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Atomsk

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Posts posted by Atomsk

  1. 7 hours ago, CoolAid said:

    Minebanning happends because new players don't notice the PM-messages. Or don't react to it. Or don't know how to send PMs to other players. If someone is minebanned they can simply disarm the mines of that player, its just alot more easy to do it that way. A mine-ban stays only active for that match so it isn't that bad. Trying to explain how mining works while you actually are needed to defend your base from imminent destruction is sometimes really hard to do.

    I started to do mining after I learned to hotwire/technician sneak and disarm enemy building mines. I observed how Calimero, Bioz and other good defenders/miners did it and then followed that example. It's basically just copying and pasting behaviour from other good players first, then start to learn why its good to do it in that way. Improve on it every time.

    Sneakers are the best base miners, because they know how to make it harder to get inside the building. If it takes longer to get inside, it's more likely that the sneaker is being spotted trying to get inside.

    When someone tells you that some mines are not good, listen to them. Remove your own mines by picking them up using the R key. Please dont right-click disarm the mines as that can make false-positive mine disarm sound and your team members might freak out.

    Here is some info about Proximity C4.
    https://wiki.renegade-x.com/wiki/Proximity_C4

    If you see me in game, PM me about mining and I might be able to show you some things and explain.

    I'm not against the minebanning vote, but with a new influx of players (thanks Bluedrake :)), people really don't help new players. Last few days, I've seen people being shouted down and minebanned outright. That's a shame, this game needs new players.

    Another think that irks me is that I've often requested the time where mines are needed and no one responds. Ever. Do I stink, or something? lol

    It has come to the point I mine the bare minimum (two or three mines at a door, except Field's ref backdoor). Only person to ever reach out to correct me was Mysil. Not saying you're not a helpful veteran, btw. I've picked up a lot from you and many other vets. 

  2. I don't care if you're new, everyone started out fresh. I'm happy to respond to question or help people out. What really pisses me off is people minebanning. 

    No one bothers to correct mines, but everyone's willing to shout or mineban people. Only exception I know is Mysil. 

  3. I personally very much enjoy maps that have multiple vehicle and/or infantry paths. Walls come to mind, but I find XMountain and Lakeside and FieldX to be the best examples. They offer the right amount of routes to break out of a stalemate. 

    Not that much of a fan of Walls, as it usually comes down to which team can be arsed to take and hold plat. Not a fan of islands(X) either, except for the tunnel onslaughts or the fact that you can shove tanks into the water >:D It's a bit too constricted for me, but that's just because I prefer tonking. 

    Other than that, I also enjoy maps that just look great visually, like Crash Site or Desolation. 
     

    • Haha 1
  4. I love the commander mechanic, including its flaws, which are mostly due to the human element, not so much its place in the game. People will whine and nag regardless of who is commanding. 

    The only thing I find daunting about the commander mechanic is that it's cumbersome to use through the key-combo menu. Also, for some reason, some commands don't work for me

    On 2/25/2021 at 11:11 AM, Handepsilon said:

     

    Instead of quickly blaming your team for losses, perhaps we should look more on ourselves. After all, you're playing as a team. Their victory is your victory. Their failure is your failure. No matter what failing the rest of your team has, you are also at fault one way or another.

    Very much agreed, regardless if there is a commander. I find that some experienced players with a decent attitude can really help to pull the team together. All it requires is watching chat, engaging in it, spotting enemies, joining rushes, listening to commander or in short *playing the full extent of the game* :) 

    • Like 1
  5. 16 hours ago, Mystic~ said:

    That's just too many beacons imo, I really would like a max limit cap on deployed beacons to prevent that kind of spammy strategy, or maybe maximum of 3 per building so every building could be targeted during a raid. The video was cool however, thanks for posting.

    Happy to! We were both fighting each other which just the ref alive, so this final rush came after a good while of APC skirmishes and back and forth rushes. Perhaps overkill, I thought it was a fitting end :)

    • Like 1
  6. Yeah, I wish I had stuck around my ion and to rep that apc, but I was glad I was able to get Kaunas in and block that apc from running people over running into ref. Also wish I had stuck around to see the ions :D. Perhaps someone else captured it? Was just a fluke that I hit record right before we took off. 

  7. 2 hours ago, Backfromhell said:

    Atomsk, i have no problem that you write about it. We present music and to be honest i like to talk about Music too.

    and learning stuff about history is OK too👍

    so a +1 for you.

     

    I very often discussing and listening with UFO about music on our Discord and its pretty nice.

     

     

    Oh, all good, I get all enthused about this stuff :D

    My current earworm:

     

    • Thanks 1
  8. On 10/4/2020 at 5:00 PM, Backfromhell said:

    more "Viking-Germanic"😄

    The band, the music and their inspiration span influences and finds from the iron age, up to the viking age, but this song isn't exclusively viking. 
    This specific song mentions the famous chant from the second Merseburg charm:
    "sôse benrenkî, sôse bluotrenkî, sôse lidirenkî;
    ben zi bena, bluot zi bluoda,
    lid zi gelidin, sôse gelîmida sîn"

    Which is old High German, but not old Norse (if you want to consider viking old Norse, "viking" is a bit of a catch-all). Granted, all Germanic languages like German, English, Dutch, etc. share the same ancestral proto-germanic root. 

    The chant is an old healing chant, based on the words uttered by Wodanaz to mend his son's Balder's wounded horse:
    "Like bone-sprain, so blood-sprain, so joint-sprain:
    Bone to bone, blood to blood,
    joints to joints, so may they be mended."

    The viking age only lasted from about 750 to 1100 AD, whereas the chant in this song probably predates the viking age by many centuries. 

    I'd say I'm sorry for going off on a tangent, here, but I wouldn't mean it :D

    • Like 1
  9. Hiya! 
    In commander mode, I can't seem to select option 2. Things like remove mines or smoke screen simply don't respond to keypress 2. 
    The same thing happens when using the taunt key. All other options work, except 2. 
    I did remap some keys, like primary weapon is bound to a mouse button, might this conflict with option 2? I tried testing using the mousebutton to select option 2, but that didn't work, so I would guess not? 

    I am on an azerty keyboard, not sure if that matters. Here's my UDKInput.ini:

    Spoiler

    [Engine.PlayerInput]
    MoveForwardSpeed=1200
    MoveStrafeSpeed=1200
    LookRightScale=300
    LookUpScale=-250
    MouseSensitivity=30.000000
    DoubleClickTime=0.250000
    bEnableMouseSmoothing=False
    Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0  AbsoluteAxis=100")
    Bindings=(Name="Look",Command="Button bLook")
    Bindings=(Name="Pause",Command="Pause")
    Bindings=(Name="LookToggle",Command="Toggle bLook")
    Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100")
    Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100")
    Bindings=(Name="CenterView",Command="Button bSnapLevel")
    Bindings=(Name="Walking",Command="Button bRun")
    Bindings=(Name="Strafe",Command="Button bStrafe")
    Bindings=(Name="NextWeapon",Command="NextWeapon")
    Bindings=(Name="ViewTeam",Command="ViewClass Pawn")
    Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest")
    Bindings=(Name="Turn180",Command="Button bTurn180")
    Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
    Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
    Bindings=(Name="C",Command="DoDuck")
    Bindings=(Name="P",Command="TogglePhysicsMode")
    Bindings=(Name="B",Command="ToggleSpeaking true | OnRelease ToggleSpeaking false")
    Bindings=(Name="T",Command="Talk")
    Bindings=(Name="Y",Command="TeamTalk")
    Bindings=(Name="LeftShift",Command="Walking")
    Bindings=(Name="F1",Command="ShowMouseCursor",Shift=True)
    Bindings=(Name="F1",Command="viewmode wireframe", bIgnoreShift=True)
    Bindings=(Name="F4",Command="viewmode detaillighting")
    Bindings=(Name="F5",Command="viewmode shadercomplexity")
    Bindings=(Name="F7",Command="OPENKISMETDEBUGGER SEQUENCE=PAUSEKISMETDEBUGGER",Alt=True)
    Bindings=(Name="F9",Command="shot")
    Bindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Control=True,Shift=True)
    Bindings=(Name="XboxTypeS_X",Command="Use")
    Bindings=(Name="XboxTypeS_A",Command="Jump")
    Bindings=(Name="XboxTypeS_B",Command="ChangePosture")
    Bindings=(Name="XboxTypeS_LeftTriggerAxis",Command="Axis aLeftAnalogTrigger Speed=1.0 DeadZone=0.11")
    Bindings=(Name="XboxTypeS_RightTriggerAxis",Command="Axis aRightAnalogTrigger Speed=1.0 DeadZone=0.11")
    Bindings=(Name="MOBILE_StopMatinee",Command="ce stopmatinee | OnRelease StopUseAttractModeInputConfig")
    Bindings=(Name="MOBILE_StartMatinee",Command="ce playmatinee | OnRelease StartUseAttractModeInputConfig")
    Bindings=(Name="MOBILE_NextConfig",Command="OnRelease NextMobileInputConfig")
    Bindings=(Name="MOBILE_CalibrateTilt",Command="CalibrateTilt")
    Bindings=(Name="MOBILE_ATurn",Command="Axis aTurn DeadZone=0.05")
    Bindings=(Name="MOBILE_ALookup",Command="Axis aLookup Speed=-1 DeadZone=0.05")
    Bindings=(Name="MOBILE_AStrafe",Command="Axis aStrafe DeadZone=0.15")
    Bindings=(Name="MOBILE_AForward",Command="Axis aBaseY DeadZone=0.15")
    Bindings=(Name="MOBILE_Fire",Command="StartFire | OnRelease StopFire")
    Bindings=(Name="MOBILE_NextWeapon",Command="NextWeapon")
    Bindings=(Name="MOBILE_Jump",Command="Jump")
    Bindings=(Name="MOBILE_ToggleFPS",Command="OnRelease stat fps")
    Bindings=(Name="NumPadZero",Command="MOBILE_ResetPrimitiveTracking")
    Bindings=(Name="NumPadOne",Command="MOBILE_IncrementTrackedPrimitive -1")
    Bindings=(Name="NumPadThree",Command="MOBILE_IncrementTrackedPrimitive 1")
    Bindings=(Name="WiiU_PointerX",Command="Axis aWiiUPointerX Speed=1.0")
    Bindings=(Name="WiiU_PointerY",Command="Axis aWiiUPointerY Speed=1.0")
    Bindings=(Name="R",Command="STARTMOVIECAPTURE",Alt=True)
    Bindings=(Name="R",Command="STOPMOVIECAPTURE",Shift=True)
    Bindings=(Name="GBA_MoveForward",Command="Axis aBaseY Speed=1.0")
    Bindings=(Name="GBA_Backward",Command="Axis aBaseY Speed=-1.0")
    Bindings=(Name="GBA_StrafeLeft",Command="Axis aStrafe Speed=-1.0")
    Bindings=(Name="GBA_StrafeRight",Command="Axis aStrafe Speed=+1.0")
    Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
    Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX  Speed=+200.0 AbsoluteAxis=100")
    Bindings=(Name="GBA_LookUp",Command="Axis aLookup Speed=-.1 AbsoluteAxis=100")
    Bindings=(Name="GBA_LookDown",Command="Axis aLookup  Speed=+.1 AbsoluteAxis=100")
    Bindings=(Name="GBA_Jump",Command="Jump | onRelease JumpReleased |Axis aUp Speed=+1.0 AbsoluteAxis=100")
    Bindings=(Name="GBA_Duck",Command="Duck | onrelease UnDuck | Axis aUp Speed=-1.0  AbsoluteAxis=100")
    Bindings=(Name="GBA_Fire",Command="StartFire | OnRelease StopFire")
    Bindings=(Name="GBA_AltFire",Command="StartAltFire | OnRelease StopAltFire")
    Bindings=(Name="GBA_Use",Command="use | OnRelease UnUse")
    Bindings=(Name="GBA_FeignDeath",Command="FeignDeath")
    Bindings=(Name="GBA_SwitchToBestWeapon",Command="SwitchToBestWeapon")
    Bindings=(Name="GBA_PrevWeapon",Command="PrevWeapon")
    Bindings=(Name="GBA_NextWeapon",Command="NextWeapon")
    Bindings=(Name="GBA_SwitchWeapon1",Command="switchweapon 1")
    Bindings=(Name="GBA_SwitchWeapon2",Command="switchweapon 2")
    Bindings=(Name="GBA_SwitchWeapon3",Command="switchweapon 3")
    Bindings=(Name="GBA_SwitchWeapon4",Command="switchweapon 4")
    Bindings=(Name="GBA_SwitchWeapon5",Command="switchweapon 5")
    Bindings=(Name="GBA_SwitchWeapon6",Command="switchweapon 6")
    Bindings=(Name="GBA_SwitchWeapon7",Command="switchweapon 7")
    Bindings=(Name="GBA_SwitchWeapon8",Command="switchweapon 8")
    Bindings=(Name="GBA_SwitchWeapon9",Command="switchweapon 9")
    Bindings=(Name="GBA_SwitchWeapon10",Command="switchweapon 10")
    Bindings=(Name="GBA_ToggleTranslocator",Command="ToggleTranslocator")
    Bindings=(Name="GBA_ToggleSpeaking",Command="ToggleSpeaking true | OnRelease ToggleSpeaking false")
    Bindings=(Name="GBA_Talk",Command="talk")
    Bindings=(Name="GBA_TeamTalk",Command="teamtalk")
    Bindings=(Name="GBA_PrivateTalk",Command="PrivateTalk")
    Bindings=(Name="GBA_Taunt1",Command="taunt 1")
    Bindings=(Name="GBA_Taunt2",Command="taunt 2")
    Bindings=(Name="GBA_Horn",Command="PlayVehicleHorn")
    Bindings=(Name="GBA_ShowMenu",Command="CloseEditorViewport | onrelease ShowMenu")
    Bindings=(Name="GBA_ShowCommandMenu",Command="ShowCommandMenu")
    Bindings=(Name="GBA_ShowScores",Command="SetShowScores true | Onrelease SetShowScores false")
    Bindings=(Name="GBA_ShowMap",Command="ShowMap")
    Bindings=(Name="GBA_ToggleMinimap",Command="ToggleMinimap")
    Bindings=(Name="GBA_GrowHud",Command="GrowHud")
    Bindings=(Name="GBA_ShrinkHud",Command="ShrinkHud")
    Bindings=(Name="GBA_ToggleMelee",Command="Duck | onrelease UnDuck | Axis aUp Speed=-1.0  AbsoluteAxis=100")
    Bindings=(Name="GBA_WeaponPicker",Command="PrevWeapon")
    Bindings=(Name="GBA_StartDotCommand",Command="onrelease StartDotCommand")
    Bindings=(Name="GBA_StartSlashCommand",Command="onrelease StartSlashCommand")
    Bindings=(Name="GBA_Jump_Gamepad",Command="SmartJump | Axis aUp Speed=1.0 AbsoluteAxis=100")
    Bindings=(Name="GBA_StrafeLeft_Gamepad",Command="Axis aStrafe Speed=1.0 DeadZone=0.2")
    Bindings=(Name="GBA_MoveForward_Gamepad",Command="Axis aBaseY Speed=1.0 DeadZone=0.2")
    Bindings=(Name="GBA_TurnLeft_Gamepad",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
    Bindings=(Name="GBA_Look_Gamepad",Command="Axis aLookup Speed=0.65 DeadZone=0.2")
    Bindings=(Name="GBA_SwitchToBestWeapon_Gamepad",Command="SwitchToBestWeapon | Axis aUp Speed=-1.0 AbsoluteAxis=100")
    Bindings=(Name="XboxTypeS_Start",Command="GBA_ShowMenu")
    Bindings=(Name="XboxTypeS_LeftX",Command="GBA_StrafeLeft_Gamepad")
    Bindings=(Name="XboxTypeS_LeftY",Command="GBA_MoveForward_Gamepad")
    Bindings=(Name="XboxTypeS_RightX",Command="GBA_TurnLeft_Gamepad")
    Bindings=(Name="XboxTypeS_RightY",Command="GBA_Look_Gamepad")
    Bindings=(Name="XboxTypeS_RightTrigger",Command="GBA_Fire")
    Bindings=(Name="XboxTypeS_LeftShoulder",Command="GBA_Spotting")
    Bindings=(Name="XboxTypeS_LeftTrigger",Command="GBA_AltFire")
    Bindings=(Name="XboxTypeS_LeftThumbstick",Command="GBA_Sprint")
    Bindings=(Name="XboxTypeS_RightThumbstick",Command="GBA_Duck")
    Bindings=(Name="XboxTypeS_A",Command="GBA_Jump_Gamepad")
    Bindings=(Name="XboxTypeS_B",Command="")
    Bindings=(Name="XboxTypeS_Y",Command="GBA_Use")
    Bindings=(Name="XboxTypeS_X",Command="GBA_Reload")
    Bindings=(Name="XboxTypeS_Back",Command="GBA_ToggleCam")
    Bindings=(Name="XboxTypeS_DPad_Up",Command="GBA_ShowOverviewMap")
    Bindings=(Name="XboxTypeS_DPad_Down",Command="GBA_ShowScores")
    Bindings=(Name="XboxTypeS_DPad_Left",Command="GBA_WeaponPicker")
    Bindings=(Name="XboxTypeS_DPad_Right",Command="GBA_NextWeapon")
    Bindings=(Name="SIXAXIS_AccelX",Command="GBA_TurnLeft_Gamepad")
    Bindings=(Name="SIXAXIS_AccelZ",Command="GBA_Look_Gamepad")
    Bindings=(Name="GBA_ChangeForwardButtonPressedStatus",Command="ChangeForwardButtonPressedStatus true | Onrelease ChangeForwardButtonPressedStatus false")
    Bindings=(Name="GBA_ExecuteOneClickDodgeBack",Command="DodgeDirectionButtonPressed BACKWARD| Onrelease RemoveDodgeDirection")
    Bindings=(Name="GBA_ExecuteOneClickDodgeLeft",Command="DodgeDirectionButtonPressed LEFT| Onrelease RemoveDodgeDirection")
    Bindings=(Name="GBA_ExecuteOneClickDodgeRight",Command="DodgeDirectionButtonPressed RIGHT| Onrelease RemoveDodgeDirection")
    Bindings=(Name="GBA_ToggleCam",Command="ToggleCam | | Onrelease UnToggleCam | causeevent fpress")
    Bindings=(Name="GBA_FreeAim",Command="FreeView true | Onrelease FreeView false")
    Bindings=(Name="GBA_Reload", Command="ReloadWeapon")
    Bindings=(Name="GBA_NightVision", Command="ToggleNightVision")
    Bindings=(Name="GBA_PickupWeapon", Command="PickupWeapon")
    Bindings=(Name="GBA_Walk",Command="StartWalking | Onrelease StopWalking" )
    Bindings=(Name="GBA_Sprint",Command="StartSprint | OnRelease StopSprinting | EnableOneClickDodge | OnRelease DisableOneClickDodge")
    Bindings=(Name="GBA_CharacterSwap", Command="Changechar")
    Bindings=(Name="GBA_ToggleScoreboard", Command="ToggleScoreboard")
    Bindings=(Name="GBA_Spotting", Command="Spotting | OnRelease ReportSpotted")
    Bindings=(Name="GBA_Selling", Command="SellBuilding | OnRelease CancelSell")
    Bindings=(Name="GBA_ToggleVehicleLocking", Command="VehicleLockPressed | OnRelease VehicleLockReleased")
    Bindings=(Name="GBA_ThrowGrenade", Command="ThrowGrenade")
    Bindings=(Name="GBA_ShowTeamStatus", Command="ShowTeamStatus | OnRelease StopShowTeamStatus")
    Bindings=(Name="GBA_ShowInfoBox", Command="OpenInfoBox | OnRelease CloseInfoBox")
    Bindings=(Name="GBA_ShowCommandMenu", Command="OpenCommandWindow")
    Bindings=(Name="GBA_ShowTauntMenu", Command="OpenTauntMenu")
    Bindings=(Name="GBA_ToggleAbility", Command="ToggleAbility 0")
    Bindings=(Name="GBA_SoundTaunt", Command="OpenTauntMenu")
    Bindings=(Name="GBA_ShowOverviewMap", Command="ToggleOverviewMap | OnRelease ToggleOverviewMap")
    Bindings=(Name="GBA_ToggleOverviewMap", Command="ToggleOverviewMap")
    Bindings=(Name="GBA_CloseMenu", Command="CloseMenu")
    Bindings=(Name="GBA_startchat", Command="onrelease startchat")
    Bindings=(Name="GBA_startteamchat", Command="onrelease startteamchat")
    Bindings=(Name="GBA_startprivatechat", Command="onrelease startprivatechat")
    Bindings=(Name="GBA_Radio0", Command="SetRadio0Pressed | OnRelease SetRadio0Released")
    Bindings=(Name="GBA_Radio1", Command="SetRadio1Pressed | OnRelease SetRadio1Released")
    Bindings=(Name="GBA_SwitchSpawnMethod", Command="SwitchSpawnMethod")
    Bindings=(Name="GBA_SwitchSpawnPoint", Command="SwitchSpawnPoint")
    Bindings=(Name="GBA_PickupDeployedActor", Command="PickupDeployedActor")
    Bindings=(Name="GBA_Handbrake", Command="Axis aUp Speed=-1.0  AbsoluteAxis=100")
    Bindings=(Name="Enter",Command="GBA_Use")
    Bindings=(Name="F10",Command="ToggleInventory")
    Bindings=(Name="SpaceBar",Command="GBA_Jump")
    Bindings=(Name="W",Command="GBA_MoveForward")
    Bindings=(Name="S",Command="GBA_Backward")
    Bindings=(Name="A",Command="GBA_StrafeLeft")
    Bindings=(Name="D",Command="GBA_StrafeRight")
    Bindings=(Name="E",Command="GBA_Use")
    Bindings=(Name="Q",Command="GBA_ToggleTranslocator")
    Bindings=(Name="LeftMouseButton",Command="GBA_Fire")
    Bindings=(Name="RightMouseButton",Command="GBA_AltFire")
    Bindings=(Name="C",Command="GBA_Duck")
    Bindings=(Name="Escape",Command="GBA_ShowMenu")
    Bindings=(Name="MouseScrollUp",Command="GBA_PrevWeapon")
    Bindings=(Name="MouseScrollDown",Command="GBA_NextWeapon")
    Bindings=(Name="one",Command="GBA_SwitchWeapon1")
    Bindings=(Name="two",Command="GBA_SwitchWeapon2")
    Bindings=(Name="three",Command="GBA_SwitchWeapon3")
    Bindings=(Name="four",Command="GBA_SwitchWeapon4")
    Bindings=(Name="five",Command="GBA_SwitchWeapon5")
    Bindings=(Name="six",Command="GBA_SwitchWeapon6")
    Bindings=(Name="seven",Command="GBA_SwitchWeapon7")
    Bindings=(Name="eight",Command="GBA_SwitchWeapon8")
    Bindings=(Name="nine",Command="GBA_SwitchWeapon9")
    Bindings=(Name="zero",Command="GBA_SwitchWeapon10")
    Bindings=(Name="T",Command="GBA_startchat")
    Bindings=(Name="Y",Command="GBA_startteamchat")
    Bindings=(Name="U",Command="GBA_startprivatechat")
    Bindings=(Name="J",Command="GBA_ShowInfoBox")
    Bindings=(Name="K",Command="ToggleScoreboard")
    Bindings=(Name="H",Command="GBA_Horn")
    Bindings=(Name="F1",Command="voteyes", bIgnoreShift=True)
    Bindings=(Name="F2",Command="voteno")
    Bindings=(Name="F3",Command="onrelease startchat")
    Bindings=(Name="F4",Command="onrelease startteamchat")
    Bindings=(Name="F5",Command="onrelease startprivatechat")
    Bindings=(Name="F6",Command="stat net")
    Bindings=(Name="G",Command="GBA_SwitchToBestWeapon")
    Bindings=(Name="F",Command="GBA_FeignDeath")
    Bindings=(Name="Equals",Command="GBA_GrowHud")
    Bindings=(Name="Minus",Command="GBA_ShrinkHud")
    Bindings=(Name="V",Command="GBA_ShowCommandMenu")
    Bindings=(Name="B",Command="GBA_ToggleSpeaking")
    Bindings=(Name="TAB",Command="GBA_ShowScores")
    Bindings=(Name="X",Command="GBA_ToggleAbility")
    Bindings=(Name="Z",Command="GBA_SoundTaunt")
    Bindings=(Name="Period",Command="GBA_StartDotCommand")
    Bindings=(Name="Slash",Command="GBA_StartSlashCommand")
    Bindings=(Name="W",Command="GBA_MoveForward | GBA_ChangeForwardButtonPressedStatus")
    Bindings=(Name="S",Command="GBA_Backward | GBA_ExecuteOneClickDodgeBack")
    Bindings=(Name="A",Command="GBA_StrafeLeft | GBA_ExecuteOneClickDodgeLeft")
    Bindings=(Name="D",Command="GBA_StrafeRight | GBA_ExecuteOneClickDodgeRight")
    Bindings=(Name="F",Command="GBA_ToggleCam | causeevent fpress")
    Bindings=(Name="V",Command="GBA_FreeAim")
    Bindings=(Name="R",Command="GBA_Reload | GBA_PickupDeployedActor")
    Bindings=(Name="N",Command="GBA_NightVision")
    Bindings=(Name="G",Command="GBA_ThrowGrenade")
    Bindings=(Name="LeftAlt",Command="GBA_Radio1 | GBA_Walk")
    Bindings=(Name="LeftShift",Command="GBA_Sprint")
    Bindings=(Name="X",Command="GBA_ToggleAbility")
    Bindings=(Name="Q",Command="GBA_Spotting")
    Bindings=(Name="L",Command="GBA_ToggleVehicleLocking")
    Bindings=(Name="V",Command="GBA_ShowTeamStatus")
    Bindings=(Name="J",Command="GBA_ShowInfoBox")
    Bindings=(Name="M",Command="GBA_ToggleOverviewMap")
    Bindings=(Name="Z",Command="GBA_SoundTaunt")
    Bindings=(Name="LeftControl",Command="GBA_Radio0")
    Bindings=(Name="H",Command="GBA_Selling")
    Bindings=(Name="LeftBracket",Command="GBA_SwitchSpawnMethod")
    Bindings=(Name="RightBracket",Command="GBA_SwitchSpawnPoint")
    Bindings=(Name="Decimal",Command="GBA_Handbrake")
    Bindings=(Name="F6",Command="set D3DRenderDevice UsePostProcessEffects True",Control=False,Shift=False,Alt=False)")
    Bindings=(Name="F7",Command="NextViewMode",bIgnoreAlt=True)
    Bindings=(Name="F8",Command="PrevViewMode")
    bInvertMouse=False
    bInvertTurn=False

