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Agent

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Posts posted by Agent

  1. I disabled some PHP functions, and as it turns out the wiki actually requires one of them. If there's any pages still displaying an error (or otherwise missing the info box), please load the page with the following query string at the end: ?action=purge

    If it turns out that you can't do that, you can just edit the page or something to clear the cached entry for that page.

    If there's still an error after that, let me know (though there shouldn't be any).

    Also: Looking forward to more contributions Yagi & ERROR! ^-^

  2. Please use as few abbreviations as possible on the wiki. I've already found myself going "...what does that even mean?" more than once. Also, "equipments" isn't a word. :P

    I'll look into adding more templates (specifically info boxes) at a later date; I just don't have time to take a crack at them yet. I imported the InfoBox template directly from Wikipedia so that we'd at least have a basic box to work with (which seems to work for most of what we need).

    I don't really have a problem with having a 'Credits' article, but I suppose we can poke at that again later. It'd definitely be good to maybe have a credits section on the CNC game mode article.

  3. Will this ever be available in-game?

    Most likely not, as I'm not sure if this is at all practical to implement. I do however plan to at least look further into this at a later date.

    Would you be able to create a static menu link to the wiki from somewhere within the game interface? Either at the main menu, options screen or loading screens etc.

    Yes, maybe at a later date as this would be very easy to implement. Ideally I'd like for it to bring up some sort of in-game web browser, though UDK does not have one implemented/provided by default. So I'd end up having to DLLBind some code to do this, and that may end up turning into a rather massive project.

    Also, I've added the link Zephyr provided to the FAQ in the original post.

  4. For the last few days, several developers and moderators have been working on a new wiki for Renegade X.

    Since we've got a few basic articles made now, we're presenting the new wiki for Renegade X: http://renx.wiki/ (alternatively: http://wiki.renegade-x.com/, http://renegade-x.wiki/, or http://renegadex.wiki/).

    However, we need more contributors! The wiki is still missing many articles, and input from the community at large is greatly appreciated. Anybody should feel free to contribute -- nothing special is required to create or modify articles, because this is an entirely open wiki.

    Here is a brief overview of what we need/want in the wiki.

    Content we need:

    * Maybe a little more content on the 'Main_Page'?

    * "Renegade X" - Introduces a player to Renegade X

    * "Characters" - Brief overview of all of the character classes in Renegade X

    ** Aliases: "Classes", "Units"

    * "Vehicles" - Brief overview of all of the vehicles in Renegade X

    ** Aliases: "Tanks"

    * "Buildings" - Brief overview of all of the buildings in Renegade X

    ** Aliases: "Structures"

    * "Weapons" - Brief overview of all of the weapons/items in Renegade X. Explains beacon mechanics.

    ** Aliases: "Beacons", "Guns"

    * "Levels" - Brief overview of all of the levels in Renegade X.

    ** Aliases: "Maps"

    Content we want:

    * A page dedicated to each character class; include HP, Armor, Armor Type, Faction, Strategy, Lore

    * A page dedicated to each weapon; include Base Damage, Rate of Fire, Type (Projectile/Hitscan), Class name, Projectile class name, Damage Type class name.

    * A page dedicated to each building; include Faction (GDI/Nod/Universal), Function/Purpose, Strategy

    * A page dedicated to each level; include Mode, Buildings, Mine Limit, Vehicle Limit, Strategy, Lore

    * "Community" - Lists significant/active Renegade X clans/communities, the developers, moderators, community developers, closed beta testers, and server owners.

    * "Server Setup" - Explains how to setup a Renegade X server. Include a link to "Jupiter Bot" under "Server Moderation".

    * "Jupiter Bot" - Explains what Jupiter is, how to use it, and how to set it up.

    * "RCON" - Explains what RCON is, how to use it, and protocol details

    If you require any additional information or have any questions at all, feel free to ask in this thread. Below are some frequently asked questions:

    How do I create a new article?

    Creating an article is simple. To start a new article, you can either click on a red link, or navigate to the page you wish to create and click "Create" near the top right. For example, if I wanted to create an article named "Agent is Awesome", I would simply navigate to http://renx.wiki/wiki/Agent_is_Awesome and click "Create" near the top right.

    Can I get in trouble for changing content?

    Only if you do so maliciously -- occasional misinformation is perfectly fine, but please fact check your contributions. Do not purposely vandalize the wiki, or you may be banned from editing the wiki (or worse).

    What are the guidelines for adding images of buildings/characters/vehicles/weapons/etc?

    Please upload an image of the model/mesh as viewed in the editor, NOT an in-game screenshot. In-game screenshots can be used as temporary placeholders, but will eventually be replaced with model screenshots.

    I want an extension installed. Who do I contact?

    You can contact me (Agent) by private messaging me on these forums, or replying on this thread. Be sure to mention the name and purpose of the extension.

    Will this ever be available in-game?

    Most likely not, as I'm not sure if this is at all practical to implement. I do however plan to at least look further into this at a later date.

    What articles already exist?

    Here is a link to a list of existing articles, including redirects: http://renx.wiki/wiki/Special:AllPages

    What would be something I could work on?

    Here's a link to a list of existing red links: http://renx.wiki/wiki/Special:WantedPages

  5. In a fun game of Volcano, we've now coined the closest game of Renegade X in history. GDI won by destroying the Nod Power Plant, milliseconds before Nod destroyed the Weapons Factory with a flame tank, also GDI's final building.

    In the absence of video, here is a glorious log snippet.

    qG11.png

  6. Yeah, I reset my database information with the 5.15 update. A bunch of stats in the old "All-Time" database were added over time, so a substantial amount of data was missing.

    In addition, the 5.15 update was significant enough to justify a reset.

  7. I don't think Tomb needs any automated defenses. Based on some play throughs from earlier today, I can honestly say I actually like this new level (possibly my favorite out of the levels added with this patch).

    Crash Site has some glaring design issues, but the intricate details and eye candy are absolutely lovely. I love the interior of the ship (which could totally be expanded and used for other game modes, such as CTF or Deathmatch).

    Snow is painful.

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