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Snow.

Phase 5 Beta Testers
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Posts posted by Snow.

  1. 3 hours ago, Madkill40 said:

    In case you didn't read between the lines, it was possible, it was happening, technical difficulties i.e. [DDoS] completely killed RenX the moment a 2nd server started filling up at long last on both occasions. Weird coincidence, right?

    I am not sure what you are trying to achieve here. What I read between the lines here are attacks and accusations against whoever, I can only assume. It seems to me that your aim at the moment is to provoke drama and try to discredit other people/another group.

    Unfortunately, I still haven't found out which playstyle you prefer and why. As I perceive it, you are interested in something completely different.

    • Thanks 2
  2. 2 hours ago, Madkill40 said:

    "hardcording" changes doesn't refer to the Commander Mod? 

    Not sure what else that could refer to that is a noticeable ''hardcoding changes''

    My point is, why didn't you comment on the topic there, but now, when it comes to a survey asking which game style the players prefer. I have to admit that there is probably a connection, but I am surprised that you didnt commented on it right there, because that post was made much earlier than this one.

    It is understandable to me that if someone invests time, they would also like to see this actively used. But if there are many who don't like this, especially when it actually causes people to give up a game, it should be questioned. Than it is important to evaluate options and possibilities and not simply ignore this with the flippant statement: "The players should change."

    Also understandable to me is when people only complain to get annoyed. But not when solutions are proposed and just because they don't suit personally, they get ignored or their proposals are talked to pieces.

    2 hours ago, Madkill40 said:

    I dislike throwing out the derogatory term of "herd mentality", I don't think that's true because if it was filling up two servers would be easier because of "herd mentality".

    If your assumption were correct, why has it never been possible to fill a second server even if it was actively seeded by several players? I have observed a few times how this has been tried by several groups (CT and FPI did it, dont know others) and unfortunately it has not worked. There is some conjecture as to whether this is due to the players, the server providers or the game itself. For example your already mentioned "Pilfering players off an active server by shit-talking another server". But the fact is, we have had this circumstance for a very long time.

    2 hours ago, Madkill40 said:

    The repetition of going from Field-X to Field then two maps later back to one of the Field's, which is why I would hope more and more that players would think to fill a 2nd server than just stop playing entirely.

    At the moment it is currently implemented and players use their options, even if I personally also dont like 24/7 for example Field, it is a players decision. If you don't like it, you have to campaign for the voting system to be changed or expanded.

    2 hours ago, Madkill40 said:

    One time on FPI's server they forced a map change from Lakeside to Field, the Lakeside game which had just started, and there were roughly 38 players which is enough for Lakeside game but it wasn't a majority that got a choice - because the ones happy with Lakeside were playing rather than spamming the chat. But rather than FPI encouraging players to fill a second server the FPI admins just listened to the one or maybe three players who spammed chat for a forced map change because they didn't win their vote for 'Field'. Justifying it with "Field fills the server" is bogus and a poor excuse to deter people from leaving when those players who complained could have just as easily encouraged playing on the CT server or any other server to play on.

    I'm not sure if I remember this specific situation and I don't know if I was involved in it. I can only remember one similar situation where map changes were spammed on each new loaded map with intention until Field would come back. Which led to quite a player drop, and to calm the situation down I had them take a vote that was clearly in favour of Field (80-90%). All players who have left before the server have not filled another server (Neither CT nor any other).

    If this was such a big problem for you, why didn't you directly contact the respective admin/mod who did it or someone else from the team to clarify this situation, but instead waited for an occasion to take it out in public? Reminds me a bit of a mud fight.

    Your post also leaves some room for interpretation, including the accusation that FPI (or part of our members) would try to prevent other servers from being used/filled. Which, if that was the statement, is a false accusation, because this is simple not true. I could also make accusations here, but I will refrain from doing so now because I don't think it would be helpful and we are also digressing from the topic.

     

    1 hour ago, Agent said:

    3) Reduce the hard limit back down to 40

    One of the proposed solutions that has already been rejected. Without an alternative counter-proposal.

