Saengerkrieg12 Posted January 22, 2017 Share Posted January 22, 2017 Hello, Is that Script Correct? /** * Copyright (C) 2015 Jessica James - All Rights Reserved. */ class Rx_Mutator_MaxPlayers extends UTMutator config(AgentMutators); var int max_players; function InitMutator(string Options, out string ErrorMessage) { WorldInfo.Game.MaxPlayersAllowed = max_players; WorldInfo.Game.MaxPlayers = max_players; Super.InitMutator(Options, ErrorMessage); } defaultproperties { max_players=52 } Saengerkrieg12 Rx_Mutator_MaxPlayers.uc Quote Link to comment Share on other sites More sharing options...
Agent Posted January 22, 2017 Share Posted January 22, 2017 I made some minor edits to remove the fluff someone else must have added. Yes, that script works and I originally wrote it for the PUG server some time ago. 1 Quote Link to comment Share on other sites More sharing options...
Saengerkrieg12 Posted January 22, 2017 Author Share Posted January 22, 2017 I think the added content was addeded from the Unreal Explorer Quote Link to comment Share on other sites More sharing options...
Agent Posted January 22, 2017 Share Posted January 22, 2017 That sounds certainly possible. Quote Link to comment Share on other sites More sharing options...
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