Totem Arts

Gameplay Programmer

UDK UnrealScript UE4/5 C++

Gameplay Programmers build our core product, the game. We are actively looking for indivduals with a strong understanding of object-oriented programming, excellent debugging skills, and experience with large codebases.

  • General understanding of game development/game engines;
  • Ability to create optimized and logical code;
  • Understanding of general debugging processes/flow;
  • Any C++/Java/JavaScript/OOP language experience;
  • Experience with large codebases/frameworks;
  • Knowledge of replication, server/client design;
  • Foresight of how variables, functions and certain gameplay mechanics could be used in exploits.