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Preliminary Bug Report for: Field

[created by: ? / @Havoc89]

[at least Havoc89 was the last person working on Field :)]

Hello - 's me again ;)

it's Field time, baby!

Misc.:

0c581605c2d445beac413e03edca2b2a.png

Floating rocks next to strip.

122f0b3673fe4aeeba2ec1f1d433c7f5.png

Bad collision at the long route (Nod side, next to the bunker leading to CommCentre bridge).

5c6fc7f2a7f94e89b782fd03e2ad6b47.png

100% stuck spot - long route near GDI base.

2c3eb819fc884765bb65dfc57499d48a.png

Minor collision bug - you can walk along the ledge of GDI PP.

6dfeef386a4147b89c56ed265c4153eb.png

Semi-glitched nuke spot. You can disarm it from downstairs but just from a certain point of view.

Origin:

d1711d4ed4814b4eac29683d99cb3afb.png

25a9eb90a2e04f5ba3a05eae870f6087.png

Why is there a vehicle collision from WF side when you can get behind barracks (with vehicles) here...?

77b71f61ffcc45b8939616ed89160a44.png

Bad Collision [CommCentre hill]

Obstruction:

1c5fb29803584144bfaaf1a13f9aeba2.png

bad collisions :/

3092f57b92394613a779807d085c83ca.png

so the new obstructions are superweapon-proofed, while infantry is getting roasted by nukes/ions placed inside the tunnels? :/

The deadly river:

source.gif

Why can't there just be a blocking volume to prevent players to get there / to get out of the map..?

I think especially new players can get pissed when they accidently fall down the bridge, losing a 1k char.. :/

Harvy balancing:

Both harvies are pretty balanced. Drop time ~2:08 minutes. (Nod may be 1 second slower...). GDI got a start advantage though: their harvy is ~10 seconds faster.

Regards,

Sn4ke

 

  • Like 1
Posted
On 16-1-2017 at 7:25 PM, DarkSn4ke said:

Preliminary Bug Report for: Field

[created by: ? / @Havoc89]

[at least Havoc89 was the last person working on Field :)]

Hello - 's me again ;)

it's Field time, baby!

Misc.:

0c581605c2d445beac413e03edca2b2a.png

Floating rocks next to strip.

122f0b3673fe4aeeba2ec1f1d433c7f5.png

Bad collision at the long route (Nod side, next to the bunker leading to CommCentre bridge).

5c6fc7f2a7f94e89b782fd03e2ad6b47.png

100% stuck spot - long route near GDI base.

2c3eb819fc884765bb65dfc57499d48a.png

Minor collision bug - you can walk along the ledge of GDI PP.

6dfeef386a4147b89c56ed265c4153eb.png

Semi-glitched nuke spot. You can disarm it from downstairs but just from a certain point of view.

Origin:

d1711d4ed4814b4eac29683d99cb3afb.png

25a9eb90a2e04f5ba3a05eae870f6087.png

Why is there a vehicle collision from WF side when you can get behind barracks (with vehicles) here...?

This is fixed. Rest of your items were not touched. Not worth fixing / touching.

  • Like 1

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