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nightshadov

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Posts posted by nightshadov

  1. Ever used the bridge1 Static mesh with no collision model and like Madkyll had to painstakingly "surround [it] by carefully placed blocking volumes" ? ContentBrowser.PNG.c4b183c5c529e2599e0c50968b854047.PNG

    Not anymore!

    With my new handcrafted collision model wave goodbye to all your bridge1 related problems, while they flow down the river Styx.

    If you make the bridge 1 Flametank heigh the objects will be only 1 Flametank_track below surface in some places and none in the rest. But that is acceptable for the economical low polygon count of 45 (Verts:54).Flametankheight.thumb.PNG.870ea8354d455a9e63d588f137b7a78d.PNG

    Flametrack_below.thumb.PNG.e493e974a647c84c6822ddd11bfd432a.PNGFlametrack.thumb.PNG.0cdada1f427b94b88831fa91da31fe5a.PNG

    To use my collision model just download the .fbx and import it via content browser. Ignore all the warnings and make sure import it into the Rx_Volcano package for already added materials.

    bridge1.FBX

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