Ruud033 Posted September 13, 2016 Share Posted September 13, 2016 Don't know why. UDK has stopped working. This is the last feed from the log: Quote [59741.56] Log: Script call stack: Function RenX_Game.Rx_Weapon_Reloadable:Active.BeginState Function RenX_Game.Rx_Weapon:Active.BeginState Function UTGame.UTWeapon:Active.BeginState Function Engine.Weapon:Active.BeginState Function UTGame.UTWeapon:Active.BeginFire Function Engine.Weapon:Active.BeginFire Function RenX_Game.Rx_Weapon_RepairGun:BeginFire Function Engine.Weapon:BeginFire Function Engine.Weapon:SetPendingFire Function RenX_Game.Rx_InventoryManager:SetPendingFire [59741.56] Critical: appError called: Infinite script recursion (250 calls) detected Rx_InventoryManager_GDI_Hotwire CNC-Canyon.TheWorld:PersistentLevel.Rx_InventoryManager_GDI_Hotwire_932 Function RenX_Game.Rx_InventoryManager:SetPendingFire:0000 Script call stack: Function RenX_Game.Rx_Weapon_Reloadable:Active.BeginState Function RenX_Game.Rx_Weapon:Active.BeginState Function UTGame.UTWeapon:Active.BeginState Function Engine.Weapon:Active.BeginState Function UTGame.UTWeapon:Active.BeginFire Function Engine.Weapon:Active.BeginFire Function RenX_Game.Rx_Weapon_RepairGun:BeginFire Function Engine.Weapon:BeginFire Function Engine.Weapon:SetPendingFire Function RenX_Game.Rx_InventoryManager:SetPendingFire [59741.56] Critical: Windows GetLastError: The operation completed successfully. (0) [59769.48] Log: === Critical error: === Infinite script recursion (250 calls) detected Rx_InventoryManager_GDI_Hotwire CNC-Canyon.TheWorld:PersistentLevel.Rx_InventoryManager_GDI_Hotwire_932 Function RenX_Game.Rx_InventoryManager:SetPendingFire:0000 Script call stack: Function RenX_Game.Rx_Weapon_Reloadable:Active.BeginState Function RenX_Game.Rx_Weapon:Active.BeginState Function UTGame.UTWeapon:Active.BeginState Function Engine.Weapon:Active.BeginState Function UTGame.UTWeapon:Active.BeginFire Function Engine.Weapon:Active.BeginFire Function RenX_Game.Rx_Weapon_RepairGun:BeginFire Function Engine.Weapon:BeginFire Function Engine.Weapon:SetPendingFire Function RenX_Game.Rx_InventoryManager:SetPendingFire Address = 0x763d5b68 (filename not found) [in C:\Windows\SYSTEM32\KERNELBASE.dll] Address = 0x14891b1 (filename not found) [in D:\RenX Servers\AOW 5.23\Binaries\Win32\UDK.exe] Address = 0x14c4d63 (filename not found) [in D:\RenX Servers\AOW 5.23\Binaries\Win32\UDK.exe] Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted September 16, 2016 Author Share Posted September 16, 2016 [97095.75] Rx: CHATTeamSay;GDI,1556,Yosh56said:!!!!!MINES!!!!! [97096.42] Rx: RCONCommand;Conn5executed:clientvarlist ID SCORE CREDITS PING [97096.43] Rx: RCONCommand;Conn5executed:botvarlist ID SCORE CREDITS [97096.62] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_LaserChainGunnerbyNod,1555,MATRIXAD [97097.62] ScriptLog: Server Rep Ammo Rx_Vehicle_StealthTank_Weapon_192 [97097.69] ScriptLog: Server Rep Ammo Rx_Vehicle_StealthTank_Weapon_192 [97097.79] Rx: RCONCommand;Conn5executed:binfo [97098.39] Error: Can't change collision on actor (Rx_Pickup_HealthMedium_699) during async work! [97098.92] Rx: RCONCommand;Conn5executed:clientvarlist ID SCORE CREDITS PING [97098.93] Rx: RCONCommand;Conn5executed:botvarlist ID SCORE CREDITS [97100.32] ScriptLog: server spotted1556 [97100.46] Rx: GAMEDestroyed;vehicleRx_Vehicle_StealthTankbyGDI,1566,BenZkiewithRx_DmgType_MediumTank [97100.59] ScriptLog: Server Rep Ammo Rx_Vehicle_StealthTank_Weapon_194 [97100.59] ScriptLog: Server Rep Ammo Rx_Vehicle_StealthTank_Weapon_194 [97101.12] Log: Script call stack: Function RenX_Game.Rx_Weapon_Reloadable:Active.BeginState Function RenX_Game.Rx_Weapon:Active.BeginState Function UTGame.UTWeapon:Active.BeginState Function Engine.Weapon:Active.BeginState Function UTGame.UTWeapon:Active.BeginFire Function Engine.Weapon:Active.BeginFire Function RenX_Game.Rx_Weapon_RepairGun:BeginFire Function Engine.Weapon:BeginFire Function Engine.Weapon:SetPendingFire Function RenX_Game.Rx_InventoryManager:SetPendingFire [97101.13] Critical: appError called: Infinite script recursion (250 calls) detected Rx_InventoryManager_Nod_Engineer CNC-Arctic_Stronghold.TheWorld:PersistentLevel.Rx_InventoryManager_Nod_Engineer_1602 Function RenX_Game.Rx_InventoryManager:SetPendingFire:0000 Script call stack: Function RenX_Game.Rx_Weapon_Reloadable:Active.BeginState Function RenX_Game.Rx_Weapon:Active.BeginState Function UTGame.UTWeapon:Active.BeginState Function Engine.Weapon:Active.BeginState Function UTGame.UTWeapon:Active.BeginFire Function Engine.Weapon:Active.BeginFire Function RenX_Game.Rx_Weapon_RepairGun:BeginFire Function Engine.Weapon:BeginFire