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Marinealver

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Posts posted by Marinealver

  1. On 10/21/2019 at 4:34 AM, Handepsilon said:

    I've only heard about it and that it's a decent mod (and apparently has a level of savagery on the missions?) 

    Well since I am not using the mobile game this has been part of my C&C Renaissance. Much like Renegade the stand-alone mod is available for free download. Although be sure to disable the full screen to change the client resolution.

     

    Woops, a topic has already been made.

     

  2. 7 hours ago, DoMiNaNt_HuNtEr said:

    You're gonna have to specify this latest warning. Was it because I said this to buttons: "What is wrong with you?" That was a friendly enough jab at the fact that she is one of the devs, and yet she still says Nod wrong lol. xD I forgot to put in a smiley face to lighten the delivery. Oops. And to be fair, the EA Games development team made the same mistake when they revisited the C&C franchise to make C&C3. When they started sending out news letters talking about the game, they too had mistakenly abbreviated Nod to NOD. We actually had to send them emails correcting them.

    I also told buttons she didn't have an argument. Which is true, and not "uncivilized" to say so. And as a favor for you, I edited that comment to make it more "civilized". You're welcome, cupcake.  🤣

    So far the only person who actually has a somewhat valid argument based on FACTS and not opinion about why the bike isn't on the main roster is Lav4Dragon. But his reason is flawed - it doesn't make sense to not include the bike because the devs didn't want to include a heavy tank? ???

    The Bike adds one more flavor of light vehicle. So now we get APC, buggy/humvee, and bike/TOW humvee. I doubt that's gonna affect late game in any negative way, and early game is enhanced with that extra flavor.

    So I believe. There's only one way to find out for sure.

    Like I said, in direct response to the bike the devs could make a TOW rocket humvee, which is similar in stats and role, and is lore friendly enough, and I repeat HAS ALREADY BEEN DONE IN ORIGINAL RENEGADE to decent success on most maps. Meaning, this is a no-brainer: go for it! The TOW Humvee would also be a very easy model to make - just take the existing Humvee model and swap out it's machine gun with a new rocket launcher. Remember, it'd take a shit ton of work (and this ain't really work it's a hobby) for the devs to make something totally new, like a Railgun tank. Or maybe not; if these guys are passionate about it they can do it.

    Dawn of the Tiberium Age resurrected a cancelled unit from C&C1 called the Microwave Tank. Although it's a Nod unit, we could give it to GDI (or both?) The best part is the concept of it's weapon has already made it's way into Renegade X, in the form of EMP grenades. The Microwave Tank is a medium armored tank chassis with an EMP gun. In theory it would serve as a counter to fast rushes (like Recon Bike/TOW Humvee rushes) by stopping the vehicles dead in their tracks for a few moments, allowing defenders to swoop in and curbstomp them.

    https://cnc.fandom.com/wiki/MGT-1A_microwave_gun_tank

    ---

    Also, Orca Bombers and Banshees as crate units? lol, that'd be epic. The Banshee would be insane. A proper Banshee is like a UFO, it uses anti grav tech. That thing could go from Earth to space in like less than one minute. lol, so in game they had to tone it down; it acts more like your typical human fighter bomber jet aircraft, instead of an inter dimensional teleporting Annunaki UFO.

    Yeup, there it is! It even had a working description and everything! The Renegade SSM Launcher has been modded to work properly in multiplayer - it's weapon was a single fire giant missile that killed infantry fast and tore chunks out of tanks with direct hits, but most of all, this thing WRECKED buildings with it's range and huge damage, with splash damage going thru the walls killing Engineers. These things ended camp fests. A glass cannon ($700)

    The original SSM Launcher with the two rockets has been modded into Interim Apex, aka Imperial Age, the crazy new Renegade standalone mod, well, total conversion at this point. This SSM Launcher is more mobile and faster than the Renegade one, and they have a turret, and if the two rockets hit the same target then this SSM's damage output is almost the same as Renegade's, only slightly weaker. A more advanced artillery unit ($750)

    Well I was thinking also along the lines of a Tech Helipad which gives you the Heavy flyers. They are awesome in Air to ground roles but have practically no air to air capabilities. Banshess are different as their plasma cannons are direct fire weapons which means all they have to do is point at their target and shoot. With their hover like flight it can be a scary thing to meet. Orca Bombers will have to fly over their target but their carpet bomb capabilities can cover a lot of ground and do a lot of damage.