    [GameFramework.DebugCameraInput]
    Bindings=(Name="MoveUp",Command="Axis aUp Speed=1.0")
    Bindings=(Name="MoveDown",Command="Axis aUp Speed=-1.0")
    Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
    Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
    Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
    Bindings=(Name="TurnRight",Command="Axis aBaseX  Speed=+200.0 AbsoluteAxis=100")
    Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
    Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
    Bindings=(Name="Q",Command="MoveDown")
    Bindings=(Name="E",Command="MoveUp")
    Bindings=(Name="W",Command="MoveForward")
    Bindings=(Name="S",Command="MoveBackward")
    Bindings=(Name="A",Command="StrafeLeft")
    Bindings=(Name="D",Command="StrafeRight")
    Bindings=(Name="F",Command="FreezeRendering")
    Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
    Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
    Bindings=(Name="Left",Command="TurnLeft")
    Bindings=(Name="Right",Command="TurnRight")
    Bindings=(Name="c",Command="ToggleDebugCamera",Control=False,Shift=False,Alt=True)
    Bindings=(Name="LeftShift",Command="MoreSpeed | OnRelease NormalSpeed",Control=False,Shift=False,Alt=False)
    Bindings=(Name="XboxTypeS_LeftThumbstick",Command="ToggleDebugCamera")
    Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
    Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
    Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
    Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2")
    Bindings=(Name="XboxTypeS_LeftTrigger",Command="MoveDown")
    Bindings=(Name="XboxTypeS_RightTrigger",Command="MoveUp")
    Bindings=(Name="XboxTypeS_A",Command="SetFreezeRendering")
    Bindings=(Name="XboxTypeS_B",Command="MoreSpeed | OnRelease NormalSpeed")

