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Anthrax

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Posts posted by Anthrax

  1. They could be planning something for CABAL in a future C&C3 expansion, there was alot of Westwood concept art on CABAL post Firestorm, and EA's followed -roughly- in the trend Westwood went with in their C&C3 versions, e.g., the Phil' going bye bye with a missile, but in somethings like Tiberium they went off and did their own thing.

  2. Game design documents are critical components of any staple game or modification.

    Many modifications have collapsed due to a lack of organisation and general design.

    To prevent future tragedies from claiming many future modifications and projects, here is a link to give budding game designers a clue of how to get their ideas onto paper in a helpful and easily organised format.

    http://www.gamedev.net/reference/list.asp?categoryid=23

    Enjoy.

  3. There are no current plans to remake the Renegade single player campaign, GDI (Havoc) or the conceptualized Nod campaign, for the already prestated reasons: we'd rather get the game in a playable form first and concentrate on working on the internet multiplay.

    However, if we do decide to change our mind in the future, be assured that we'd also inject alot more gameplay into it other than the 'run and gun' action seen in the original; Splinter Cell esque infiltration techniques, for example.

    how about another team using your mods assets and making the single player campaign and then fusing it with your mod?[/b]
    Unfortunately and unless authorised by the team directors, no mod' assets will released until we release the game in a playable and bug free form. If this policy is changed any single player work remains to be seen.

    Will you put a optoion when hosting a server to allow transport helicopters to carry a vehicle under it? biggrin.gifbiggrin.gifbiggrin.gif[/b]

    We (or at least I) am working out something along these lines, yes, although I am unsure if it will make it into the final first release.

  4. http://rome.ro/

    I've been doing some digging around in the original Doom development directory since I'm working on consolidating all my data in a sane arrangement. The Doom source that was released years ago wasn't the nice raw development directory otherwise you would have all seen the NeXTSTEP DoomEd source, Doom map source files, and what I have here: unreleased Doom MIDI files.

    There's a reason these weren't released - they're not very good, at least not as great as the music we actually shipped with the game. Some of the songs are just repetitive riffs. All the songs are named unXX.mid where XX is a number.

    Some of the standout tracks are:

    opening: this was an idea for the original Doom title screen song.

    un17: Would have actually fit in the game.

    un30: I like it's funkiness. Reminds me of Wolfy.

    un36: I hated this song. I assigned it to e3m6 originally and everytime I ran that level I just cringed. I eventually removed it.

    un39: Would have been a cool intermission screen.

    un52: A better version of this song was in the game.

    I think a few of the songs are early versions of some that were in the game. So for any of your Bobby Prince fans out there, here's more of the man's work.[/b]

  5. Well, if it's only one or two vehicles or weapons (such as the Nod Buggy or G.D.I MLRS) which would be low poly cloned for use Unreal Tournament 2004 maps/mutators, it would be worth it Fobby. Publicity is a valuable thing. smile.gif

  6. Unfortunately I think that the Renegade 2007 models are too high poly for Unreal 2004 to handle, and I doubt we'll release mod. assets until Renegade 2007 is out to the public.

    However, creating some lower poly models from scratch just for Unreal Tournament 2004 for the Unreal community at large as a side project for their Unreal Tournament 2004 custom maps and such might be on the cards. (Promo material.)

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