  3. So just wondering has anyone tried a Tiberium Sun mode called Dawn of the Tiberium Age?

    Basically it is Tiberium Dawn vs Red Alert (1) units using the same engine that was used for Tiberium Sun. I guess fluff-wise it is the aftermath of the Soviet Campaign and the predecessor to the first Command & Conquer game. So you have Allied vs GDI vs Soviet vs Nod and all of them in a 4 way role as Allies and Soviets are replaced by GDI and Nod. Now on the Soviet vs Nod missions Nod changes their color. Also it gives GDI and Nod both a Naval Yard and their own Naval Units. It has removed the Chronospher and Iron Curtain, basically for superweapons everyone has a nuke except GDI which has their signature Ion Cannon strike.

  4. On 9/16/2019 at 3:26 PM, LordlyScarab said:

    Playing renegade x with the factions and vehicles from red alert would be amazing. I really hope this happens. On a side note, I don't think anyone mentioned the empire of the rising sun here, and I think they'd be a really fun addition to renegade x as well. Just a thought

    Right now if it comes to past the basic Soviets vs Allies are the best. Maybe some RA2 or RA3 to include EotRS units could be found in crates or augmented in tech structures. But I think it is best to keep it the classic rivals facing each other. We wouldn't want to play Soviets vs Nod now would we (okay that might be interesting but I would prefer GDI vs Soviets).

    Coming up with another idea, maybe instead of a lightning strike weapon we could play with the Chrono Vortex and use that as a super weapon beacon. Instead of a nuke it just opens a rift in space time that zap stuff all around.

  5. On 10/18/2019 at 12:30 PM, DoMiNaNt_HuNtEr said:

    ...

    Guess you never played C&C1. It's always been that way.

    ...

    Well there is always the MRLS Rush, or APC Commando rush, rush to Ion Cannon. 

    Frankly I have been watching that Dawn of the Tiberium Age where it puts Tiberium Dawn units and Red Alert Units in Tiberium sun mod.

    https://dta.cnc-comm.com/GDI.htm

    Well it doesn't give the GDI any new units besides the navy. The Nod fleet is way more interesting sadly. I was hoping for the Aircraft carrier to be a floating airfield.

    But I was wondering just to say throw balance in the mix lets give the GDI another tank. Something with a little more specialized role. Here are some options.

    • Telsa Tank It is already in and might not be exactly fitting of GDI's battle doctrine as one could argue the Telsa tanks like hte flame tank is more of a terror weapon than a combat weapon. I mean GDI kept the supertank from the Soviets (assuming RA Soviet campaign is cannon).
    • Tank Destroyer Again the question is what role would it fill since Nod only has light tanks. An antivehicle weapon that doesn't have a turret so you have to face what you are shooting at.
    • Rail Gun Tank Okay now we are talking, this would be a Tank Destroyer on Steroids. Now again GDI doesn't need any vehicle to go up against Mammoth Tanks since they own the monopoly on it but it could serve as another artillery piece for GDI.

    Either way, I am still waiting for Orca Bombers and Banshees to become Tech Air Vehicles.

    • Like 1
  6. It would be a cheaper anti aircraft vehicle than the stealth tank. I would consider it an okay tier 2 vehicle especially if we get more aircraft maps.

    But yeah I do find it funny that Nod has more different types of vehicles than GDI, it is like GDI's doctrine is just take Mammoth Tanks and that is all you need.

  7. On 10/6/2019 at 6:06 PM, Havoc89 said:

    if you want OG Ren graphics with OG Ren gameplay then play OG Ren.

    I'm not opposed to a classic mode, its just... I'd rather spend dev time else where. All of the tools are available for anyone to do literally anything with Renegade X. So its not a matter of asking questions, its a matter of putting in the work.