    [UnrealEd.EditorViewportInput]
    Bindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar)
    Bindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde)
    Bindings=(Command="DELETE",Name=Delete)
    Bindings=(Command="SELECT BUILDERBRUSH",Name=F2)
    Bindings=(Command="EDCALLBACK SELECTEDPROPS",Name=F4)
    Bindings=(Command="QUIT_EDITOR",Name=F4,Alt=True)
    Bindings=(Command="EDCALLBACK SURFPROPS",Name=F5)
    Bindings=(Command="EDCALLBACK LEVELPROPS",Name=F6)
    Bindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True)
    Bindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=True)
    Bindings=(Command="POLY SELECT ADJACENT COPLANARS",Name=C,Shift=True)
    Bindings=(Command="DUPLICATE",Name=D,Shift=True)
    Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH",Name=E,Shift=True)
    Bindings=(Command="POLY SELECT ADJACENT FLOORS",Name=F,Shift=True)
    Bindings=(Command="EDCALLBACK FITTEXTURETOSURFACE",Name=F,Control=True,Shift=True)
    Bindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=True)
    Bindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True)
    Bindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True)
    Bindings=(Command="ACTOR LEVELCURRENT",Name=M)
    Bindings=(Command="ACTOR MOVETOCURRENT",Name=M,Control=True)
    Bindings=(Command="SELECT NONE",Name=N,Shift=True)
    Bindings=(Command="POLY SELECT MEMORY INTERSECT",Name=O,Shift=True)
    Bindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True)
    Bindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=True)
    Bindings=(Command="POLY SELECT ALL",Name=S,Shift=True)
    Bindings=(Command="POLY SELECT MATCHING TEXTURE",Name=T,Shift=True)
    Bindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True)
    Bindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=True)
    Bindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True)
    Bindings=(Command="POLY SELECT ADJACENT SLANTS",Name=Y,Shift=True)
    Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES",Name=Z,Shift=True)
    Bindings=(Command="EDIT COPY",Name=C,Control=True)
    Bindings=(Command="EDIT PASTE",Name=V,Control=True)
    Bindings=(Command="DUPLICATE",Name=W,Control=True)
    Bindings=(Command="EDIT CUT",Name=X,Control=True)
    Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
    Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
    Bindings=(Command="BRUSH ADD",Name=A,Control=True)
    Bindings=(Command="BRUSH SUBTRACT",Name=S,Control=True)
    Bindings=(Command="BRUSH FROM INTERSECTION",Name=I,Control=True)
    Bindings=(Command="BRUSH FROM DEINTERSECTION",Name=D,Control=True)
    Bindings=(Command="PREFAB SELECTACTORSINPREFABS",Name=P,Shift=True)
    Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End)
    Bindings=(Command="ACTOR ALIGN MOVETOGRID",Name=End,Control=True)
    Bindings=(Command="CAMERA ALIGN",Name=Home)
    Bindings=(Command="CAMERA ALIGN ACTIVEVIEWPORTONLY",Name=Home,Shift=True)
    Bindings=(Command="CAMERA ALIGN NEXT",Name=Add)
    Bindings=(Command="CAMERA ALIGN NEXT",Name=Equals,Shift=True)
    Bindings=(Command="CAMERA ALIGN PREVIOUS",Name=Subtract)
    Bindings=(Command="CAMERA ALIGN PREVIOUS",Name=Underscore,Shift=True)
    Bindings=(Command="MAP BRUSH GET",Name=P,Control=True)
    Bindings=(Command="ACTOR FIND KISMET",Name=K,Control=True)
    Bindings=(Command="ACTOR SELECT ALL FROMOBJ",Name=A,Control=True,Shift=True)
    Bindings=(Command="ACTOR SYNCBROWSER",Name=B,Control=True)
    Bindings=(Command="ACTOR SYNCBROWSERMATERIAL",Name=B,Control=True,Shift=True)
    Bindings=(Command="ACTOR DESELECT",Name=Escape)
    Bindings=(Command="CTRLTAB SHIFTDOWN=FALSE",Name=Tab,Control=True)
    Bindings=(Command="CTRLTAB SHIFTDOWN=TRUE",Name=Tab,Control=True,Shift=True)
    Bindings=(Command="ACTOR LINKSELECTED",Name=L,Control=True,Shift=True)
    Bindings=(Command="ACTOR UNLINKSELECTED",Name=U,Control=True,Shift=True)
    Bindings=(Command="BUILDLIGHTING",Name=Semicolon,Control=True,Shift=True)
    Bindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Control=True,Shift=True)
    Bindings=(Command="ACTOR ATTACH",Name=B,Alt=True)
    Bindings=(Command="ACTOR ADDTOATTACHEDITOR",Name=A,Alt=True)
    Bindings=(Command="PARTICLE RESET SELECTED",Name=Slash)
    Bindings=(Command="PARTICLE RESET ALL",Name=Slash,Shift=True)
    Bindings=(Command="GROUPS REGROUP",Name=G,Control=True)
    Bindings=(Command="GROUPS UNGROUP",Name=G,Shift=True)
    Bindings=(Command="GROUPS TOGGLEMODE",Name=G,Shift=True, Control=True)

    [UnrealEd.ObjectEditorViewportInput]
    Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
    Bindings=(Command="TRANSACTION REDO",Name=Z,Control=True,Shift=True)
    Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)

    [Engine.Console]
    ConsoleKey=Tilde
    TypeKey=F5
    MaxScrollbackSize=1024
    HistoryBot=-1
    ManualAutoCompleteList=(Command="Exit",Desc="Exit (Exits the game)")
    ManualAutoCompleteList=(Command="DebugCreatePlayer 1",Desc="")
    ManualAutoCompleteList=(Command="FreezeAt",Desc="Locks the player view and rendering time.")
    ManualAutoCompleteList=(Command="SSSwapControllers",Desc="")
    ManualAutoCompleteList=(Command="Open",Desc="Open <MapName> (Opens the specified map)")
    ManualAutoCompleteList=(Command="DisplayAll",Desc="DisplayAll <ClassName> <PropertyName> (Display property values for instances of classname)")
    ManualAutoCompleteList=(Command="DisplayAllState",Desc="DisplayAllState <ClassName> (Display state names for all instances of classname)")
    ManualAutoCompleteList=(Command="DisplayClear",Desc="DisplayClear (Clears previous DisplayAll entries)")
    ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="FlushPersistentDebugLines (Clears persistent debug line cache)")
    ManualAutoCompleteList=(Command="GetAll ",Desc="GetAll <ClassName> <PropertyName> <Name=ObjectInstanceName> <OUTER=ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS> <DETAILED> (Log property values of all instances of classname)")
    ManualAutoCompleteList=(Command="GetAllState",Desc="GetAllState <ClassName> (Log state names for all instances of classname)")
    ManualAutoCompleteList=(Command="Obj List ",Desc="Obj List <Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>")
    ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc="Obj ListContentRefs <Class=ClassName> <ListClass=ClassName>")
    ManualAutoCompleteList=(Command="Obj Classes",Desc="Obj Classes (Shows all classes)")
    ManualAutoCompleteList=(Command="Obj Refs",Desc="Name=<ObjectName> Class=<OptionalObjectClass> Lists referencers of the specified object")
    ManualAutoCompleteList=(Command="EditActor",Desc="EditActor <Class=ClassName> or <Name=ObjectName> or TRACE")
    ManualAutoCompleteList=(Command="EditDefault",Desc="EditDefault <Class=ClassName>")
    ManualAutoCompleteList=(Command="EditObject",Desc="EditObject <Class=ClassName> or <Name=ObjectName> or <ObjectName>")
    ManualAutoCompleteList=(Command="ReloadCfg ",Desc="ReloadCfg <Class/ObjectName> (Reloads config variables for the specified object/class)")
    ManualAutoCompleteList=(Command="ReloadLoc ",Desc="ReloadLoc <Class/ObjectName> (Reloads localized variables for the specified object/class)")
    ManualAutoCompleteList=(Command="Set ",Desc="Set <ClassName> <PropertyName> <Value> (Sets property to value on objectname)")
    ManualAutoCompleteList=(Command="Show BOUNDS",Desc="Show BOUNDS (Displays bounding boxes for all visible objects)")
    ManualAutoCompleteList=(Command="Show BSP",Desc="Show BSP (Toggles BSP rendering)")
    ManualAutoCompleteList=(Command="Show COLLISION",Desc="Show COLLISION (Toggles collision rendering)")
    ManualAutoCompleteList=(Command="Show COVER",Desc="Show COVER (Toggles cover rendering)")
    ManualAutoCompleteList=(Command="Show DECALS",Desc="Show DECALS (Toggles decal rendering)")
    ManualAutoCompleteList=(Command="Show FOG",Desc="Show FOG (Toggles fog rendering)")
    ManualAutoCompleteList=(Command="Show LEVELCOLORATION",Desc="Show LEVELCOLORATION (Toggles per-level coloration)")
    ManualAutoCompleteList=(Command="Show PATHS",Desc="Show PATHS (Toggles path rendering)")
    ManualAutoCompleteList=(Command="Show POSTPROCESS",Desc="Show POSTPROCESS (Toggles post process rendering)")
    ManualAutoCompleteList=(Command="Show SKELMESHES",Desc="Show SKELMESHES (Toggles skeletal mesh rendering)")
    ManualAutoCompleteList=(Command="Show TERRAIN",Desc="Show TERRAIN (Toggles terrain rendering)")
    ManualAutoCompleteList=(Command="Show VOLUMES",Desc="Show VOLUMES (Toggles volume rendering)")
    ManualAutoCompleteList=(Command="Show SPLINES",Desc="Show SPLINES (Toggles spline rendering)")
    ManualAutoCompleteList=(Command="ShowSet",Desc="Sets a show flag to enable it")
    ManualAutoCompleteList=(Command="ShowClear",Desc="Clears a show flag to disable it")
    ManualAutoCompleteList=(Command="Stat FPS",Desc="Stat FPS (Shows FPS counter)")
    ManualAutoCompleteList=(Command="Stat UNIT",Desc="Stat UNIT (Shows hardware unit framerate)")
    ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Stat LEVELS (Displays level streaming info)")
    ManualAutoCompleteList=(Command="Stat GAME",Desc="Stat GAME (Displays game performance stats)")
    ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Stat MEMORY (Displays memory stats)")
    ManualAutoCompleteList=(Command="Stat XBOXMEMORY",Desc="Stat XBOXMEMORY (Displays Xbox memory stats while playing on PC)")
    ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Stat PHYSICS (Displays physics performance stats)")
    ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Stat STREAMING (Displays basic texture streaming stats)")
    ManualAutoCompleteList=(Command="Stat STREAMINGDETAILS",Desc="Stat STREAMINGDETAILS (Displays detailed texture streaming stats)")
    ManualAutoCompleteList=(Command="Stat COLLISION",Desc="Stat COLLISION")
    ManualAutoCompleteList=(Command="Stat PARTICLES",Desc="Stat PARTICLES")
    ManualAutoCompleteList=(Command="Stat SCRIPT",Desc="Stat SCRIPT")
    ManualAutoCompleteList=(Command="Stat AUDIO",Desc="Stat AUDIO")
    ManualAutoCompleteList=(Command="Stat ANIM",Desc="Stat ANIM")
    ManualAutoCompleteList=(Command="Stat NET",Desc="Stat NET")
    ManualAutoCompleteList=(Command="Stat LIST",Desc="Stat LIST Groups/Sets/Group (List groups of stats, saved sets, or specific stats within a specified group)")
    ManualAutoCompleteList=(Command="Stat splitscreen",Desc="")
    ManualAutoCompleteList=(Command="ListTextures",Desc="ListTextures (Lists all loaded textures and their current memory footprint)")
    ManualAutoCompleteList=(Command="ListUncachedStaticLightingInteractions",Desc="ListUncachedStaticLightingInteractions (Lists all uncached static lighting interactions, which causes Lighting needs to be rebuilt messages)")
    ManualAutoCompleteList=(Command="RestartLevel",Desc="RestartLevel (restarts the level)")
    ManualAutoCompleteList=(Command="ListSounds",Desc="ListSounds (Lists all the loaded sounds and their memory footprint)")
    ManualAutoCompleteList=(Command="ListWaves",Desc="ListWaves (List the WaveInstances and whether they have a source)")
    ManualAutoCompleteList=(Command="ListSoundClasses",Desc="ListSoundClasses (Lists a summary of loaded sound collated by class)")
    ManualAutoCompleteList=(Command="ListSoundModes",Desc="ListSoundModes (Lists loaded sound modes)")
    ManualAutoCompleteList=(Command="ListAudioComponents",Desc="ListAudioComponents (Dumps a detailed list of all AudioComponent objects)")
    ManualAutoCompleteList=(Command="ListSoundDurations",Desc="ListSoundDurations")
    ManualAutoCompleteList=(Command="PlaySoundCue",Desc="PlaySoundCue (Lists a summary of loaded sound collated by class)")
    ManualAutoCompleteList=(Command="PlaySoundWave",Desc="PlaySoundWave")
    ManualAutoCompleteList=(Command="SetSoundMode",Desc="SetSoundMode <ModeName>")
    ManualAutoCompleteList=(Command="DisableLowPassFilter",Desc="DisableLowPassFilter")
    ManualAutoCompleteList=(Command="DisableEQFilter",Desc="DisableEQFilter")
    ManualAutoCompleteList=(Command="IsolateDryAudio",Desc="IsolateDryAudio")
    ManualAutoCompleteList=(Command="IsolateReverb",Desc="IsolateReverb")
    ManualAutoCompleteList=(Command="ResetSoundState",Desc="ResetSoundState (Resets volumes to default and removes test filters)")
    ManualAutoCompleteList=(Command="ModifySoundClass",Desc="ModifySoundClass <SoundClassName> Vol=<new volume>")
    ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-screen warnings/messages")
    ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-screen warnings/messages")
    ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display state of all on-screen warnings/messages")
    ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles display state of all on-screen warnings/messages")
    ManualAutoCompleteList=(Command="ShowDebug NET",Desc="")
    ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc="")
    ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc="")
    ManualAutoCompleteList=(Command="ShowDebug AI",Desc="")
    ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc="")
    ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc="")
    ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="")
    ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc="")
    ManualAutoCompleteList=(Command="memleakcheck",Desc="")
    ManualAutoCompleteList=(Command="togglehdwarning",Desc="")
    ManualAutoCompleteList=(Command="Stat SOUNDWAVES",Desc="Stat SOUNDWAVES (Shows active SoundWaves)")
    ManualAutoCompleteList=(Command="Stat SOUNDCUES",Desc="Stat SOUNDCUES (Shows active SoundCues)")
    ManualAutoCompleteList=(Command="Stat SOUNDS",Desc="Stat SOUNDS <?> <sort=distance|class|name|waves|default> <-debug> <off> (Shows active SoundCues and SoundWaves)")
    ManualAutoCompleteList=(Command="STARTMOVIECAPTURE",Desc="STARTMOVIECAPTURE")
    ManualAutoCompleteList=(Command="STOPMOVIECAPTURE",Desc="STOPMOVIECAPTURE")
    ManualAutoCompleteList=(Command="DoMemLeakChecking 30",Desc="Sets a timer to do a MemLeakCheck every N seconds")
    ManualAutoCompleteList=(Command="StopMemLeakChecking",Desc="Stops the periodic MemLeakCheck that was started via DoMemLeakChecking")

