Sn4ke Posted January 15, 2017 Share Posted January 15, 2017 (edited) Preliminary Bug Report: Crash Site - 5.281 release [created by: @Ruud033] Hey folks, here are some bug-screens from CS, we're not done testing the map though. ~80% done. But let's give Ruud something to chew on Spoiler stuck near HoN, between the rocks & cement cover stuck at GDI side of the space ship stuck near meteor impact location stuck at GDI side, next to that ships arks stuck near the easteregg skull (tbh... the spot isn't really relevant. No normal player with some brains left is trying to jump out of the map) stuck stuck stuck GDI Ref/Bar exit. you can walk into the ships hull [reticle], but you'll never get out alive [according to Try this stuck spot exists since the first CS release ] stuck near HoN no collisions here don't fall into the "flooded" container. it's a prison a quite dark prison vantage point above GDIs base, there's a dead spot for GDIs GT, move too far to the left and it will hit ya mountaineering enabled. getting MRLS on top of this rocks is tricky but absolutely possible - though they can't reach Nods base, MRLS missiles cover ~95% of the field from that location origin. theres's a very small blocking volume (or a collision, don't know) but you can easily jump / driver over it Hmmm, what else? You can run around behind Nods base ( "out of the official map" near strip / PP, but NOT completely out of the map) avoiding the death countdown... But so far I can't see a real advantage for GDI going there cause you don't get out of sight and Turrets will shoot at you. Might finish testing today.... Happy fixing Ruud! Regards, Sn4ke Edited January 15, 2017 by DarkSn4ke 1 Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted January 16, 2017 Author Share Posted January 16, 2017 #Update: - private one - Still not done testing Crash_Site yet. But yesterday I found a way to get on top of one of the buildings. So this is kind of a "undisarmable" nuke spot. @Ruud033 got a PM about this, but I won't release screens here for obvious reasons (maybe when the new map version gets a patch-release...). Regards, Sn4ke Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted January 22, 2017 Share Posted January 22, 2017 K fixed all, thanks! There were some good findings in here, especially your last one Good feedback, well done. Kudo's for you sir. Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted January 22, 2017 Author Share Posted January 22, 2017 @Ruud033 Could you send me a DL link for the fixed version? For a final test session? I hope you fixed the stuck spot at GDI Ref/Bar tunnel too [the one I showed you during the first PUG on the latest map version]. I didn't report it here.. Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted January 22, 2017 Share Posted January 22, 2017 I did fix that It'll be in the next patch. Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted January 22, 2017 Author Share Posted January 22, 2017 I just saw that. patch PENDING Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted January 29, 2017 Author Share Posted January 29, 2017 @Ruud033 tested your fixed_door_version with Try. spaceship door sound seems to be fine now. maybe a bit too gentle but that's a matter of taste. Found more stuck spots, will post screens tomorrow. [might need another test session at full length though] Quote Link to comment Share on other sites More sharing options...
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