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Atomsk

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Posts posted by Atomsk

  1. Who cares - devs have brought this game to life, have kept it running, others have shelled out money to run servers... I cannot imagine the total cost of working hours, infrastructure, licenses, freelance work that has been put into this game. Why should TA be transparant about where that money goes? Get some cocaine and hookers for all I care, I'd be happy to donate some of my money towards that. 

    Developing a game, keeping it alive, after all these years and now that devs finally get the jackboot of EA off of their necks, people want transparency what is being done with donations. 

    • Like 1
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    • Haha 1
  2. On 10/7/2021 at 2:17 AM, bred said:

    It depends on what your definition of "Stacking" is really. Some people say that playing together on voice chat is stacking, others say having good players on one team is stacking. The line is kinda vague, but nowadays it generally means if good players are all randomly put on one team, that team is "stacked". 

     

     

    stop blaming us vc guys for stacking we mostly mess around and have fun reee

    With RenX having a few hundred (I think?) active players, it's unavoidable that seasoned players are grouped up. I hate seeing complaints that aren't clarified. If people find the other team stacked, what do they want then? Who needs to switch to balance things out?

    I'll just continue doing what I've been doing since I've seen people complain about unbalanced games: Ignore and it and play the damn game :D

    No issue with voice chat, btw :) I'm too old for it, so I'll just spam all your asses in chat :D

    • Haha 1
  3. 11 hours ago, isupreme said:

    5. It would tickle my Renx funny bone to see what vehicles and character got used and to what end.

    I would also be very interested in this, especially per map. I can't imagine how often I've bought a light tank in field, lost it, hopped back to base and got another one :D

    If this data was available in a raw database, I'd love to play around with it in Power BI or something. 

  4. It's a well thought out idea, but I'm not really for the idea of boosting cred production by repping the ref mct. 
    When baselocked, I think there are plenty of available options that can be used to break free or to turn the game. Buffing out, getting the right mix of tanks, reps and emp or anti-tank-infantry (gunner/lcg/rockets if you need bang for buck), airstrikes, voting in commander, doing an infantry rush. For money (and VP), I go rep teammates or try to make a move on silo. 

    The game is geared to getting a good group dynamic going. Implementing things that reward an afk-dynamic would make the game a bit dull to me. 

  5. 1 hour ago, Luhrian said:

    Constructive Tyranny has introduced Friday Pugs, after a considerable amount of players have asked for sessions on Firday.

    They are pretty much the same as the normal weekend sessions, they start at the same time (19:00 UK Time) and are organised and balanced by the same people. The only significant difference is, that the voice chat is over on the CT discord and not the RenX Community discord. The sessions tend to be a bit smaller, yesterday it was 16v16, but since it was only the second Friday Pug ever, the turnout could increase in the future.

    In case you want to join next week, here is the discord invite for the CT server:

    http://discord.tyrant.gg/

    Very nice. I like the idea of doing 16v16! I have often wanted to hear and see how some of you veterans play, in a smaller group. Will definitely try to join next week. 

  6. I don't mind mods reshuffling teams. If this were to be a vote mechanic though, it would kill the server. 
    There's also all this other stuff to factor in, like vehicles and placed mines.

    There's also some credence to just play the cards you are dealt. Plenty of ways to pull a team together and turn the table. Happened in plenty of games. 

    Honest question though: what makes a game stacked? Other than a group of people teaming up in vc on a public match, I wouldn't know. That sort of gives an unfair advantage. 

  7. 2 hours ago, Handepsilon said:

    oh yeah it is. I think we forgot about posting it to the forum. It was part of the Tiberian Sun 22nd Anniversary event.

    Some of us also streamed beforehand on the previous round. Here's my personal perspective : https://www.twitch.tv/videos/1129837388

    Will application to become beta tester appear on forum? I think it was mentioned in the latest devtalk. I just need to know which channel I need to obsessively check :D

  8. 19 hours ago, N0xid-Ev4D said:

    Just finished work, so late reply.

     

    Any donations is always appreciated but it fully optional and users are under no obligation to donate towards funding of our servers. 

    the issue isn't with donations/funds. it's to do with months and months of issues that are continuously going unanswered/ignored and with the current bollocks of the dd0s nonsese, i refuse and pretty much **fpi refuse to put more money into this game for the time being. So currently our servers are on hold for the time being. 

     

    **fpi - i do not speak for everyone associated within FPI

     

    It sucks to hear that, I've happily spent many hours on your server. Thanks for that. 
    I won't derail the thread any further, so see pm :)

    As for the voting options, the "stop-harvy-by-vote" discussion resurfaces :D Honestly, I'm happy with anything that is feasible. I would love to see those features as voting options. The only thing these ddos's have proven to me, is that we stick around :). Despite lag and being a server nomad, people still show up. Having these voting options would fill more servers, I think. 

    Lately, matches on small maps with low pop that don't get played often (and can be great) are ruined because no one wants to command to stop harvy, or people use ions/nukes. 

    • Like 3
  9. 7 hours ago, N0xid-Ev4D said:

    FPI already has this feature and we've disabled it if player population is low, to my knowledge it's only CT who allows this on low pop servers.
    but with that being said for the time being FPI are not hosting any renx servers at the moment for reasons which are pretty obvious 

    [offtopic]Anyway the community can help further your cause? I don't mind donating a little bit. Perhaps others can too?[/offtopic]

    20 hours ago, kira said:

    20 sounds good, that what was last time.