    [GameFramework.DebugCameraController]
    PrimaryKey=LeftMouseButton
    SecondaryKey=RightMouseButton
    UnselectKey=Escape
    bShowSelectedInfo=true

    [Engine.UIDataStore_InputAlias]
    InputAliases=(AliasName="Generic_A",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_X>"))
    InputAliases=(AliasName="Generic_B",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Circle>"))
    InputAliases=(AliasName="Generic_X",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Square>"))
    InputAliases=(AliasName="Generic_Y",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Y>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Y>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Triangle>"))
    InputAliases=(AliasName="Generic_LT",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_L2>"))
    InputAliases=(AliasName="Generic_RT",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_R2>"))
    InputAliases=(AliasName="Generic_LB",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_L1>"))
    InputAliases=(AliasName="Generic_RB",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_R1>"))
    InputAliases=(AliasName="Generic_Start",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Start>"))
    InputAliases=(AliasName="Generic_Back",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Select>"))
    InputAliases=(AliasName="Generic_DPad_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadUp>"))
    InputAliases=(AliasName="Generic_DPad_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadDown>"))
    InputAliases=(AliasName="Generic_DPad_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadLeft>"))
    InputAliases=(AliasName="Generic_DPad_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadRight>"))
    InputAliases=(AliasName="Gamepad_LeftStick_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
    InputAliases=(AliasName="Gamepad_LeftStick_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
    InputAliases=(AliasName="Gamepad_LeftStick_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
    InputAliases=(AliasName="Gamepad_LeftStick_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
    InputAliases=(AliasName="Gamepad_RightStick_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
    InputAliases=(AliasName="Gamepad_RightStick_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
    InputAliases=(AliasName="Gamepad_RightStick_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
    InputAliases=(AliasName="Gamepad_RightStick_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
    InputAliases=(AliasName="Generic_LeftStickButton",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStickButton>"))
    InputAliases=(AliasName="Generic_RightStickButton",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStickButton>"))
    InputAliases=(AliasName="CycleLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"))
    InputAliases=(AliasName="CycleRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"))
    InputAliases=(AliasName="AnyKey",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="*"),ButtonFontMarkupString="<Strings:UDKGameUI.Generic.Fire>"))
    InputAliases=(AliasName="Accept",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_X>"))
    InputAliases=(AliasName="Cancel",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Circle>"))
    InputAliases=(AliasName="SpecialLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"))
    InputAliases=(AliasName="SpecialTop",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts.Fonts.UI_Fonts_Xbox18>Y<Fonts:/><Color:/>"))
    InputAliases=(AliasName="Start",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"))
    InputAliases=(AliasName="Back",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"))
    InputAliases=(AliasName="ShiftUp",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"))
    InputAliases=(AliasName="ShiftDown",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"))
    InputAliases=(AliasName="ShiftUpPage",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"))
    InputAliases=(AliasName="ShiftDownPage",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"))
    InputAliases=(AliasName="ShiftBoth",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger+XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger><Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"))
    InputAliases=(AliasName="Defaults",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"))
    InputAliases=(AliasName="MouseLeft",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="LeftMouseButton"),ButtonFontMarkupString="LEFT MOUSE"))
    InputAliases=(AliasName="MouseRight",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="RightMouseButton"),ButtonFontMarkupString="RIGHT MOUSE"))
    InputAliases=(AliasName="ClickLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"))
    InputAliases=(AliasName="ClickRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"))

    [Scaleform.KeyMap]
    FullKeyboard=1
    XboxTypeS_DPad_Left=Left
    XboxTypeS_DPad_Right=Right
    XboxTypeS_DPad_Up=Up
    XboxTypeS_DPad_Down=Down
    Gamepad_RightStick_Left=GAMEPAD_RS_Left
    Gamepad_RightStick_Right=GAMEPAD_RS_Right
    Gamepad_RightStick_Up=GAMEPAD_RS_Up
    Gamepad_RightStick_Down=GAMEPAD_RS_Down
    Gamepad_LeftStick_Left=Left
    Gamepad_LeftStick_Right=Right
    Gamepad_LeftStick_Up=Up
    Gamepad_LeftStick_Down=Down
    XboxTypeS_A=GAMEPAD_A
    XboxTypeS_B=GAMEPAD_B
    XboxTypeS_X=GAMEPAD_X
    XboxTypeS_Y=GAMEPAD_Y
    XboxTypeS_LeftShoulder=GAMEPAD_L1
    XboxTypeS_LeftTrigger=GAMEPAD_L2
    XboxTypeS_LeftThumbStick=GAMEPAD_L3
    XboxTypeS_RightShoulder=GAMEPAD_R1
    XboxTypeS_RightTrigger=GAMEPAD_R2
    XboxTypeS_RightThumbStick=GAMEPAD_R3
    XboxTypeS_Start=START
    XboxTypeS_Back=BACK

    [Scaleform.GamepadMouse]
    X=None
    Y=None

    [Configuration]

