ARGH THE FORUM WENT A LITTLE MAD.... Sorry for the spam it's not my fault
*Original Message*
Unpopular opinions you say?
Field X is a better version of Field. It's not perfect by any means but it is better. GDI win 55-60% on field X Nod win 60-65% Field.
Whiteout is a better version of Hourglass. I've waxed lyrical about that map before. But it's a far better layout, the central point is lots of fun to play around with flow between the two side paths and games rarely get super campy. I find it odd that we don't play it more often.
Canyon should be deprecated. Whoever built it did a great job faithfully recreating it, but it doesn't play well in modern RenX. The vast majority of the time Nod win with a crushing defeat, sitting safely in their base shelling GDI's entrance. If GDI do get a rare win it's because of a long gruelling grind that isn't much fun. The base layout for GDI is also bonkers, making it hard for team mates to respond to emergencies in buildings and giving SBH tons of routes and hidey holes to infiltrate with.
I don't think Stealth units are the all powerful OP boogey-men that some people in the community claim they are, they take skill to use well.
That said I feel like it would be interesting to add some sort of class ability to GDI to add options for countering them rather than just having an APC drive around base spy checking. I dunno if that's sensor sweeps or tracking abilities that can give a ping to say "A stealth unit is near by" or something. I'm not saying this HAS TO BE ADDED TO THE GAME OMG ITS SO UNFAIR. I'm just saying that would be an interesting discussion.
GDI should get a specialized unit of some sort. I get they they are meant to be the "Conventional" warfare team, but it always feels slightly disappointing to be on GDI when Nod have all the fun units. I also think there is a gameplay case to be had for the addition. Nod specialize in infiltration and approaching the problem of base destruction in an interesting way. It'd be cool to give GDI a similar incentive to nudge them slightly away from being totally rush reliant. Maybe a character with jump jets or something to open up new ways to attack Nods base, just spitballing here.