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Mesa (patch 5.282 version)


Sn4ke

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Preliminary Bug Report for: Mesa

[created by: some dev - sorry I just don't know]

[@Ruud033]

Hey Reneragers,

another prelim. report... while we've been focusing our testing efforts on new custom-made maps, I've decided to try to get all the *regular maps* bug free. Until now, I wanted to publish them in one huge monster thread and then go offline to never come back... but well, I guess you'd never see that bug report then. So let's do that step by step. Starting with Mesa [though Whiteout got it's own thread first...].

Spoiler

 

a11e0cb4b7b64563b0beba5398130b60.png

d7ff9a2eba064b69a8fb8a5edcc4cf78.png

Broken ground collisions at both cave entrances. Out of sight proxies...

9ef4a01a838e424f8be447e874b5f6a5.png

At GDI base long route - hidden AT mines possible.

8fefddd257244ee5af61eb062b6d28fd.png

Vehicle stuck spot long route Nod side.

b87695a1733a4ea8ae75cc3c569f1bab.png

100% stuck spot long route GDI side.

56ed771d7da44fccad5d49cc4db09894.png

aac4b2cceb344d4c81a63c611a501843.png

Multiple stuck spots around here... long route GDI side

9bed7da96c0d40aebffbce3336cb5d0b.png

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60ef4c85f62f401d95791a6955fb4c3f.png

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8af1f2d96c744f5ea4f618ff6232d7d4.png

Steel beams got no collisions...

756f16c7a7564e3792e2e01ad8e56dba.png

d5ec0d1da8d340a096a1809a278284f4.png

 

GDI Refinery is has a smaller scale than Refineries should have.

See:

Spoiler

mesawallsrefgdi.png

GDI Walls Ref

mesarefgdi.png

GDI Mesa Ref

About the stuck points at the long route & background collisions [following material is from @IllumZar]
 

Spoiler

 

mesacollisiontrap1.pngmesacollisiontrap2.pngmesacollisiontrap3.png

mesacollision2.png

Last screenshot is Mesa from above [SDK]. Illum marked some background collisions that are probable needless (it's extremely unlikely that a rocket / bullet ever hits those collisions..).

 

And last but least the WiCkEd MeSa PiT:

source.gif

Poor souls lured into it so far: @Ruud033, servd, Ks.ol, Norc, Gliven - R.I.P. brothers!

Regards,

Sn4ke

*** Special thanks to: @IllumZar ***

Edited by DarkSn4ke
upcoming screens ;)
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### Update @Ruud033 ###

Misc.:

Spoiler

VisualCollision.jpg
VisualCollision2.jpg
VisualCollision3.jpg

"ghost" textures? :P
Floating_mines.jpg

someone already posted a floating Soldier (guess after respawn) in Nod Ref in the PUG topic...

Glitched Beacons:

Spoiler

GlitchedBeacon.jpg
GlitchedBeacon2.jpg
GlitchedBeacon3.jpg
GlitchedBeacon4.jpg
GlitchedBeacon5.jpg

all of them are disarmable, but out of sight... (there are more spots. basalt boulders all over the map got no collision)

Out-take:

Spoiler

75f09ce6ceea4571a3a280115a5a4a3f.png

uhhhhm, why is this container blocked? :D (ye, the nuke fell down... and we couldnt glitch the nuke between the wall & container xD)

Regards,

Sn4ke

Edited by DarkSn4ke
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