    [RenX_Game.Rx_PlayerInput]
    UseDevFlag=true
    UseADSSens=false
    bThreadedVehReverseSteeringInverted=true
    bClickToGoOutOfADS=false
    bNoGarbageCollectionOnOpeningPT=true
    bDrawTargettingBox=true
    bToggleCrouch=False
    bToggleSprint=False
    bActivateAuthentication=False
    MobilePitchDeadzoneSize=0.000000
    MobileYawDeadzoneSize=0.000000
    MobileDoubleTapTime=0.330000
    MobileMinHoldForTap=0.500000
    MobileTapRepeatTime=0.100000
    bAbsoluteTouchLocations=False
    bCollapseTouchInput=False
    ZoneTimeout=2.000000
    MoveForwardSpeed=1200.000000
    MoveStrafeSpeed=1200.000000
    LookRightScale=300.000000
    LookUpScale=-250.000000
    Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0  AbsoluteAxis=100",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="Look",Command="Button bLook",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="Pause",Command="Pause",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="LookToggle",Command="Toggle bLook",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="CenterView",Command="Button bSnapLevel",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="Walking",Command="Button bRun",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="Strafe",Command="Button bStrafe",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="NextWeapon",Command="NextWeapon",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="ViewTeam",Command="ViewClass Pawn",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="Turn180",Command="Button bTurn180",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="P",Command="TogglePhysicsMode",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="B",Command="ToggleSpeaking true | OnRelease ToggleSpeaking false",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="T",Command="Talk",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="Y",Command="TeamTalk",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="LeftShift",Command="Walking",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="F1",Command="ShowMouseCursor",Control=False,Shift=True,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="F1",Command="viewmode wireframe",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=True,bIgnoreAlt=False)
    Bindings=(Name="F4",Command="viewmode detaillighting",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="F5",Command="viewmode shadercomplexity",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="F7",Command="OPENKISMETDEBUGGER SEQUENCE=PAUSEKISMETDEBUGGER",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="F9",Command="shot",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="Period",Command="RECOMPILESHADERS CHANGED",Control=True,Shift=True,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="XboxTypeS_A",Command="Jump",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="XboxTypeS_B",Command="ChangePosture",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="XboxTypeS_LeftTriggerAxis",Command="Axis aLeftAnalogTrigger Speed=1.0 DeadZone=0.11",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="XboxTypeS_RightTriggerAxis",Command="Axis aRightAnalogTrigger Speed=1.0 DeadZone=0.11",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="MOBILE_StopMatinee",Command="ce stopmatinee | OnRelease StopUseAttractModeInputConfig",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="MOBILE_StartMatinee",Command="ce playmatinee | OnRelease StartUseAttractModeInputConfig",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="MOBILE_NextConfig",Command="OnRelease NextMobileInputConfig",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="MOBILE_CalibrateTilt",Command="CalibrateTilt",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="MOBILE_ATurn",Command="Axis aTurn DeadZone=0.05",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="MOBILE_ALookup",Command="Axis aLookup Speed=-1 DeadZone=0.05",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="MOBILE_AStrafe",Command="Axis aStrafe DeadZone=0.15",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="MOBILE_AForward",Command="Axis aBaseY DeadZone=0.15",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="MOBILE_Fire",Command="StartFire | OnRelease StopFire",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="MOBILE_NextWeapon",Command="NextWeapon",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="MOBILE_Jump",Command="Jump",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="MOBILE_ToggleFPS",Command="OnRelease stat fps",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="NumPadZero",Command="MOBILE_ResetPrimitiveTracking",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="NumPadOne",Command="MOBILE_IncrementTrackedPrimitive -1",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="NumPadThree",Command="MOBILE_IncrementTrackedPrimitive 1",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="WiiU_PointerX",Command="Axis aWiiUPointerX Speed=1.0",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="WiiU_PointerY",Command="Axis aWiiUPointerY Speed=1.0",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="R",Command="STARTMOVIECAPTURE",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="R",Command="STOPMOVIECAPTURE",Control=False,Shift=True,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_MoveForward",Command="Axis aBaseY Speed=1.0",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_Backward",Command="Axis aBaseY Speed=-1.0",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_StrafeLeft",Command="Axis aStrafe Speed=-1.0",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_StrafeRight",Command="Axis aStrafe Speed=+1.0",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX  Speed=+200.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_LookUp",Command="Axis aLookup Speed=-.1 AbsoluteAxis=100",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_LookDown",Command="Axis aLookup  Speed=+.1 AbsoluteAxis=100",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_Jump",Command="Jump | onRelease JumpReleased |Axis aUp Speed=+1.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_Duck",Command="Duck | onrelease UnDuck | Axis aUp Speed=-1.0  AbsoluteAxis=100",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_Fire",Command="StartFire | OnRelease StopFire",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_AltFire",Command="StartAltFire | OnRelease StopAltFire",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_Use",Command="use | OnRelease UnUse",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_FeignDeath",Command="FeignDeath",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_SwitchToBestWeapon",Command="SwitchToBestWeapon",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_PrevWeapon",Command="PrevWeapon",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_NextWeapon",Command="NextWeapon",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_SwitchWeapon1",Command="switchweapon 1",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_SwitchWeapon2",Command="switchweapon 2",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_SwitchWeapon3",Command="switchweapon 3",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_SwitchWeapon4",Command="switchweapon 4",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_SwitchWeapon5",Command="switchweapon 5",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_SwitchWeapon6",Command="switchweapon 6",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_SwitchWeapon7",Command="switchweapon 7",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_SwitchWeapon8",Command="switchweapon 8",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_SwitchWeapon9",Command="switchweapon 9",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_SwitchWeapon10",Command="switchweapon 10",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_ToggleTranslocator",Command="ToggleTranslocator",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_ToggleSpeaking",Command="ToggleSpeaking true | OnRelease ToggleSpeaking false",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_Talk",Command="talk",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_TeamTalk",Command="teamtalk",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_PrivateTalk",Command="PrivateTalk",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_Taunt1",Command="taunt 1",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_Taunt2",Command="taunt 2",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_Horn",Command="PlayVehicleHorn",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_ShowMenu",Command="CloseEditorViewport | onrelease ShowMenu",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_ShowCommandMenu",Command="ShowCommandMenu",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_ShowScores",Command="SetShowScores true | Onrelease SetShowScores false",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_ShowMap",Command="ShowMap",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_ToggleMinimap",Command="ToggleMinimap",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_GrowHud",Command="GrowHud",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_ShrinkHud",Command="ShrinkHud",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_ToggleMelee",Command="Duck | onrelease UnDuck | Axis aUp Speed=-1.0  AbsoluteAxis=100",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_WeaponPicker",Command="PrevWeapon",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_StartDotCommand",Command="onrelease StartDotCommand",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_StartSlashCommand",Command="onrelease StartSlashCommand",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_Jump_Gamepad",Command="SmartJump | Axis aUp Speed=1.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_StrafeLeft_Gamepad",Command="Axis aStrafe Speed=1.0 DeadZone=0.2",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_MoveForward_Gamepad",Command="Axis aBaseY Speed=1.0 DeadZone=0.2",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_TurnLeft_Gamepad",Command="Axis aTurn Speed=1.0 DeadZone=0.2",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_Look_Gamepad",Command="Axis aLookup Speed=0.65 DeadZone=0.2",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_SwitchToBestWeapon_Gamepad",Command="SwitchToBestWeapon | Axis aUp Speed=-1.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="XboxTypeS_Start",Command="GBA_ShowMenu",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="XboxTypeS_LeftX",Command="GBA_StrafeLeft_Gamepad",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="XboxTypeS_LeftY",Command="GBA_MoveForward_Gamepad",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="XboxTypeS_RightX",Command="GBA_TurnLeft_Gamepad",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="XboxTypeS_RightY",Command="GBA_Look_Gamepad",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="XboxTypeS_RightTrigger",Command="GBA_Fire",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="XboxTypeS_LeftTrigger",Command="GBA_AltFire",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="XboxTypeS_LeftThumbStick",Command="GBA_Sprint",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="XboxTypeS_A",Command="GBA_Jump_Gamepad",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="XboxTypeS_B",Command=,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="XboxTypeS_Y",Command="GBA_Use",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="XboxTypeS_Back",Command="GBA_ToggleCam",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="XboxTypeS_DPad_Up",Command="GBA_ShowOverviewMap",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="XboxTypeS_DPad_Down",Command="GBA_ShowScores",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="XboxTypeS_DPad_Left",Command="GBA_WeaponPicker",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="XboxTypeS_DPad_Right",Command="GBA_NextWeapon",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="SIXAXIS_AccelX",Command="GBA_TurnLeft_Gamepad",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="SIXAXIS_AccelZ",Command="GBA_Look_Gamepad",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_ChangeForwardButtonPressedStatus",Command="ChangeForwardButtonPressedStatus true | Onrelease ChangeForwardButtonPressedStatus false",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_ExecuteOneClickDodgeBack",Command="DodgeDirectionButtonPressed BACKWARD| Onrelease RemoveDodgeDirection",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_ExecuteOneClickDodgeLeft",Command="DodgeDirectionButtonPressed LEFT| Onrelease RemoveDodgeDirection",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_ExecuteOneClickDodgeRight",Command="DodgeDirectionButtonPressed RIGHT| Onrelease RemoveDodgeDirection",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_ToggleCam",Command="ToggleCam | | Onrelease UnToggleCam | causeevent fpress",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_FreeAim",Command="FreeView true | Onrelease FreeView false",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_Reload",Command="ReloadWeapon",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_NightVision",Command="ToggleNightVision",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_PickupWeapon",Command="PickupWeapon",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_Walk",Command="StartWalking | Onrelease StopWalking",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_Sprint",Command="StartSprint | OnRelease StopSprinting | EnableOneClickDodge | OnRelease DisableOneClickDodge",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_CharacterSwap",Command="Changechar",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_ToggleScoreboard",Command="ToggleScoreboard",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_Spotting",Command="Spotting | OnRelease ReportSpotted",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_Selling",Command="SellBuilding | OnRelease CancelSell",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_ToggleVehicleLocking",Command="VehicleLockPressed | OnRelease VehicleLockReleased",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_ThrowGrenade",Command="ThrowGrenade",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_ShowTeamStatus",Command="ShowTeamStatus | OnRelease StopShowTeamStatus",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_ShowInfoBox",Command="OpenInfoBox | OnRelease CloseInfoBox",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_ShowCommandMenu",Command="OpenCommandWindow",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_ShowTauntMenu",Command="OpenTauntMenu",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_ToggleAbility",Command="ToggleAbility 0",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_SoundTaunt",Command="OpenTauntMenu",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_ShowOverviewMap",Command="ToggleOverviewMap | OnRelease ToggleOverviewMap",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_ToggleOverviewMap",Command="ToggleOverviewMap",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_CloseMenu",Command="CloseMenu",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_startchat",Command="onrelease startchat",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_startteamchat",Command="onrelease startteamchat",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_startprivatechat",Command="onrelease startprivatechat",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_Radio0",Command="SetRadio0Pressed | OnRelease SetRadio0Released",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_Radio1",Command="SetRadio1Pressed | OnRelease SetRadio1Released",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_SwitchSpawnMethod",Command="SwitchSpawnMethod",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_SwitchSpawnPoint",Command="SwitchSpawnPoint",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_PickupDeployedActor",Command="PickupDeployedActor",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="GBA_Handbrake",Command="Axis aUp Speed=-1.0  AbsoluteAxis=100",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="Enter",Command="GBA_Use",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="F10",Command="ToggleInventory",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="SpaceBar",Command="GBA_Jump",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="S",Command="GBA_Backward",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="D",Command="GBA_StrafeRight",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="E",Command="GBA_Use",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="LeftMouseButton",Command="GBA_Fire",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="RightMouseButton",Command="GBA_AltFire",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="Escape",Command="GBA_ShowMenu",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="MouseScrollUp",Command="GBA_PrevWeapon",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="MouseScrollDown",Command="GBA_NextWeapon",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="one",Command="GBA_SwitchWeapon1",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="three",Command="GBA_SwitchWeapon3",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="four",Command="GBA_SwitchWeapon4",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="five",Command="GBA_SwitchWeapon5",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="six",Command="GBA_SwitchWeapon6",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="seven",Command="GBA_SwitchWeapon7",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="eight",Command="GBA_SwitchWeapon8",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="nine",Command="GBA_SwitchWeapon9",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="zero",Command="GBA_SwitchWeapon10",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="T",Command="GBA_startchat",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="Y",Command="GBA_startteamchat",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="U",Command="GBA_startprivatechat",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="J",Command="GBA_ShowInfoBox",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="K",Command="ToggleScoreboard",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="H",Command="GBA_Horn",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="F1",Command="voteyes",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=True,bIgnoreAlt=False)
    Bindings=(Name="F2",Command="voteno",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="F3",Command="onrelease startchat",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="F4",Command="onrelease startteamchat",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="F5",Command="onrelease startprivatechat",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="F6",Command="stat net",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="G",Command="GBA_SwitchToBestWeapon",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="F",Command="GBA_FeignDeath",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="Equals",Command="GBA_GrowHud",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="Minus",Command="GBA_ShrinkHud",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="V",Command="GBA_ShowCommandMenu",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="B",Command="GBA_ToggleSpeaking",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="TAB",Command="GBA_ShowScores",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="X",Command="GBA_ToggleAbility",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="Period",Command="GBA_StartDotCommand",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="Slash",Command="GBA_StartSlashCommand",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="S",Command="GBA_Backward | GBA_ExecuteOneClickDodgeBack",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="D",Command="GBA_StrafeRight | GBA_ExecuteOneClickDodgeRight",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="F",Command="GBA_ToggleCam | causeevent fpress",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="V",Command="GBA_FreeAim",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="R",Command="GBA_Reload | GBA_PickupDeployedActor",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="N",Command="GBA_NightVision",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="G",Command="GBA_ThrowGrenade",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="LeftAlt",Command="GBA_Radio1 | GBA_Walk",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="LeftShift",Command="GBA_Sprint",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="X",Command="GBA_ToggleAbility",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="L",Command="GBA_ToggleVehicleLocking",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="V",Command="GBA_ShowTeamStatus",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="J",Command="GBA_ShowInfoBox",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="LeftControl",Command="GBA_Radio0",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="H",Command="GBA_Selling",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="LeftBracket",Command="GBA_SwitchSpawnMethod",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="RightBracket",Command="GBA_SwitchSpawnPoint",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="Decimal",Command="GBA_Handbrake",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="F6",Command="set D3DRenderDevice UsePostProcessEffects True",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="F7",Command="NextViewMode",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=True)
    Bindings=(Name="F8",Command="PrevViewMode",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="Z",Command="GBA_MoveForward",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="Q",Command="GBA_StrafeLeft",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="MiddleMouseButton",Command="GBA_Reload",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="A",Command="GBA_Spotting",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="ThumbMouseButton",Command="GBA_SwitchWeapon2",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="W",Command="GBA_SoundTaunt",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="ThumbMouseButton2",Command="GBA_Duck",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="C",Command="GBA_ToggleOverviewMap",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)