     

    Basically, I find it very unfortunate how the thread is currently developing. In my eyes, there is too much focus on the issue of player limits at the moment and other digressive topics. Which in my opinion, is one but for sure not the biggest factor in the players choice of why they prefer to play PUB or PUG.

    • Like 2
  3. On 11/11/2021 at 3:47 PM, Madkill40 said:

    There's definitely enough active users to fill two servers around most times these days, it's only not seen because players aren't motivated enough to try - and when attempts are made its usually done in bad faith. (i.e. Pilfering players off an active server by shit-talking another server) 

    I honestly wouldn't mind a 40 slot and a 64 slot, with the idea that both can be filled up.

    Even though this was not the intention of this survey, I find it interesting that you bring this up on this topic and context. But there is probably a connection. It is most likely true, that there are probably enough players for a 2nd server. But as others have already mentioned, players are in this point herd animals and mostly dont even try to fill a 2nd server.

    There were already made some attemps in the past which tried to resolved this issue and make it more attractive for players to fill a second server. But as long as some people are not open minded to discuss a community wide solution this will I think go nowhere if only some single groups try solutions.

    Also interesting you bringing up the point of shit-talking about a active filled server, there are some observations that can be made in this context.

    On 11/11/2021 at 3:47 PM, Madkill40 said:

    Less negativity would go a long way.

    Not sure why users are praising 'Backfromhell's earlier comment that essentially shits on changes made to prevent stalemates (i.e. Commander mod)

    Wondering why you bringing up this points in this thread and not in the mentioned thread.

    As I wrote in the thread, both playstyles have their justification and their charm and have different focuses. But it is also true, the difference between them and what works one style doesnt have to work on the other. And it's good to have variety which we should support and not impose one for the overall game.

    It is legitimate that players may not like changes. To ignore feedback like this, will make people leave and dont improve the game (I thought this is a community game). Since I'm around in this community, the playerbase didn't grow, what simply cannot be discussed away because its a fact. It is perfectly okay to have ideas and try them out (for example breaking stalemates), but if they don't go down well, or if they only go down well with a small group, you have to think about solutions (either rolling back or doing something new). But when people are inaccessible to feedback, people feel ignored, resign and/or just leave without comment.

    When I joined this game and community I already noticed there are a lot of negative vibes, and I asked myself, why is this so. Since a while I can understand players why they have this attitude. Because they don't feel heard.

    There is (and/or was) a huge group of players who dont participate on forum or discord and just play the game. I know we can blame them for not doing that, but cant force them. But most of them only give their feedback on ingame servers. So it is no rocket science, just listen to them what they saying. But as long only feedback from "PUG players" is the main input, it Is clear in which direction it is going. Those players dont have a (huge) lobby and I want to give them a voice to improve and to achieve an improvement of the situation. Because with this point I fully agree:

    On 11/11/2021 at 3:47 PM, Madkill40 said:

    [...] RenX is going to struggle to break out of this never-ending 1-server-at-a-time. 

    • Thanks 2
  4. On 11/9/2021 at 5:01 PM, Singleplayerdood said:

    Only fight against bots over here! I'll never have proper skills to play multiplayer nor do I have the time to do so! Also, why this choice ain't in the list?

    sorry, wassnt aware that people could only play skirmish/single player, I assumed that there is no one who plays Skirmish exclusively. However, you are right and I have added it.

    • Like 1
  5. On 10/28/2021 at 5:35 PM, Backfromhell said:

    Ren X is already riddled with "PuG Feature" in public games.

    My opinion about those features, they work in PUG, but public is a different style and things which work on PUGs or PUBs dont have to work on the other playstyle. Both have their charm, but are simply different and trying new stuff is also ok, but if it doesnt work like intentended it should reverted.

    It wouldnt be that huge issue if servers could be adapt it on configs to what is working for each style or let players decide with votes.

    But it seems like most people dont care much about public games and force the whole game to PUG style. Even when features doesnt make sense and players complain about those settings. Feels like "not the game has to change, the players must change".

    • Like 1
  6. On 10/7/2021 at 9:02 AM, dabigma said:

    he can iniitate votes. but the reasoning is questionable. Kicking players should only be done by mods.

