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Server (with Bots) Crashed very often


MVN050

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Hello

I have a Windows Root and Installed Renegade X on it. After that I Copied the mainfolder that I can easy create 2 Server running. The Name of both Servers is "Renegade X fun Server (with Bots)". That works ok and I am (little bit) happy. Firewall allowed the Ports and People have some fun.

Very often I see that the Server with bots is crashed and I need to restart it again. I am not sure why it is only the Server with Bots. (I think more people play on the Bot Server). Today the Server crashed again with ~15 normal players + bots. I was online and restarted it very fast...

My Startcommand is this here "server CNC-Field?NODBotCount=18?GDIBotCount=18?MaxPlayers=60"  (MaxPlayers not working over Command Line AND Settings File...)

Can you please check the Log Files? I only found that but that don't help me to fix the problem... Looks like a RAM Address? I have 16GB RAM (and a 64Bit OS). I start both servers with the 32Bit.exe. So the Servers can't use many RAM.

Quote

[60553.29] Rx: GAMESpawn;playerGDI,b841,Rade StojsavljeviccharacterRx_FamilyInfo_GDI_Soldier
[60553.43] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000).  ChkActor: Rx_Pawn_11711 (Rx_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_Pawn_11711)
[60553.67] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000).  ChkActor: Rx_Pawn_11711 (Rx_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_Pawn_11711)
[60608.29] Log: === Critical error: ===
Fatal error!

Address = 0x19651d4  (filename not found) [in C:\Program Files (x86)\Games\Renegade X Bots\Binaries\Win32\UDK.exe]

 

 

LogFiles.zip

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This problem has been around for a long time but was not fixed.  I suspect that it was with the voting system.  However, I can not confirm that

 

Spoiler

[63954.49] ScriptWarning: Accessed None 'ObservePoint'
    Rx_Bot CNC-Walls_Flying.TheWorld:PersistentLevel.Rx_Bot_36
    Function RenX_Game.Rx_Bot:LookarroundWhileWaitingInAreaTimer:0217
[63954.52] ScriptWarning: Accessed array 'Rx_Vehicle_Orca_Weapon_151.FM1_ROFAvgs' out of bounds (6/6)
    Rx_Vehicle_Orca_Weapon CNC-Walls_Flying.TheWorld:PersistentLevel.Rx_Vehicle_Orca_Weapon_151
    Function RenX_Game.Rx_Vehicle_Weapon:CalcFM1ROF:028A
[63954.52] ScriptLog: [Rx_Vehicle_Orca_Weapon] 56 / 60.0000 [FM:1]
[63954.86] ScriptWarning: Accessed array 'Rx_Vehicle_Orca_Weapon_151.FM1_ROFAvgs' out of bounds (6/6)
    Rx_Vehicle_Orca_Weapon CNC-Walls_Flying.TheWorld:PersistentLevel.Rx_Vehicle_Orca_Weapon_151
    Function RenX_Game.Rx_Vehicle_Weapon:CalcFM1ROF:00A4
[63954.86] ScriptLog: [Rx_Vehicle_Orca_Weapon] 54
[63955.20] ScriptWarning: Accessed array 'Rx_Vehicle_Orca_Weapon_151.FM1_ROFAvgs' out of bounds (6/6)
    Rx_Vehicle_Orca_Weapon CNC-Walls_Flying.TheWorld:PersistentLevel.Rx_Vehicle_Orca_Weapon_151
    Function RenX_Game.Rx_Vehicle_Weapon:CalcFM1ROF:00A4
[63955.20] ScriptLog: [Rx_Vehicle_Orca_Weapon] 53
[63955.66] Rx: GAMESpawn;playerGDI,b294,Joe KucancharacterRx_FamilyInfo_GDI_Soldier
[63956.63] ScriptLog: [Rx_Vehicle_MammothWeapon] 144 / 150.0000 [FM:1]
[63958.21] ScriptLog: Base Damage is:  35.0000
[63958.21] ScriptLog: Base Damage is:  35.0000
[63958.22] ScriptLog: Base Damage is:  35.0000
[63958.22] ScriptLog: Base Damage is:  35.0000
[63958.22] ScriptLog: Base Damage is:  35.0000
[63958.35] ScriptLog: Base Damage is:  35.0000
[63958.35] ScriptLog: Base Damage is:  35.0000
[63958.35] ScriptLog: Base Damage is:  35.0000
[63958.35] ScriptLog: Base Damage is:  35.0000
[172897.90] Log: === Critical error: ===
Fatal error!

 


Address = 0x11b51d4  (filename not found) [in C:\Users\A\Binaries\Win32\UDK.exe]

 

 

Edited by iTweek.
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Hi MVN050,

Unfortunately there isn't a way currently to disable voting. I have created a job to allow for voting to be disabled.

That being said, the crash you mentioned isn't guaranteed to be in the voting system. Again, unfortunately, its a hard bug to track down. We will continue to look into the issue.

On a side note, the bot system is getting an overhaul, so the problem, if related to bots, may disappear on its own.

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