    It depends on the max player limit for the server and the type of map/amount of buildings it seems like a good middle-ground to me :)

    Trying to play on a low-pop server and having someone use nuke or ion is the one thing that will get to me and make me rq on a bad day :D 

  10. On 8/15/2021 at 1:13 AM, Dagama said:

    Player with nickname wtfman hacked my profile. He trolling in the building and doing nothing until I voted to kick him. After this my character started to speak 1 radiocommand constantly. I rejoined, but playername changed to playerxxx and my name was grabbed by him. When I requested mods - he left the game. Haxer or ddoser?
    p.s. did screenshot but it is not very usefull

    ScreenShot00032.jpg

    Was online when it happened, wtfman kept changing usernames and added a space at the end to duplicate it. Did this with multiple people too and attempted votekicks. Spammed "watch where you're pointing that" all the time. 

    I wish there was a playermute option :)

  11. 10 hours ago, bred said:

    think holding ctrl after lock-on keeps you locked on a target and prevents you from switching in an orca/apache

    Oh man, I didn't know that. Does that also work with other locking vehs weapons like mammy's or rockets? 

  12. On 5/23/2021 at 5:43 PM, Bam Ham City said:

    For my own recommendation to new players, begin learning the game by exclusively playing Advanced Engineer for supporting vehicles in field. Offensive repairing is a fantastic way to climb into your team's top 5 players, in addition to easy veterancy points that very commonly build to Tier 3 veterancy that you can then use on a rushing class when the Commander calls for a rush. So far I like this playstyle so much I want to stay with it for the foreseeable future.

    This is a good way to start. It helps to get a feel of the game, the flow of a match and the maps. Also helps when you're short on money and want to save up. Go repair your team. It doesn't matter how long you've been playing the game, there will always be occasions where good reps are needed. 

    Also, show up for rushes. You don't need to be good at any infantry. Watch and use chat (y for teamchat, t for public chat). Calling in rushes, reporting in situation in inf/veh route, can make or break a game.

    I always try to deny the enemy VP, money and territory. I'd rather retreat on low health than to give up a vehicle or a end up as a VP boost for the enemy team. 

  13. On 5/26/2021 at 4:19 AM, Bam Ham City said:

    What is your mouse sensitivity? If it wouldn't work for many players, knowing what doesn't work could still be valuable information to players finding their own mouse sensitivity sweet spot.

    I'm at 1200, I use to play at 800 but didn't like it. I am a twitchy player and I like it :D 

    For the orca/apache, I'm trying to track better ahead, that seems to help. 

    • Thanks 1
  14. There are a few things that remain forever elusive to me, I try to get them down, but I'm not really successful at them. If you can share your own experience, I would be eternally grateful. My reps and donates are belong to you :D

    - Mendoza: I suck at doza. When someone like ef- comes after me, he can seemingly evaporate my healthbar in seconds. What do I do wrong? Do I aim at center mass or go for headshot? I'm specifically wondering about the primary fire on the tiberium rifle, secondary fire works great in tight spaces considering its splash damage. 

    - MRLS: Is it my settings, or has the "lock turret" function disappeared? Locking target also never really works for me, whereas others seem to be able to track my tank even after moving away a considerable distance, out of sight. 

    - Mobius: I'm guessing that I just need to keep my crosshair on the hitbox and just blast away. Again, do I go for center mass or headshot? 

    - EMP grenades on buffs: Do all commander buffs negate emp-grenades, or just the defensive one? 

    - Repping infantry: Placing crosshair on an infantry's head increases repair rate, it seems to me, but I rarely see people do this (when you have the chance and your target is standing still). Am I mistaken? Perhaps I just like blasting my blue sparkly repair goo on people's faces, idunno, but it seems to help.

    - Orca's/Apache's: Unless I'm directly over a target, my missiles often miss. I find it difficult to trail the crosshair on a moving target, despite missile lock, based on the distance and the speed of the projectiles. Apache's seem a bit easier (to me) to handle in this regard. I do prefer Orca's, as they're a little more inconspicuous in size and handle a lot better. 

    - Raveshaw: Does Rave's laserbeam pass through vehicles (considering the distance, of course).

    - When hitting a target, the crosshair colors are a mystery to me. My current idea is:
    White lines indicate splash damage
    Red lines indicate direct damage
    Red and yellow lines indicate headshot 
    Green lines indicate... idunno, friendly fire on a empty, friendly vehicle? 

    I'd ask about sniping but I've always been terrible at sniping and I don't have the patience for it, but tips are much appreciated. 

    Thanks!

  15. 4 hours ago, slashes said:

    s them despawning on death ofcourse... made gdi less tense then being like THEREI IS AN SBH SOMEWHERE WHERE IS HE. IS HE OVERHERE OR THERE where is he IK THERE IS 1 SOMEWHERE!!! every match there is always 3/6 people doing this on gdi end looking for them even if hand of nod is destroyed they cant help there hase to be an sbh in the base.just havent found him yet.

    That seems a bit hyperbolic? 3 to 6 people, every match? That only occurs on maps without base defenses like Walls, when GDI is pressed into a corner. Moreover, it's just part of the game: GDI has armor and firepower (in general), Nod has stealth and guerilla tactics. Trying to flatten the curve would make the game boring, in my opinion. 

    You can always tell them to stop looking in bunches, too. Communication is half the battle in RenX. 

  16. Going back to my original premise, I want to make clear have no issue with the game mechanics. It would suit the community to help out new players, instead of ostracizing them or pulling the mineban trigger before doing any effort to include them into the match. 

    I know people have been trying to get Bluedrake closer into the community. It would be really nice if we would succeed in that, and show him the ropes. If he would put that video out for everyone to see, perhaps that would give some people an inkling of how the game is played. I tried messaging him myself, but he never responded.

    Anyone else tried or had any luck? 

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