped engineers healing an MCT?
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Molon labe - vote against surrender 100 times
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You and your spouse dance the "Dead Six" waltz on your wedding day.
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22 minutes ago, Mystic~ said:
The above ^ !
If GDI get the mobile array as shown in that teaser screen shot then maybe Nod should get the stealth generator shown here.
You're right. A portable Lazarus device is more of a Tib War 3 kinda thing.
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5 hours ago, Timeaua said:
I would appreciate, if the mobile stealth generator is going to be implemented at launch, as this was a very useful and dynamic tactical device on the field in C&C Reborn, which made the mobile sensor array for GDI totally worth it.
Yes there should be a portable Lazarus device for $$$$ or crated that makes the holder stealth or you can stick it to a vehicle to turn it stealth.
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"Time will tell."
This whole thing is so cool and exciting. I have faith the developers will polish and straighten everything out in due time. I think this add-on will be significant in showcasing this style of team gameplay.
Just for fun, if we're putting the cart before the horse, and making requests, how about maps with a Mutant Forgotten faction, similar to Nod vs BH? The mutant infantry would be so badass, rolling deep in armoured yellow buses and ambushing cavalry with tricked-out construction and farm vehicles.
What about the GDI medic? Can she be modeled after Dr. Boudreau? What about Nod? Can they get a Black Hand Confessor unit modeled after young Marcion? Just fun ideas.
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On 6/16/2020 at 9:51 PM, isupreme said:
Well my dear thread .. .. how are you? You were so popular for a while... but sadly it was all about the harvester. [ 07 that result ]
I had hoped together we might discuss the importance of moving command functions to players. Even an argument about the need for command powers to climax protracted battles would have been fun. ah well.
you dear thread and I both know that true gaming freedom lies in the abilities given to ALL the players.... but maybe it is too soon for others.............
Brain droppings I made from long ago:
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eva-Auftragstaktik
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Players vote freely to form an ad hoc squad, or takeover leadership of squad to Attack enemy / Defend own:
Structure (PP, REF, WF/AIR, BAR/HON...)
Harvester
Or beacon would be manually placed by squadleader for these default placeholders:
"Field"
"Tunnels"
"Flank"
"Base"
Other positionSquad beacons show up onscreen and HUD similar to commanders.
Additionally, under commanders, players may be forced to fall in to the C&C style [numerical] groups led directly by commanders (squads), with roles selected and changed by commanders:
1 Alpha (cavalry typ heavy) default defend own Field
2 Bravo (light support) default defend own Tunnels
3 Charlie (Scout, skirmisher) default defend own Flank
4 Delta (special ops) default attack enemy base
5 Echo etc... -
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It would be cool if it made you a spectator until you were ready to join the game and select a team. That way, all the AFKs couldn't chance end up on one team, because after a long match almost everyone has to pee and/or get a beverage.
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2 hours ago, Mystic~ said:
Nod strike me as the kind of people whom subsist on injected tiberium or tiberium crystal meth, I bet they don't even eat food anymore. Even GDI would have to develop some sort of super-serum for their own soldiers to be able to compete on the battlefield. Imagine what would happen if all the Green Zones disappeared and there was no longer anywhere to grow food?
I mean, there were the catastrophic effects on lifestock mentioned in Tiberium Dawn. I'm sure that a lot of agricultural crops also became contaminated in the red and yellow zones. Fish and aquaculture might last a little while. Greenhouses dot the landscape in Tiberium Sun. Probably got harder and harder to get a hamburger. I'm sure most of humanity pivoted to hothouses and hydroponic farming as they evacuated to polar regions. If you can't eat, you can't survive, let alone fight. It's all a very grim outlook, that's why it's probably a good idea to keep Earth healthy.
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Commander Carter Lost Brigade !
in Servers
Posted
Before I start randomly changing settings, is it possible dd-wrt is blocking it with these settings? Tanks a lot.