Function Engine.Weapon:SetPendingFire Function RenX_Game.Rx_InventoryManager:SetPendingFire [97101.13] Critical: Windows GetLastError: The operation completed successfully. (0) [97116.84] Log: === Critical error: === Infinite script recursion (250 calls) detected Rx_InventoryManager_Nod_Engineer CNC-Arctic_Stronghold.TheWorld:PersistentLevel.Rx_InventoryManager_Nod_Engineer_1602 Function RenX_Game.Rx_InventoryManager:SetPendingFire:0000 Script call stack: Function RenX_Game.Rx_Weapon_Reloadable:Active.BeginState Function RenX_Game.Rx_Weapon:Active.BeginState Function UTGame.UTWeapon:Active.BeginState Function Engine.Weapon:Active.BeginState Function UTGame.UTWeapon:Active.BeginFire Function Engine.Weapon:Active.BeginFire Function RenX_Game.Rx_Weapon_RepairGun:BeginFire Function Engine.Weapon:BeginFire Function Engine.Weapon:SetPendingFire Function RenX_Game.Rx_InventoryManager:SetPendingFire Address = 0x763d5b68 (filename not found) [in C:\Windows\SYSTEM32\KERNELBASE.dll] Address = 0x2f91b1 (filename not found) [in D:\RenX Servers\Mara 5.23\Binaries\Win32\UDK.exe] Address = 0x334d63 (filename not found) [in D:\RenX Servers\Mara 5.23\Binaries\Win32\UDK.exe] Quote Link to comment Share on other sites More sharing options...
Agent Posted September 16, 2016 Share Posted September 16, 2016 Merged & moved; please keep bug reports in the Bug Reports forum. Bug is already fixed and will be included in the next patch. Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted September 18, 2016 Share Posted September 18, 2016 Had another crash today, don't know if it is the same or not, but I will link anyway [37363.25] ScriptWarning: Accessed None 'myHUD' Rx_Controller CNC-Field.TheWorld:PersistentLevel.Rx_Controller_11 Function RenX_Game.Rx_Controller:ClientPawnDied:010A [37363.25] ScriptWarning: Accessed None 'myHUD' Rx_Controller CNC-Field.TheWorld:PersistentLevel.Rx_Controller_11 Function RenX_Game.Rx_Controller:ClientPawnDied:01A3 [37363.25] Rx: PLAYER☻Exit;☻GDI,299,?????? [37364.05] Log: Script call stack: Function RenX_Game.Rx_Weapon_Reloadable:Active.BeginState Function RenX_Game.Rx_Weapon:Active.BeginState Function UTGame.UTWeapon:Active.BeginState Function Engine.Weapon:Active.BeginState Function UTGame.UTWeapon:Active.BeginFire Function Engine.Weapon:Active.BeginFire Function RenX_Game.Rx_Weapon_RepairGun:BeginFire Function Engine.Weapon:BeginFire Function Engine.Weapon:SetPendingFire Function RenX_Game.Rx_InventoryManager:SetPendingFire [37364.05] Critical: appError called: Infinite script recursion (250 calls) dete Rx_InventoryManager_Nod_Engineer CNC-Field.TheWorld:PersistentLevel.Rx_I Function RenX_Game.Rx_InventoryManager:SetPendingFire:0000 Script call stack: Function RenX_Game.Rx_Weapon_Reloadable:Active.BeginState Function RenX_Game.Rx_Weapon:Active.BeginState Function UTGame.UTWeapon:Active.BeginState Function Engine.Weapon:Active.BeginState Function UTGame.UTWeapon:Active.BeginFire Function Engine.Weapon:Active.BeginFire Function RenX_Game.Rx_Weapon_RepairGun:BeginFire Function Engine.Weapon:BeginFire Function Engine.Weapon:SetPendingFire Function RenX_Game.Rx_InventoryManager:SetPendingFire [37364.05] Critical: Windows GetLastError: The operation completed successfully. Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted September 21, 2016 Share Posted September 21, 2016 Just had Marathon go down [12541.91] Log: Script call stack: Function RenX_Game.Rx_Weapon_Reloadable:Active.BeginState Function RenX_Game.Rx_Weapon:Active.BeginState Function UTGame.UTWeapon:Active.BeginState Function Engine.Weapon:Active.BeginState Function UTGame.UTWeapon:Active.BeginFire Function Engine.Weapon:Active.BeginFire Function RenX_Game.Rx_Weapon_RepairGun:BeginFire Function Engine.Weapon:BeginFire [12541.92] Critical: appError called: Infinite script recursion (250 calls) detected Rx_Weapon_RepairGun CNC-Arctic_Stronghold.TheWorld:PersistentLevel.Rx_Weapon_RepairGun_87 Function Engine.Weapon:BeginFire:0000 Script call stack: Function RenX_Game.Rx_Weapon_Reloadable:Active.BeginState Function RenX_Game.Rx_Weapon:Active.BeginState Function UTGame.UTWeapon:Active.BeginState Function Engine.Weapon:Active.BeginState Function UTGame.UTWeapon:Active.BeginFire Function Engine.Weapon:Active.BeginFire Function RenX_Game.Rx_Weapon_RepairGun:BeginFire Function Engine.Weapon:BeginFire [12541.92] Critical: Windows GetLastError: A non-blocking socket operation could not be completed immediately. (10035) Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted September 25, 2016 Author Share Posted September 25, 2016 Again, repairgun crash today. Quote Link to comment Share on other sites More sharing options...