    Mods are not always around, thats why it is ok that there is the possibility to votekick for players.

    If someone abuses this option, you should report the abuse via !modrequest or direct to responsible server mods, in most cases screenshots, videos, logs, etc. makes it mods much easier to support and clearify the situation and probably ban the affected user from using votes.

     

    @Sniff My Danglersif that happens again use the above described procedure to get support.

    • Thanks 1
    • Sad 1
  7. 5 hours ago, Handepsilon said:

    Yeah, I'm sort of in the fence with this one, because it kinda kills the consistency a bit.

    What does it break? I dont really understand your point atm.

    In my experience as player and admin of a server, I see players want to decide it on their own with democracy decisions...

    If they want to play on 1v1 with Ion, Ped, Commander, I'm fine with that if they want to play it this way.

    Also sometimes there is none commander and no one wants to command but people want to stop harvy... I think a voteable option would be the easiest way to implement that... also atm I dont see any other option??

    You can additonal make a config paramenter to enable/disable it on server side so server owners can deactivate those votes if they dont want to have it voteable.

    5 hours ago, Handepsilon said:

    Right now there's not a single indicator telling what is on and off. (And don't even suggest adding it to HUD. That thing is bloated as it is)

    Thats true and I dont think it needs to be added, as you already mentioned there are already to many informationen on the HUD.

    Maybe adapt loading screen of maps, if people connect the first time it can show the server settings, for fast computers force it to show it 30secs.

  8. 1 hour ago, Try-Out said:

    About Nuke and Pedestal ...
    both should be added by vote.
    This Way can even 2 Players use Beacons if they wish.

    I fully support that suggestion and would be the best solution for that problem.

     

    16 hours ago, Handepsilon said:

    I'm certain the script is still there btw. You'll have to talk to CT and FPI admin (Sho, Snow, fffreak, Goku) to edit the configs

    correct, it is already implemented. it is decided by server owners what the limit is, default is one player.

     

    3 hours ago, N0xid-Ev4D said:

    it's to do with months and months of issues that are continuously going unanswered/ignored and with the current bollocks of the dd0s nonsese, i refuse and pretty much **fpi refuse to put more money into this game for the time being.

    That needed to be said. And also to be added: It doesn't exactly increases the motivation to run a server (and pay money for it!) where you are held responsible for basic problems by players and often have to make that clear.

    • Like 1
  9. It has already been a while, there have been different special events on map PARADISE.

    Would there be any interest in resurrecting it?

    In needs a minimal number of participants so that it makes sense to make the effort of preparations, which is which is quite large (more than one PUG).

    To see what have been done on those events, check out the following youtube videos:

     

    I would be very happy to receive feedback of any kind 🙂

    • Like 3
  10. 8 hours ago, RustyShackleford said:

    The mods wanted to play with their friend on the same team. So you were swapped.

    did you read the what happen? That case had nothing todo with this, and I never did and never will do use those possibility to switch. If I want to switch I use the same option as every player has (which I rarely use), but when I switch I do it at the start or to balance during the game and no one else will do this from FPI staff. Remember that for the future.

     

    8 hours ago, Reivax said:

    uh i don't have a link to their server

    https://www.discord.gg/mBKzher

     

    4 hours ago, slashes said:

    if someone needed to be team swapped back for balance reason ask if the other team would swap for balance gameplay the person ya pickt dident like nod in that match at that time no need to ruin hise game and make him leave. that is pretty much what ya did with it.

    We all know in the most cases it will be ignored. And switching of a good inf player to the other teams ruins the game for the left people on this team and make them leave and is somekind of roflstomping.

     

    4 hours ago, slashes said:

    having the command to even grab a random person to enslaveh im to the other team is something that should be disabled or never used. pretty much if i start with gdi in a map i like to play as nod i will keep trying to swap to nod. should a moderator swap me back i eather leave or i dont do anything. this is fair with me i pickt nod so by that means for me i am nod. which also inclines i wont be any usefull to gdi if i get force swapped.

    To clearify: I really dont have a problem if someone wants to play for the other team, and to beginning of the match I would never check who switched - I want to play too and not checking stats whole time. Dont forget, all mods are players too, they want to play too and only if necessary we try to help in which case whatever needed. I would be very happy if this role wouldnt be necessary, but sadly we need it.

