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Plotting Raccoon

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Posts posted by Plotting Raccoon

  1. On Saturday, October 22, 2016 at 9:35 AM, Sire said:

    I voted to keep the mining system as is, but allow players to disarm all mines. When a player disarms a mine that is not theirs, a warning is put out in chat ("Sire is disarming near the Refinery!") so players can take appropriate action if needed. Allowing players to disarm all mines can be useful when disarming a destroyed building to fortify other positions. This, combined with mine banning and proper education in the way of mining, should be sufficient. Yes, allowing all players to disarm allows for trolling and team hampering, but this should be moderated and contained by the players unless it gets out of hand.

    As for the poll options, I still want Proxy Mines for Hotwires / Techs at a personal cap if the current system is changed. Purchasable mines may work and remedy late-game credit overflow, but it relies more on the overall team defending instead of a one or two. Designated mining areas can show players "Place a mine within this box wherever the X is" or something to help newcomers (perhaps have it as a separate overlay that can be toggled off for veterans?), although a dedicated tutorial can also accomplish this. Door Defense is a little bit too broad a topic, will it be blast doors, laser grids, auto mines, or something else entirely? Each idea has its pros and cons.

    Off-Topic, but when something important happens (such as a vote for surrender, map change, overmining, etc.), can we get an "Incoming Transmission" voice clip? It may make players notice in-game polls more and vote in them instead of wondering what happened after their team surrendered.

    Solid suggestions. Perhaps make alternate fire on the repair gun disarm mines from your own team and otherwise be the same? I wonder how many people would miss notifications with a voice clip but, I think it would help things at least.

     

    On Saturday, October 22, 2016 at 4:25 AM, yosh56 said:

    sO LONg as purchasable mines aren't a thing I don't care what you come up with. Just... .decide on something. Henk: for the love of God, rig something in a map and I will happily add it to a patch for the sake of testing.

    I can think of a 1000 other reasons people don't play Ren/RenX .... the most prominent being that it's a 'tactical shooter' that emphasizes being Unreal levels of god-like at aiming to be good. Mines are over-hyped. 

    I wouldn't place it at the level of Unreal or Quake for a lot of reasons but, I'd generally agree with that and think RenX is a fine game.

  2. On Friday, October 07, 2016 at 10:26 AM, Madkill40 said:

    One Nod SBH can guard a Nod base very easily because them infiltrators don't know they're being watched.

    GDI was clever by not having destructible windows.

    All I'm seeing is not enough active defenders.

    That's a stretch on almost every map outside select situations.

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