    [RenX_Game.Rx_AuthenticationClient]
    TargetHost=127.0.0.1
    TargetPort=3742

    [UTGame.UTConsolePlayerInput]
    bAutoCenterPitch=TRUE
    bAutoCenterVehiclePitch=TRUE
    AutoVehicleCenterSpeed=12000
    Dodge_Threshold=0.8
    SlowTurnScaling=0.1
    AutoCenterDelay=2.0
    bViewAccelerationEnabled=TRUE
    bDebugViewAcceleration=FALSE
    bTargetFrictionEnabled=TRUE
    bDebugTargetFriction=FALSE
    ViewAccel_YawThreshold=0.99f
    ViewAccel_DiagonalThreshold=.99f
    ViewAccel_BaseMultiplier=1.1f
    ViewAccel_TimeToHoldBeforeFastAcceleration=0.125f
    ViewAccel_RampSpeed=0.100f
    ViewAccel_MaxTurnSpeed=3.0f
    ViewAccel_Twitchy=0.98f
    MagicScaleForSensitivityMiddle=2.4f
    MagicScaleForSensitivityEdge=1.5f
    ViewAccel_PitchThreshold=0.66f
    ViewAccel_LookingUpOrDownBoundary=12000.0f
    ViewAccel_BackToCenterBoundary=3000.0f
    ViewAccel_BackToCenterSpeed=2.8f
    AutoPitchCenterSpeed=0.20f
    AutoPitchStopAdjustingValue=5.0f
    HoverBoardPitchMultiplier=0.5f

