@TK0104
This was exactly what I was looking for! I would rather create my own intended collision models with as little polys as possible
@j0g32
Thank you j0g32!
As far as I can tell, photogrammetry is the key to unique assets. I would like to see some assets in RenX :-)
The creation speed depends on complexity. It will take much longer to create a set like the sidewalk pieces than a stone.
For a simple stone, I would say 2 hours, including scanning, rendering, making all additional maps and extra poly work in 3dsMax.
For a complex set, it will take much longer.
The greatest quest is to find a couldy day, with diffuse lighting conditions, in order to get best texture results.