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Agent

Former Developers
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Posts posted by Agent

  1. Well, if thats the case, than thats also some sort of "bullsh%t" filter not worth the time posting unless you realy think it's worth the time.

    I'm not talking about colour, just the name of an animal portrayed in a shadow as a question

    It'd be just as effective and less annoying to have it registration-only, as opposed to per-post. I already get irritated when websites require a question during the login process.

    I just wouldn't post if I had to fill something in every time -- it's not that it's difficult, it's just a repetitive task that gets very old, very fast. At that point I'd just shove any/all opinions into the IRC channel(s), which I used to do to a degree anyways until the DevBot disappeared.

  2. Sean":l203rnzs]This would certainly be a good idea. (or perhaps if the mute command was expanded so that players was unable to use the bot commands when they're muted).

    Yeah, good idea. So a 4th idea to help: "4) The mute command be expanded to restrict a player from polling (and changing names while we're at it)."

    :P

  3. Vehicle surfing to gain access to otherwise inaccessible areas is likely unintended by the developers, and therefore should be considered glitch abuse.

    Also consider that the map is named "Walls" and there are giant walls to help defend each base. What do walls do? They keep ground troops out. Are they keeping ground troops out if people can wallhop? No.

  4. There's an issue where some players (mysticwizard) will spam polls, such as to end the game. These types of players continuously spam polls under eventually, people just stop voting against them and they pass. This seems similar to that of a Senate filibuster - you just keep going on and on, until eventually you get what you want. Sometimes, the actions of these players actually cause other players to misbehave. To boot, players can't vote to kick the poll spammer if the poll spammer is faster at spamming polls than the other players.

    It would probably be beneficial to have:

    1) A server-side option to disable specific polls entirely. Some marathon servers might want to be pure marathon, and actually go until the enemy is annihilated. Polls ruin this game aspect.

    2) A poll cool-down for individual players, to prevent a player from spamming various polls again and again.

    3) A poll cool-down for individual polls, to prevent the same poll from being spammed by various players again and again.

    4) The mute command be expanded to restrict a player from polling (and changing names while we're at it).

  5. Updated!

    This build should also be compatible with the upcoming RenX patch.

    New plugin: RenX.Medals -- Players are given recommendations for destroying buildings, having the most vehicle kills, and having the most kills.

    New file: Translations.ini -- Allows you to override preset translations or specify ones that aren't already translated.

  6. A Q&A system can be very effective as an anti-bot mechanism. The best questions will generally have a unique question/answer to the website.

    Example for a gaming community (and what I used): "Name a game we host a server for." - and this would accept many answers.

    Example for Renegade-X: "Name the game developed here." - which could accept RenX / RenegadeX / Renegade-X (though this one would probably be the most answered by bots) / Ren-X

  7. I'm having a similar issue. I tried running the game from the launcher and the binary directly, and although Steam itself recognized I was in-game on UDK, the game / servers did not. As a result, I ended up not being able to test a bot-side ladder system. :(

  8. I still need to fix a bug involving passworded channels actually, but in the mean time something like this should work:

    Configure the admin channel as normal.

    Add something like this line to the same section: RawData.1=JOIN #Channel PASSWORD

    Edit: When I get around to fixing this, you'll be able to just add the password after the channel name (i.e: Channel.1=#adminChannel superSecurePassword ).

    Edit 2: This is fixed for the next update.

  9. Ah, I see. What's probably happening is the bot's just storing the entire string (including the password) as the channel. I'll look into this more and actually fix it tomorrow, though.

  10. If someone attempts to enter a vehicle leaving the bay, the vehicle seems to stop in place. This seems to be a more likely cause to vehicle destruction than timing. It's easy to mistake a tank as your own, try to enter it, and then watch your tank blow theirs up because it stopped in place.

    Edit: You can see a guy backing off from that mammoth in that video, too. He likely attempted to enter the mammoth, realized it wasn't his, and backed off, only just to watch it explode in your face.

  11. The bot will part channels when their type is configured as negative. The default config sets the default type to -1. You can change this by removing the line "Channel.Type=-1" under [Default], but RenX still will not report to those channels.

    If you need help configuring, I can help ye with that.

  12. That kind of memory usage is normal for most modern games.

    battlefield 4 used less memory and cpu power

    COD Ghosts used less memory and cpu power

    world of tanks uses less than half the memory and cpu power

    This is a problem? Shit, my copy of Opera (web browser) is using 1.5 GB of my 16 GBs of RAM right now - mostly because I have 62 tabs open.

    with google chrome i can have 200+ tabs open and STILL use less memory than renX even if im playing more than 2 browser games simultaneously at the same time

    my specs:

    CPU: Intel Core 2 Duo E6550

    GPU: EVGA GeForce GT 620 1024MB

    RAM: 4x 2gb dimm 240 pin 800 mhz (its all dual channel and ddr2)

    Hard Drive: 2 TB

    OS: win 7 professional x64

    I'd recommend investing in a processor made in the last 6 (rather than 7) years (preferably one that will support DDR3). Or are you waiting for DDR4 to roll-out?

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