Saengerkrieg12 Posted January 22, 2017 Posted January 22, 2017 Hello, Is that Script Correct? /** * Copyright (C) 2015 Jessica James - All Rights Reserved. */ class Rx_Mutator_MaxPlayers extends UTMutator config(AgentMutators); var int max_players; function InitMutator(string Options, out string ErrorMessage) { WorldInfo.Game.MaxPlayersAllowed = max_players; WorldInfo.Game.MaxPlayers = max_players; Super.InitMutator(Options, ErrorMessage); } defaultproperties { max_players=52 } Saengerkrieg12 Rx_Mutator_MaxPlayers.uc Quote
Agent Posted January 22, 2017 Posted January 22, 2017 I made some minor edits to remove the fluff someone else must have added. Yes, that script works and I originally wrote it for the PUG server some time ago. 1 Quote
Saengerkrieg12 Posted January 22, 2017 Author Posted January 22, 2017 I think the added content was addeded from the Unreal Explorer Quote
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