    Basically in my opionion: swaping should only allowed to the beginning of a match (maybe 5mins) and after that only to balance teamcounts. Then such discussions would not be necessary. Because if people know they cant switch, they will just play and not standing afk in a building an hitting whole time switch button, which also makes the teams unbalanced.

     

    Nothing more to add. Feel free to contact me via discord.

  11. To clarify the situation / Statement from my site:

    You complained about a unbalance and not enough teamplay which does not really match with this statement

    7 hours ago, Reivax said:

    [..] field was mostly GDI but sometimes balanced

    As StyX already posted, Air was lost and you switched. Didnt noticed that switch because I was busy defending.

    After that I tryied a turnaround for our team by sneaking, well it didnt work, you killed me, that happens (quiet often as sneaker), but that was not a reason for switch!

    I used the respawn time to check teams and saw there are two players less. So I switched you back for a balancing, because someone needed to change and it is not quiet a fairplay move and kind of teamplay to leave his team and switch before moments a building is lost.

    If you have any more needs for clarification, you are welcome to join EKT/FPI Discord to discuss it.

  12. I like those additional game modes, it makes the game more interesting because you don't always play the same.

    but we have a huge problem with those gamemodes, our playerbase is small and playing alone (with bots) is not the same...

    for example, we have (or had) a survival, sniper, TDM servers... unfortunately these are empty most of the time, even I enjoy those mods...

    • Like 2
  13. On 8/15/2020 at 5:34 PM, Ryz said:

    The 'old' mining system was fine, but needed explanation (like more things ingame).

    When there were no new players there were no issues with mines.
    WIth new players the mine issues appeared

    Whatever system you introduce; without explaining it people will still screw up. The times I've seen people place AT mines in buildings.... Just make clear what it does and so on and things should be fine :)

    I'm fully agree, and from my point of view thats the main issue we have in this case and the mining system should not be changed at this point.

    Mammoth and I had a suggestion how we can do that till we have a "real tutorial map" / Videos or something:

    We can use existing structures from PUG - we have VC, server etc. We "just need" mentors and organisators. And maybe we can create with these tutorial videos?

    On 8/15/2020 at 3:27 PM, Kaunas said:

    old suggestion from 2018

     

    anything is better than whats currently implamented lets be real

    I fully agree too and its a great pity it was not followed up... :(

    On 8/17/2020 at 4:17 AM, Mr. Stagger Lee said:

    You have the freedom to do whatever you like, but you need the know-how to do it effectively. this applies to many thing/tricks in on this game. A lot of issues not only mining, I think would just be solves by informing the player.. ie A proper training server that walks you though a match with bot or a tutorial or both.

     

    That is what I liked on the old system, it was possible to try out new things and how to best mine with limited mines... And it was not easy to lay mines properly, for example in tunnels or how to defend HON on flying maps and that always gave me a certain challenge.

    • Like 2
  14. First of all, I didnt played many pub games in NvN mode. But some of the criticisms sound understandable to me.

    I like playing NvN on PUGs, but there is difference between playing on PUGs or on PUBs, on PUGs there are more experienced people who know what they do.

    On PUBs we have currently a lot of newcomers, which is basically good, but its much more harder and needs more teamwork to win on NvN mode. I like it, but atm I dont have many experiences how much the deviations are and possible solutions for them...

    I have a request, one thing I personally really dont like, after a NvN again a NvN map, please remove after a NvN map a another NvN map from vote selection.

  15. 1 hour ago, HuskerDoggo said:

    although now that i am writing this you already know that new people found out about renegade x through firestorm trailer 😄

    Well many new people joined because of the firestorm trailer. But how did they find it or maybe did they saw someone streaming, talking about it or a blog etc.?

    And we have some "old players" and my meant intention was, to tell new players why we all like playing this game. I see many threads with negative topics about the game. But people still playing? It cannot be all bad! So I wanted to show more the positive and challenging aspects of renx to motivate people to go through the learning curve and have the same fun as we "old ones" have 🙂 

    • Like 2
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