Jump to content

Field (patch 5.281 version)


Sn4ke

Recommended Posts

Preliminary Bug Report for: Field

[created by: ? / @Havoc89]

[at least Havoc89 was the last person working on Field :)]

Hello - 's me again ;)

it's Field time, baby!

Misc.:

0c581605c2d445beac413e03edca2b2a.png

Floating rocks next to strip.

122f0b3673fe4aeeba2ec1f1d433c7f5.png

Bad collision at the long route (Nod side, next to the bunker leading to CommCentre bridge).

5c6fc7f2a7f94e89b782fd03e2ad6b47.png

100% stuck spot - long route near GDI base.

2c3eb819fc884765bb65dfc57499d48a.png

Minor collision bug - you can walk along the ledge of GDI PP.

6dfeef386a4147b89c56ed265c4153eb.png

Semi-glitched nuke spot. You can disarm it from downstairs but just from a certain point of view.

Origin:

d1711d4ed4814b4eac29683d99cb3afb.png

25a9eb90a2e04f5ba3a05eae870f6087.png

Why is there a vehicle collision from WF side when you can get behind barracks (with vehicles) here...?

77b71f61ffcc45b8939616ed89160a44.png

Bad Collision [CommCentre hill]

Obstruction:

1c5fb29803584144bfaaf1a13f9aeba2.png

bad collisions :/

3092f57b92394613a779807d085c83ca.png

so the new obstructions are superweapon-proofed, while infantry is getting roasted by nukes/ions placed inside the tunnels? :/

The deadly river:

source.gif

Why can't there just be a blocking volume to prevent players to get there / to get out of the map..?

I think especially new players can get pissed when they accidently fall down the bridge, losing a 1k char.. :/

Harvy balancing:

Both harvies are pretty balanced. Drop time ~2:08 minutes. (Nod may be 1 second slower...). GDI got a start advantage though: their harvy is ~10 seconds faster.

Regards,

Sn4ke

 

  • Like 1
Link to comment
Share on other sites

On 16-1-2017 at 7:25 PM, DarkSn4ke said:

Preliminary Bug Report for: Field

[created by: ? / @Havoc89]

[at least Havoc89 was the last person working on Field :)]

Hello - 's me again ;)

it's Field time, baby!

Misc.:

0c581605c2d445beac413e03edca2b2a.png

Floating rocks next to strip.

122f0b3673fe4aeeba2ec1f1d433c7f5.png

Bad collision at the long route (Nod side, next to the bunker leading to CommCentre bridge).

5c6fc7f2a7f94e89b782fd03e2ad6b47.png

100% stuck spot - long route near GDI base.

2c3eb819fc884765bb65dfc57499d48a.png

Minor collision bug - you can walk along the ledge of GDI PP.

6dfeef386a4147b89c56ed265c4153eb.png

Semi-glitched nuke spot. You can disarm it from downstairs but just from a certain point of view.

Origin:

d1711d4ed4814b4eac29683d99cb3afb.png

25a9eb90a2e04f5ba3a05eae870f6087.png

Why is there a vehicle collision from WF side when you can get behind barracks (with vehicles) here...?

This is fixed. Rest of your items were not touched. Not worth fixing / touching.

  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...