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Feature request: friendly UI / quality of life things


Mikla

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1. Alphabetically sort list of players in private chat and donate menu.

2. Add message when 'F5 donate' command is successful ('donated x to y').

3. Add 'startfire' to list of rebindable keys in input menu.

4. Save/load settings (audio, video, input) to file (was in orig ren), so players can restore them after reinstall or update. If that isn't currently possible, at least make sure updates won't reset settings.

5. When big map is shown, don't hide stats at bottom of screen (time, money, mines, vehs, buildings). If map overlaps them on wide screens, draw them behind map, so at least part of them would be visible.

6. Show commander's waypoints and targets on big map. (Maybe commanders could set them on big map, dunno if that is useful to them.)

7. Show commanders abilities that are dropped from plane, cruise missiles and friendly airstrikes on big map and minimap as hollow circles of different colors. edit: For the whole duration, from call to end of effect.

Edited by Mikla
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Add message when 'F5 donate' command is successful ('donated x to y').

I know this is outputted to IRC, so it should be rather easy to implement a player feedback (other than the receiving target).

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Add 'startfire' to list of rebindable keys in input menu.

You can use the console to rebind it, but again should be somewhat easy.

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Save/load settings (audio, video, input) to file (was in orig ren), so players can restore them after reinstall or update. If that isn't currently possible, at least make sure updates won't reset settings.

You can do this anyway, its in your config files in UDKGame, just take a copy of them before doing an update/re-install, but know that some files cannot copy over without causing you issues. Such as UDKRenegadeX.ini (which holds version information).

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Show commanders abilities that are dropped from plane, cruise missiles and friendly airstrikes on big map and minimap as hollow circles of different colors.

 

Your section for "Friendly Airstrikes" (Assuming a non-commander power version), this would be different to how they behave, since GDI have directional airstrike.

You could implement it for Nod though, since they just hit an area, not a line based attack like GDI.

Otherwise, should be somewhat good QoL changes

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56 minutes ago, Fffreak9999 said:

You can use the console to rebind it, but again should be somewhat easy.

It was intended for new players, as old ones have it binded anyway.

1 hour ago, Fffreak9999 said:

Your section for "Friendly Airstrikes" (Assuming a non-commander power version), this would be different to how they behave, since GDI have directional airstrike.

I didn't know that. Maybe <<< or something similar for GDI.

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There is little reason to worry about that though.

The enemy is not privy to that information, since if they fail to notice the big green pointer coming from the casting unit, they don't deserve to know. 

Also allies don't need to worry about it, since they are not injured by friendly fire (Unless by bugs)

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29 minutes ago, Mikla said:

It helps to know what is going on. Airstrike can be misplaced. Also one can kill himself with it.

True, but its probably too much work for little to no benefit. Also if a person gets killed by their own airstrike, they probably deserved that death :) 

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