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Posted (edited)

Preliminary Bug Report: Crash Site - 5.281 release

[created by: @Ruud033]

Hey folks,

here are some bug-screens from CS, we're not done testing the map though. ~80% done. But let's give Ruud something to chew on ;)

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Hmmm, what else? You can run around behind Nods base ( "out of the official map" near strip / PP, but NOT completely out of the map) avoiding the death countdown... But so far I can't see a real advantage for GDI going there cause you don't get out of sight and Turrets will shoot at you.

Might finish testing today....

Happy fixing Ruud!

Regards,

Sn4ke

Edited by DarkSn4ke
  • Like 1
Posted

#Update: - private one :P -

Still not done testing Crash_Site yet. But yesterday I found a way to get on top of one of the buildings. So this is kind of a "undisarmable" nuke spot.

@Ruud033 got a PM about this, but I won't release screens here for obvious reasons (maybe when the new map version gets a patch-release...).

Regards,

Sn4ke

Posted

@Ruud033 Could you send me a DL link for the fixed version? For a final test session? :D

I hope you fixed the stuck spot at GDI Ref/Bar tunnel too [the one I showed you during the first PUG on the latest map version].

I didn't report it here.. :o

 

Posted

@Ruud033 tested your fixed_door_version with Try. spaceship door sound seems to be fine now. maybe a bit too gentle but that's a matter of taste.

Found more stuck spots, will post screens tomorrow. [might need another test session at full length though]

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