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Some settings break the graphics?


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In UDKSystemSetting.ini there is a setting for depth of field, but changing this actually changes the graphics completely.

This one below has DoF disabled

UDK(UnrealDevelopmentKit)basedgamesScreenshot2024_05.17-21_51_34_44.thumb.png.e55685e6aa22672f83c31a0cb5dfaaa7.png

And this one has DoF enabled

UDK(UnrealDevelopmentKit)basedgamesScreenshot2024_05.17-21_56_31_02.thumb.png.954a0fa7ecf36e4b979e7d1ca0fbf4ed.png

To me it changes at least changes the Gamma and bloom. The snow in map Under also seems different.

Also, using any MSAA will break the map (M button).

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