    [IniVersion]
    0=1586589212.000000
    1=1596646749.000000

    [RenX_Game.Rx_Console]
    HistoryTop=15
    HistoryBot=0
    HistoryCur=15
    History[0]=donate star 1000
    History[1]=donate alpha 500
    History[2]=donate dom 200
    History[3]=donate penny 1000
    History[4]=donate stagger 1000
    History[5]=autofire
    History[6]=donate dont 500
    History[7]=donate tijn 500
    History[8]=donate s123 1000
    History[9]=donate luke 500
    History[10]=PlayerID or name of Commander candidate: atomsk
    History[11]=Amount of bots: 1
    History[12]=donate infer 900
    History[13]=startfire
    History[14]=Amount of bots: 8
    History[15]=donate alpha 1000
    bEnableUI=False
    bRequireCtrlToNavigateAutoComplete=False
    ManualAutoCompleteList=(Command="Exit",Desc="Exit (Exits the game)")
    ManualAutoCompleteList=(Command="DebugCreatePlayer 1",Desc=)
    ManualAutoCompleteList=(Command="FreezeAt",Desc="Locks the player view and rendering time.")
    ManualAutoCompleteList=(Command="SSSwapControllers",Desc=)
    ManualAutoCompleteList=(Command="Open",Desc="Open <MapName> (Opens the specified map)")
    ManualAutoCompleteList=(Command="DisplayAll",Desc="DisplayAll <ClassName> <PropertyName> (Display property values for instances of classname)")
    ManualAutoCompleteList=(Command="DisplayAllState",Desc="DisplayAllState <ClassName> (Display state names for all instances of classname)")
    ManualAutoCompleteList=(Command="DisplayClear",Desc="DisplayClear (Clears previous DisplayAll entries)")
    ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="FlushPersistentDebugLines (Clears persistent debug line cache)")
    ManualAutoCompleteList=(Command="GetAll ",Desc="GetAll <ClassName> <PropertyName> <Name=ObjectInstanceName> <OUTER=ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS> <DETAILED> (Log property values of all instances of classname)")
    ManualAutoCompleteList=(Command="GetAllState",Desc="GetAllState <ClassName> (Log state names for all instances of classname)")
    ManualAutoCompleteList=(Command="Obj List ",Desc="Obj List <Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>")
    ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc="Obj ListContentRefs <Class=ClassName> <ListClass=ClassName>")
    ManualAutoCompleteList=(Command="Obj Classes",Desc="Obj Classes (Shows all classes)")
    ManualAutoCompleteList=(Command="Obj Refs",Desc="Name=<ObjectName> Class=<OptionalObjectClass> Lists referencers of the specified object")
    ManualAutoCompleteList=(Command="EditActor",Desc="EditActor <Class=ClassName> or <Name=ObjectName> or TRACE")
    ManualAutoCompleteList=(Command="EditDefault",Desc="EditDefault <Class=ClassName>")
    ManualAutoCompleteList=(Command="EditObject",Desc="EditObject <Class=ClassName> or <Name=ObjectName> or <ObjectName>")
    ManualAutoCompleteList=(Command="ReloadCfg ",Desc="ReloadCfg <Class/ObjectName> (Reloads config variables for the specified object/class)")
    ManualAutoCompleteList=(Command="ReloadLoc ",Desc="ReloadLoc <Class/ObjectName> (Reloads localized variables for the specified object/class)")
    ManualAutoCompleteList=(Command="Set ",Desc="Set <ClassName> <PropertyName> <Value> (Sets property to value on objectname)")
    ManualAutoCompleteList=(Command="Show BOUNDS",Desc="Show BOUNDS (Displays bounding boxes for all visible objects)")
    ManualAutoCompleteList=(Command="Show BSP",Desc="Show BSP (Toggles BSP rendering)")
    ManualAutoCompleteList=(Command="Show COLLISION",Desc="Show COLLISION (Toggles collision rendering)")
    ManualAutoCompleteList=(Command="Show COVER",Desc="Show COVER (Toggles cover rendering)")
    ManualAutoCompleteList=(Command="Show DECALS",Desc="Show DECALS (Toggles decal rendering)")
    ManualAutoCompleteList=(Command="Show FOG",Desc="Show FOG (Toggles fog rendering)")
    ManualAutoCompleteList=(Command="Show LEVELCOLORATION",Desc="Show LEVELCOLORATION (Toggles per-level coloration)")
    ManualAutoCompleteList=(Command="Show PATHS",Desc="Show PATHS (Toggles path rendering)")
    ManualAutoCompleteList=(Command="Show POSTPROCESS",Desc="Show POSTPROCESS (Toggles post process rendering)")
    ManualAutoCompleteList=(Command="Show SKELMESHES",Desc="Show SKELMESHES (Toggles skeletal mesh rendering)")
    ManualAutoCompleteList=(Command="Show TERRAIN",Desc="Show TERRAIN (Toggles terrain rendering)")
    ManualAutoCompleteList=(Command="Show VOLUMES",Desc="Show VOLUMES (Toggles volume rendering)")
    ManualAutoCompleteList=(Command="Show SPLINES",Desc="Show SPLINES (Toggles spline rendering)")
    ManualAutoCompleteList=(Command="ShowSet",Desc="Sets a show flag to enable it")
    ManualAutoCompleteList=(Command="ShowClear",Desc="Clears a show flag to disable it")
    ManualAutoCompleteList=(Command="Stat FPS",Desc="Stat FPS (Shows FPS counter)")
    ManualAutoCompleteList=(Command="Stat UNIT",Desc="Stat UNIT (Shows hardware unit framerate)")
    ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Stat LEVELS (Displays level streaming info)")
    ManualAutoCompleteList=(Command="Stat GAME",Desc="Stat GAME (Displays game performance stats)")
    ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Stat MEMORY (Displays memory stats)")
    ManualAutoCompleteList=(Command="Stat XBOXMEMORY",Desc="Stat XBOXMEMORY (Displays Xbox memory stats while playing on PC)")
    ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Stat PHYSICS (Displays physics performance stats)")
    ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Stat STREAMING (Displays basic texture streaming stats)")
    ManualAutoCompleteList=(Command="Stat STREAMINGDETAILS",Desc="Stat STREAMINGDETAILS (Displays detailed texture streaming stats)")
    ManualAutoCompleteList=(Command="Stat COLLISION",Desc="Stat COLLISION")
    ManualAutoCompleteList=(Command="Stat PARTICLES",Desc="Stat PARTICLES")
    ManualAutoCompleteList=(Command="Stat SCRIPT",Desc="Stat SCRIPT")
    ManualAutoCompleteList=(Command="Stat AUDIO",Desc="Stat AUDIO")
    ManualAutoCompleteList=(Command="Stat ANIM",Desc="Stat ANIM")
    ManualAutoCompleteList=(Command="Stat NET",Desc="Stat NET")
    ManualAutoCompleteList=(Command="Stat LIST",Desc="Stat LIST Groups/Sets/Group (List groups of stats, saved sets, or specific stats within a specified group)")
    ManualAutoCompleteList=(Command="Stat splitscreen",Desc=)
    ManualAutoCompleteList=(Command="ListTextures",Desc="ListTextures (Lists all loaded textures and their current memory footprint)")
    ManualAutoCompleteList=(Command="ListUncachedStaticLightingInteractions",Desc="ListUncachedStaticLightingInteractions (Lists all uncached static lighting interactions, which causes Lighting needs to be rebuilt messages)")
    ManualAutoCompleteList=(Command="RestartLevel",Desc="RestartLevel (restarts the level)")
    ManualAutoCompleteList=(Command="ListSounds",Desc="ListSounds (Lists all the loaded sounds and their memory footprint)")
    ManualAutoCompleteList=(Command="ListWaves",Desc="ListWaves (List the WaveInstances and whether they have a source)")
    ManualAutoCompleteList=(Command="ListSoundClasses",Desc="ListSoundClasses (Lists a summary of loaded sound collated by class)")
    ManualAutoCompleteList=(Command="ListSoundModes",Desc="ListSoundModes (Lists loaded sound modes)")
    ManualAutoCompleteList=(Command="ListAudioComponents",Desc="ListAudioComponents (Dumps a detailed list of all AudioComponent objects)")
    ManualAutoCompleteList=(Command="ListSoundDurations",Desc="ListSoundDurations")
    ManualAutoCompleteList=(Command="PlaySoundCue",Desc="PlaySoundCue (Lists a summary of loaded sound collated by class)")
    ManualAutoCompleteList=(Command="PlaySoundWave",Desc="PlaySoundWave")
    ManualAutoCompleteList=(Command="SetSoundMode",Desc="SetSoundMode <ModeName>")
    ManualAutoCompleteList=(Command="DisableLowPassFilter",Desc="DisableLowPassFilter")
    ManualAutoCompleteList=(Command="DisableEQFilter",Desc="DisableEQFilter")
    ManualAutoCompleteList=(Command="IsolateDryAudio",Desc="IsolateDryAudio")
    ManualAutoCompleteList=(Command="IsolateReverb",Desc="IsolateReverb")
    ManualAutoCompleteList=(Command="ResetSoundState",Desc="ResetSoundState (Resets volumes to default and removes test filters)")
    ManualAutoCompleteList=(Command="ModifySoundClass",Desc="ModifySoundClass <SoundClassName> Vol=<new volume>")
    ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-screen warnings/messages")
    ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-screen warnings/messages")
    ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display state of all on-screen warnings/messages")
    ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles display state of all on-screen warnings/messages")
    ManualAutoCompleteList=(Command="ShowDebug NET",Desc=)
    ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc=)
    ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc=)
    ManualAutoCompleteList=(Command="ShowDebug AI",Desc=)
    ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc=)
    ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc=)
    ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc=)
    ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc=)
    ManualAutoCompleteList=(Command="memleakcheck",Desc=)
    ManualAutoCompleteList=(Command="togglehdwarning",Desc=)
    ManualAutoCompleteList=(Command="Stat SOUNDWAVES",Desc="Stat SOUNDWAVES (Shows active SoundWaves)")
    ManualAutoCompleteList=(Command="Stat SOUNDCUES",Desc="Stat SOUNDCUES (Shows active SoundCues)")
    ManualAutoCompleteList=(Command="Stat SOUNDS",Desc="Stat SOUNDS <?> <sort=distance|class|name|waves|default> <-debug> <off> (Shows active SoundCues and SoundWaves)")
    ManualAutoCompleteList=(Command="STARTMOVIECAPTURE",Desc="STARTMOVIECAPTURE")
    ManualAutoCompleteList=(Command="STOPMOVIECAPTURE",Desc="STOPMOVIECAPTURE")
    ManualAutoCompleteList=(Command="DoMemLeakChecking 30",Desc="Sets a timer to do a MemLeakCheck every N seconds")
    ManualAutoCompleteList=(Command="StopMemLeakChecking",Desc="Stops the periodic MemLeakCheck that was started via DoMemLeakChecking")

     

  10. On 8/21/2020 at 6:51 AM, Cfour said:

    I listen to a wide variety of music but I really enjoy metal.

    a semi side note, has anyone noticed 2 of the songs from Renegade X are an exact match to old Avenged Sevenfold songs from the Unholy Confessions album?

    -Lunacy

    Yeah, I think this was mentioned before :)

    I love listening to proto-germanic rave music :D

     

    • Thanks 1
  11. My friend, my man, can I remind you of the advice I gave you a while ago? These screenshots are not doing your work any justice, because they are .BMP's. 

    Hit Windows + ALT + Print Screen every time you want to take a screenshot. Then go to your .\Users\...\Videos folder and there you will have screenshots with a much better resolution, at a lower filesize that is a lot more pleasant to look at.  

    *edit*
    Although I'd still recommend something like greenshot, that one has a built-in img.ur upload button in it and creates much smaller filesizes. 

  12. 19 hours ago, McGowen said:

    yeah the spawn point seems to be underground.

    WHAT!!!!??? this is the first I'm hearing of this i just thought it was like everything else and no ability to place things. There is no info anywhere i could find on this game mode.

    In case you're still confused, you can guy a guard tower, a turret, or ceiling mounted turret from the barrack terminals. Look under item, it'll have have some extra options. 

    I think Cynthia sometimes hosts a creative server, where you can do more, although it's not the survival mode. 

  13. Tried looking for this in the forum, but couldn't find it: I was wondering about the crosshair hit indicators. Sometimes, I get a green cross-hair indicator. Does that I'm hitting a friendly, unmanned veh being repped? 
     

  14. 43 minutes ago, Sakura said:

    I just played it last night and I am working on a new map for it. The kill sound is on purpose so there's no super spam of it. Placing defenses (you can buy them in the Q menu in the purchase terminal) is basically the only way to win.

    NEW MAP 😮
    I love playing survival mode. Every now and then, a server fills up. It gets pretty frantic when those godmode doza's and sakura's waltzing into bar.

    What's everyone's strategy on GT/Turret placement? I usually put GT's around bar and turrets away from bar. 

  15. On 8/8/2020 at 10:48 PM, Kirby550 said:

    I am sorry but these were screenshots taken in-game. Next time I will change the file format before showing the screenshots. Anyway I hope you enjoy the screenshots.

    Hiya! 
    If you hit Windows key + Alt + PrintScreen on your keyboard, Windows will automatically make a screenshot in a much more accessible .PNG format and at a much lower filesize. The printscreen is saved to your \Videos\Captures folder. Windows Game Bar is pretty weird about saving a picture in a videos folder, but that's just how it is :)

    This is assuming you're on Windows 10. If you're not, a tool like Greenshot is free and pretty easy to set up to automatically save screenshots at your own preference. 

    It will do your screenshots more justice, as the .BMP's are in a small resolution, with no compression, poor quality and still a high filesize. 

    To return on topic: Great work on those maps! 

  16. On 8/2/2020 at 4:20 PM, Mystic~ said:

    In yesterdays Field-X PUG I was chasing down a technician with whatever character I had as GDI player and he ran into a crate, it immediately spawned a mammoth tank, but I don't think he expected this and he backed away from the vehicle for some odd reason. I was able to use this opportunity to close the distance and effectively take his pristine new tank from under his nose. I used it to clear what was left of the Nod tank line holding the bridge before LCGs eventually destroyed it, it was a major advantage that could have swung the game.

    It was hilarious from my point of view, but the other player might have felt a bit cheated. So my moral conscience is saying, should tanks that are spawned by a vehicle crate be immediately bound to that player or players on that team similar to when it comes out of a factory or off the strip so that an enemy player can't immediately take it? He was first to the crate, but failed to claim his prize quickly enough.

    No, Jesus Christ, no. You steal that tank, you take that win, goddamnit :D
    It is a good way to learn, that player will probably be more aware next time. That's how everyone learns, I think. 

    • Haha 2
  17. 16 hours ago, yosh56 said:

    At the moment it is attached to 'spotting'. In a later update (probably not the next one) we'll make it properly customizable. Wasn't aware of the French keyboard design. 

    This affects Belgian Period keyboards as well. Somehow, the world is convinced us Belgians are all frenchies. QWERTY would make more sense to me, as a Dutch speaking Belgian. The taunt control is also not usable, as I've had to remap Z to forward. My WASD is ZQSD.

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