Agent Posted September 28, 2016 Share Posted September 28, 2016 Fixed in upcoming patch. Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted October 2, 2016 Author Share Posted October 2, 2016 Quote [66396.32] Log: Script call stack: Function RenX_Game.Rx_Weapon_Reloadable:Active.BeginState Function RenX_Game.Rx_Weapon:Active.BeginState Function UTGame.UTWeapon:Active.BeginState Function Engine.Weapon:Active.BeginState Function UTGame.UTWeapon:Active.BeginFire Function Engine.Weapon:Active.BeginFire Function RenX_Game.Rx_Weapon_RepairGun:BeginFire Function Engine.Weapon:BeginFire Function Engine.Weapon:SetPendingFire Function RenX_Game.Rx_InventoryManager:SetPendingFire [66396.32] Critical: appError called: Infinite script recursion (250 calls) detected Rx_InventoryManager_GDI_Hotwire CNC-Under.TheWorld:PersistentLevel.Rx_InventoryManager_GDI_Hotwire_645 Function RenX_Game.Rx_InventoryManager:SetPendingFire:0000 Script call stack: Function RenX_Game.Rx_Weapon_Reloadable:Active.BeginState Function RenX_Game.Rx_Weapon:Active.BeginState Function UTGame.UTWeapon:Active.BeginState Function Engine.Weapon:Active.BeginState Function UTGame.UTWeapon:Active.BeginFire Function Engine.Weapon:Active.BeginFire Function RenX_Game.Rx_Weapon_RepairGun:BeginFire Function Engine.Weapon:BeginFire Function Engine.Weapon:SetPendingFire Function RenX_Game.Rx_InventoryManager:SetPendingFire [66396.32] Critical: Windows GetLastError: The operation completed successfully. (0) [66412.76] Log: === Critical error: === Infinite script recursion (250 calls) detected Rx_InventoryManager_GDI_Hotwire CNC-Under.TheWorld:PersistentLevel.Rx_InventoryManager_GDI_Hotwire_645 Function RenX_Game.Rx_InventoryManager:SetPendingFire:0000 Script call stack: Function RenX_Game.Rx_Weapon_Reloadable:Active.BeginState Function RenX_Game.Rx_Weapon:Active.BeginState Function UTGame.UTWeapon:Active.BeginState Function Engine.Weapon:Active.BeginState Function UTGame.UTWeapon:Active.BeginFire Function Engine.Weapon:Active.BeginFire Function RenX_Game.Rx_Weapon_RepairGun:BeginFire Function Engine.Weapon:BeginFire Function Engine.Weapon:SetPendingFire Function RenX_Game.Rx_InventoryManager:SetPendingFire Address = 0x763d5b68 (filename not found) [in C:\Windows\SYSTEM32\KERNELBASE.dll] Address = 0x2b91b1 (filename not found) [in D:\RenX Servers\Mara 5.26\Binaries\Win32\UDK.exe] Address = 0x2f4d63 (filename not found) [in D:\RenX Servers\Mara 5.26\Binaries\Win32\UDK.exe] 02-10-2016 Quote Link to comment Share on other sites More sharing options...
Agent Posted October 2, 2016 Share Posted October 2, 2016 On 9/28/2016 at 2:50 PM, Agent said: Fixed in upcoming patch. On 9/28/2016 at 2:50 PM, Agent said: Fixed in upcoming patch. On 9/28/2016 at 2:50 PM, Agent said: Fixed in upcoming patch. On 9/28/2016 at 2:50 PM, Agent said: Fixed in upcoming patch. On 9/28/2016 at 2:50 PM, Agent said: Fixed in upcoming patch. Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted October 8, 2016 Share Posted October 8, 2016 So I am assuming this fix went in today? I hope it did, it is a pain to keep having to restart the servers when they crash. Quote Link to comment Share on other sites More sharing options...
Agent Posted October 9, 2016 Share Posted October 9, 2016 Yes, it went in Quote Link to comment Share on other sites More sharing options...
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