    Not trying to get classic mode into RengX. But some of the mods like Red Alert and Tiberium Sun is it possible to port them over and just adapt them to RengX. I really don't have any modding experience so I don't know if it would be easier to port existing assets or start all over from scratch?

  8. Maybe and this might be breaking the canon a bit, but include a disc launcher weapon instead of having the model throw the discs. Keep the pack though, it would still be a Disc thrower but instead of throwing them they just use an unreal disc launcher and it would be easier to rig a weapon to shoot the projectile than it would to animate a whole model.

  9. I sort of want to see some T-Sun Infantry I wouldn't mind Jump Jet Infantry and Disc Throwers facing off against Cyborg Infantry and Cyborg Commandos.

    Maybe these tech classes and vehicles would help with the game flow as I had mention in the late game options start to become more restrictive as buildings are destroyed.

  10. On 5/7/2019 at 8:20 PM, Madkill40 said:

    Alternatively, enabling an 1 player-choice to fabricate their own class of infantry - depending on what you have decides how fast or how slow your character is, but you would only essentially be an element of surprise. By default it could be aptly named 'Elite' in its target box and cost 1500credits, certain weapons or armour types attach an particular weight. Like building an load-out XCOM style but without the fancy visuals. low-budget, the mechanic alone is aplenty.

    The only way this could really work is if RenX had an account system and the player could create an preset, otherwise character profiles would have to be save locally and that just wouldn't be gameplay-safe at all.

    Some headhacking of named characters and swapping them with GDI Officer and Nod Officer heads... Could also stick Raveshaw's head on the Mobius body's and have an C&C Dr.Kliener! 

    Fantastic.

    That would be interesting, but it would have to be a once per round option to keep it from being the super class that was min-maxed to the 9s.

    Personally I wouldn't mind if there were some Tiberium Sun Tech infantry class like there are Tiberium Sun Vehicles. Nod Cyborg Commando vs GDI Jet Pack Trooper would be interesting.

  11. yeah, it has became a lost cause for me. Hours spent on discord and nothing to show for.

    I'd even tried to uninstall UDK delete all UDK files and restart at the beginning with downloading the Dev Kit. 

  12. 4 hours ago, DugeHick said:

    Aah..
    I'm sure it seems like I'm merely complaining here.

    To be honest,.. I just want to help out with this one bug.
    So that RenX development doesn't hit this memory limitation, and we can all gracefully switch to x64.

    Am working on it right now.

    Well it is not really a bug as much as it is just a missing feature. The bugs would be the audio not converting over when launched in 64. 

    I get the desire to make this game better. In a market saturated with lootbox and pay2win microtransactions (in many games that are not free) this is one of the last remaining refuge for gamers.

  13. Well this is a mod project and not a commercial game. The only reason why EA allows this project to exist is that remains a non-commercial project. That being said we can let some things slide that would be considered inexcusable in a commercially sold or profit monetized product. But the fact that this is entirely free and not monetized in any way, with what they have here available now is rather impressive. 

  14. So with the secondary weapons most of the good stuff is held by the Tier 3 characters.  Some of them could be considered better than the Automatic Rifle that the soldier class carries. SO between the 3 power secondary weapons which one is the best?

    • Heavy Pistol (Mobius/Mendoza)
    • Carbine (Havoc/Sakura)
    • Tiberium Flechette Rifle (Sydney, Raveshaw)
  15. 3 hours ago, Madkill40 said:

    Allies had the "Atom Bomb" as well in Red Alert 1 ... Or was that only Skirmish? Can't remember exactly. 

    So in Multiplayer/Skirmish they made some compromises to balance things out. Soviet's get to use Tanya and Allies had access to Nuke Silo.

    Renegade X makes some concessions too, Guard Towers are the defacto anti-infantry defense that is found at many Nod bases, and there are plenty of maps that have Gold Turrets guarding GDI Bases. So secondary defenses are almost universal.

    For super weapons I think the Allies could get a lightning strike beacon. Not exactly the Weather control device but fairly similar as it is a beacon that countdowns for a super weapon. I think the best time would be right after Stalin is killed (be it allied victory or soviet victory)

    Much like how you could put Renegade X between Tiberium Dawn and Tiberium Sun.

    • Confused 1
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