Ukill Posted January 31, 2017 Share Posted January 31, 2017 View File Rx_Mutator_Veterancy * This mutator will let you change the Veterancy modifiers for the the Renegade X game * The default settings are the double Version 1.0.0 Compatible with Renegade X v5.282 Mutator : Rx_Mutator_Veterancy.u (Default values x2) (Download) Rx_Mutator_Veterancy.u (Default values x4) (Download) Rx_Mutator_Veterancy.u (Default values x8) (Download) Rx_Mutator_Veterancy.u (Default values x16) (Download) Rx_Mutator_Veterancy.u (Default values x32) (Download) Source : Spoiler Rx_Mutator_Veterancy.uc (Download) Spoiler /******************************************************************************* * Modified by Ukill, this can contain parts of code written by Jessica\Yosh * * This mutator will let you change the veterancy modifiers for Renegade X game * ******************************************************************************** * Rx_Mutator_Veterancy * *******************************************************************************/ class Rx_Mutator_Veterancy extends UTMutator; function InitMutator(string Options, out string ErrorMessage) { if (Rx_Game(WorldInfo.Game) != None) { } super.InitMutator(Options, ErrorMessage); } event PreBeginPlay() { local Rx_VeterancyModifiers VPMod; super.PreBeginPlay(); VPMod=Rx_VeterancyModifiers(GetDefaultObject(Class'Rx_VeterancyModifiers')); //Positive //Infantry and VEhicle VPMod.Mod_BeaconAttack=+1; //Defaults : VPMod.Mod_BeaconAttack=+1; VPMod.Mod_BeaconDefense=+4; //Defaults : VPMod.Mod_BeaconDefense=+2; //Infantry VPMod.Mod_BeaconHolderKill=+10; //Defaults : VPMod.Mod_BeaconHolderKill=+5; VPMod.Mod_Headshot=+4; //Defaults : VPMod.Mod_Headshot=+2; VPMod.Mod_SniperKill=+2; //Defaults : VPMod.Mod_SniperKill=+1; VPMod.Mod_SniperKilled=+2; //Defaults : VPMod.Mod_SniperKilled=+1; VPMod.Mod_Disadvantage=+4; //Defaults : VPMod.Mod_Disadvantage=+2; VPMod.Mod_AssaultKill=+10; //Defaults : VPMod.Mod_AssaultKill=+5; VPMod.Mod_MineKill=+2; //Defaults : VPMod.Mod_MineKill=+1; //Vehicle VPMod.Mod_Ground2Air=+4; //Defaults : VPMod.Mod_Ground2Air=+2; //Negative VPMod.Mod_DefenseKill=-6; //Defaults : VPMod.Mod_DefenseKill=-3; VPMod.Mod_UnfairAdvantage=-4; //Defaults : VPMod.Mod_UnfairAdvantage=-2; //Events VPMod.Ev_GoodBeaconLaid=+4; //Defaults : VPMod.Ev_GoodBeaconLaid=+2; VPMod.Ev_BuildingRepair=+2; //Defaults : VPMod.Ev_BuildingRepair=+1; VPMod.Ev_PawnRepair=+4; //Defaults : VPMod.Ev_PawnRepair=+2; VPMod.Ev_VehicleRepair=+4; //Defaults : VPMod.Ev_VehicleRepair=+2; VPMod.Ev_VehicleSteal=+20; //Defaults : VPMod.Ev_VehicleSteal=+10; VPMod.Ev_C4Disarmed=+2; //Defaults : VPMod.Ev_C4Disarmed=+1; VPMod.Ev_BeaconDisarmed=+10; //Defaults : VPMod.Ev_BeaconDisarmed=+5; VPMod.Ev_VehicleRepairAssist=+8; //Defaults : VPMod.Ev_VehicleRepairAssist=+4; VPMod.Ev_InfantryRepairKillAssists=+4; //Defaults : VPMod.Ev_InfantryRepairKillAssists=+2; VPMod.Ev_CaptureTechBuilding=+10; //Defaults : VPMod.Ev_CaptureTechBuilding=+5; //Team-WideBonuses VPMod.Ev_BuildingDestroyed=+100; //Defaults : VPMod.Ev_BuildingDestroyed=+50; VPMod.Ev_BuildingArmorBreak=+40; //Defaults : VPMod.Ev_BuildingArmorBreak=+20; VPMod.Ev_HarvesterDestroyed=+16; //Defaults : VPMod.Ev_HarvesterDestroyed=+8; } final static function object GetDefaultObject(class ObjClass) { return FindObject(ObjClass.GetPackageName()$".Default__"$ObjClass, ObjClass); } Info: Yosh65: During a match you work your way up from the starting rank of Recruit and try to work yourself up to becoming Heroic, a truly terrifying force to be reckoned with. As you attack the enemy and support your team, you will naturally be promoted to higher ranks. These ranks come with a variety of upgrades such as increased damage, rate of fire, movement speed, and much more. This addition should further encourage offensive gameplay and teamwork, as you will find yourself earning veterancy faster during offensive operations than defensive ones. Submitter Ukill Submitted 01/31/2017 Category Modifications 2 Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted January 31, 2017 Share Posted January 31, 2017 @Ukill Details missing from the code Quote Link to comment Share on other sites More sharing options...
Ukill Posted January 31, 2017 Author Share Posted January 31, 2017 was fixing the layout Quote Link to comment Share on other sites More sharing options...
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