MetaMind09 Posted March 24, 2016 Share Posted March 24, 2016 Hi there, I was eagerly working with the SDK until I was not able to start it anymore... keeps crashing (Build with UDK - error) I reinstalled it 5x times plus registry I even reinstalled my graphicdriver but still... here is mycrash log.: Log: Log file open, 03/24/16 13:33:49Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 12791 Init: Epic Internal: 0 Init: Compiled (64-bit): Jan 29 2015 19:35:41 Init: Changelist: 2424394 Init: Command line: editor Init: Base directory: C:\UDK\Rx_SDK_4JAN2016\Binaries\Win64\ [0000.29] Init: Computer: ICKE20-PC [0000.29] Init: User: Icke20 [0000.29] Init: CPU Page size=4096, Processors=4 [0000.29] Init: High frequency timer resolution =14.318180 MHz [0000.29] Init: Memory total: Physical=8.0GB (8GB approx) Pagefile=16.0GB Virtual=8192.0GB [0000.29] Log: Steam Client API Disabled! [0000.31] Init: WinSock: I am Icke20-PC (91.64.140.169:0) [0000.31] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [0000.31] Init: Object subsystem initialized [0000.34] Log: SystemSettings based on: SystemSettings [0000.35] Log: Found D3D11 adapter 0: AMD Radeon HD 6800 Series [0000.35] Log: Adapter has 1011MB of dedicated video memory, 0MB of dedicated system memory, and 3839MB of shared system memory [0000.37] Log: Shader platform (RHI): PC-D3D-SM3 [0001.76] Log: PhysX GPU Support: DISABLED [0001.77] Init: Initializing FaceFX... [0001.77] Init: FaceFX 1.7.4 initialized. [0005.61] Init: Finished loading startup packages in 3.68 seconds [0005.63] Log: 85576 objects as part of root set at end of initial load. [0005.63] Log: 0 out of 0 bytes used by permanent object pool. [0006.21] Log: Supported Consoles: [0006.22] Log: IPhone [0006.22] Log: Mac [0006.22] Log: PC [0006.22] Log: Initializing Engine... [0006.33] Log: Failed to load 'FoliageDemo2': Can't find file for package 'FoliageDemo2' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_ProceduralSky.upk [0006.33] Log: Failed to load 'EffectsDemo_Resources': Can't find file for package 'EffectsDemo_Resources' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_ProceduralSky.upk [0006.33] Log: Failed to load 'FoliageDemo': Can't find file for package 'FoliageDemo' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_ProceduralSky.upk [0006.33] Log: Failed to load 'FoliageDemo': Can't find file for package 'FoliageDemo' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_ProceduralSky.upk [0006.33] Log: Failed to load 'FoliageDemo2': Can't find file for package 'FoliageDemo2' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_ProceduralSky.upk [0006.33] Log: Failed to load 'FoliageDemo2': Can't find file for package 'FoliageDemo2' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_ProceduralSky.upk [0006.33] Log: Failed to load 'FoliageDemo': Can't find file for package 'FoliageDemo' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_Rain.upk [0006.33] Log: Failed to load 'FoliageDemo': Can't find file for package 'FoliageDemo' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_Rain.upk [0006.33] Log: Failed to load 'FoliageDemo': Can't find file for package 'FoliageDemo' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_Rain.upk [0006.33] Log: Failed to load 'EffectsDemo_Resources': Can't find file for package 'EffectsDemo_Resources' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_ProceduralSky.upk [0006.33] Log: Failed to load 'FoliageDemo': Can't find file for package 'FoliageDemo' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_ProceduralSky.upk [0006.33] Log: Failed to load 'FoliageDemo2': Can't find file for package 'FoliageDemo2' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_ProceduralSky.upk [0006.36] Log: Failed to load 'FoliageDemo': Can't find file for package 'FoliageDemo' while loading ..\..\UDKGame\Content\RenX\Environments\RX_Env_Terrain.upk [0006.36] Log: Failed to load 'FoliageDemo': Can't find file for package 'FoliageDemo' while loading ..\..\UDKGame\Content\RenX\Environments\RX_Env_Terrain.upk [0006.36] Log: Failed to load 'FoliageDemo': Can't find file for package 'FoliageDemo' while loading ..\..\UDKGame\Content\RenX\Environments\RX_Env_Terrain.upk [0006.39] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading ..\..\UDKGame\Content\RenX\Environments\RX_BU_Materials.upk [0006.39] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading ..\..\UDKGame\Content\RenX\Environments\RX_BU_Materials.upk [0006.45] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading ..\..\UDKGame\Content\RenX\Effects\RX_IonCannonStrike.upk [0006.45] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading ..\..\UDKGame\Content\RenX\Effects\RX_IonCannonStrike.upk [0006.45] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading ..\..\UDKGame\Content\RenX\Effects\RX_IonCannonStrike.upk [0006.45] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading ..\..\UDKGame\Content\RenX\Effects\RX_IonCannonStrike.upk [0006.45] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading ..\..\UDKGame\Content\RenX\Effects\RX_IonCannonStrike.upk [0006.45] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading ..\..\UDKGame\Content\RenX\Effects\RX_IonCannonStrike.upk [0006.49] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading ..\..\UDKGame\Content\RenX\Environments\RX_BU_Materials.upk [0008.24] Warning: Failed to load 'GDC_Materials.Chelsea.T_CHK_BlurredReflection_Cube_Dup'! Referenced by 'RX_BU_Materials.Materials.MI_CorrugatedAluminum' ('Engine.MaterialInstanceConstant:TextureParameterValue.ParameterValue'). [0008.24] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading NULL [0008.24] Warning: Failed to load 'GDC_Materials.Chelsea.T_CHK_BlurredReflection_Cube_Dup'! Referenced by 'RX_BU_Materials.Materials.MI_CorrugatedAluminum' ('---'). [0008.24] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading NULL [0008.25] Warning: Failed to load 'GDC_Materials.Chelsea.T_CHK_BlurredReflection_Cube_Dup'! Referenced by 'RX_BU_Materials.Materials.MI_Corrugated_Metal_DMG_1' ('---'). [0008.25] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading NULL [0008.25] Warning: Failed to load 'GDC_Materials.Chelsea.T_CHK_BlurredReflection_Cube_Dup'! Referenced by 'RX_BU_Materials.Materials.MI_Corrugated_Metal_DMG_2' ('---'). [0008.25] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading NULL [0008.25] Warning: Failed to load 'GDC_Materials.Chelsea.T_CHK_BlurredReflection_Cube_Dup'! Referenced by 'RX_BU_Materials.Materials.MI_Corrugated_Metal_EXT_DMG_2' ('---'). [0008.25] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading NULL [0008.25] Warning: Failed to load 'GDC_Materials.Chelsea.T_CHK_BlurredReflection_Cube_Dup'! Referenced by 'RX_BU_Materials.Materials.MI_Corrugated_Metal_EXT_DMG_3' ('---'). [0008.25] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading NULL [0008.25] Warning: Failed to load 'GDC_Materials.Chelsea.T_CHK_BlurredReflection_Cube_Dup'! Referenced by 'RX_BU_Materials.Materials.MI_Corrugated_Metal_DMG_3' ('---'). [0008.25] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading NULL [0009.25] Warning: Failed to load 'GDC_Materials.Chelsea.T_CHK_BlurredReflection_Cube_Dup'! Referenced by 'RX_BU_Materials.Materials.MI_CorrugatedAluminum_DMG_Parent' ('Engine.MaterialInstanceConstant:TextureParameterValue.ParameterValue'). [0009.25] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading NULL [0009.25] Warning: Failed to load 'GDC_Materials.Chelsea.T_CHK_BlurredReflection_Cube_Dup'! Referenced by 'RX_BU_Materials.Materials.MI_CorrugatedAluminum_DMG_Parent' ('---'). [0009.25] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading NULL [0009.25] Warning: Failed to load 'GDC_Materials.Chelsea.T_CHK_BlurredReflection_Cube_Dup'! Referenced by 'RX_BU_Materials.Materials.MI_Corrugated_Metal_EXT_DMG_1' ('---'). [0009.25] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading NULL [0010.64] Warning: Failed to load 'GDC_Materials.Materials.OrganicMetal_Normal'! Referenced by 'RX_IonCannonStrike.Materials.Mat_GlowSphere' ('---'). [0010.64] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading NULL [0010.88] Warning: Failed to load 'GDC_Materials.Materials.OrganicMetal_Normal'! Referenced by 'RX_IonCannonStrike.Materials.Mat_GlowSphere:MaterialExpressionTextureSample_4' ('Engine.MaterialExpressionTextureSample:Texture'). [0010.88] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading NULL [0011.54] Log: Building adjacency information for static mesh 'RX_CH_Gore.S_CH_Head_Chunk3'. [0011.64] Warning: Class Renx_Game.Rx_GraphicAdapterCheck can't bind to DLL C:\UDK\Rx_SDK_4JAN2016\Binaries\Win64\UserCode\Rx_GraphicAdapterCheck_Lib.DLL [0011.72] Log: Building adjacency information for static mesh 'RX_CH_Gore.S_CH_Head_Chunk4'. [0011.72] Log: Building adjacency information for static mesh 'RX_CH_Gore.S_CH_Head_Chunk1'. [0011.72] Log: Building adjacency information for static mesh 'RX_CH_Gore.S_CH_Head_Chunk11'. [0011.72] Log: Building adjacency information for static mesh 'RX_CH_Gore.S_CH_Head_Chunk8'. [0011.87] Warning: Class Renx_Game.Rx_VersionCheck can't bind to DLL C:\UDK\Rx_SDK_4JAN2016\Binaries\Win64\UserCode\Rx_VersionCheck_Lib.DLL [0012.78] Log: Building adjacency information for static mesh 'rx_fx_envy.Misc.SM_AbductionBeam'. [0012.87] Log: Missing cached shader map for material Mat_GlowSphere, quality 0, compiling. [0012.87] Warning: Failed to compile Material RX_IonCannonStrike.Materials.Mat_GlowSphere for platform PC-D3D-SM3, Default Material will be used in game. [0013.38] Log: Encountered missing default brush - spawning new one [0013.40] Init: UEngine initialized [0013.40] Log: Primary PhysX scene will be in software. [0013.40] Log: Creating Primary PhysX Scene. [0013.42] Init: Transaction tracking system initialized [0013.48] Log: Can't find edit package 'OnlineSubsystemLive' [0013.50] Log: Can't find edit package 'OnlineSubsystemPlayerGameServices' [0013.97] Init: XAudio2 using 'Lautsprecher (High Definition Audio-Gerät)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) [0014.04] Init: XAudio2Device initialized. [0014.07] Init: Client initialized [0014.07] Init: Editor engine initialized [0014.20] Log: Initializing Engine Completed [0014.20] Log: >>>>>>>>>>>>>> Initial startup: 14.20s <<<<<<<<<<<<<<< [0014.27] Cmd: MODE MAPEXT=udk [0030.09] Log: === Critical error: === Fatal error! Address = 0xfdbf965d (filename not found) [in C:\Windows\system32\KERNELBASE.dll] Address = 0xf7091e89 (filename not found) [in C:\Windows\system32\MSVCR120_CLR0400.dll] Address = 0x77b8cd51 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll] Address = 0xf7142dbd (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll] Address = 0xf7142b5a (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll] Address = 0xf71384c9 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll] Address = 0xf7133055 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll] Address = 0xf7167fde (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll] Address = 0x41315920 (filename not found) [in C:\UDK\Rx_SDK_4JAN2016\Binaries\Win64\UDK.exe] Address = 0xa4dc05 (filename not found) [in C:\UDK\Rx_SDK_4JAN2016\Binaries\Win64\wxmsw28u_vc_custom_64.dll] Address = 0x800d6cc4 (filename not found) [in C:\UDK\Rx_SDK_4JAN2016\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll] Address = 0x416ddf9b (filename not found) [in C:\UDK\Rx_SDK_4JAN2016\Binaries\Win64\UDK.exe] Address = 0x416de05a (filename not found) [in C:\UDK\Rx_SDK_4JAN2016\Binaries\Win64\UDK.exe] Address = 0x97b1bc11 (filename not found) Address = 0x97b1bc11 (filename not found) System.IO.FileLoadException error in UDK: Could not load file or assembly 'UnrealEdCSharp, Version=1.0.5507.32888, Culture=neutral, PublicKeyToken=null' or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515) at InteropTools.InitUnrealEdCSharpBackend() at GuardedMainWrapper(Char* , HINSTANCE__* , HINSTANCE__* , Int32 ) at ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow) Inner exception System.NotSupportedException in mscorlib: An attempt was made to load an assembly from a network location which would have caused the assembly to be sandboxed in previous versions of the .NET Framework. This release of the .NET Framework does not enable CAS policy by default, so this load may be dangerous. If this load is not intended to sandbox the assembly, please enable the loadFromRemoteSources switch. See http://go.microsoft.com/fwlink/?LinkId=155569 for more information. at System.Reflection.RuntimeAssembly.nLoadFile(String path, Evidence evidence) at System.Reflection.Assembly.LoadFile(String path) at System.AppDomain.OnAssemblyResolveEvent(RuntimeAssembly assembly, String assemblyFullName) Also shortly before it was crashing it said inside the UDK: cant find RenX_Game and RenX_Info. Quote Link to comment Share on other sites More sharing options...
iTweek. Posted March 25, 2016 Share Posted March 25, 2016 Update yours .NET Framework "sandboxed in previous versions of the .NET Framework. This release of the .NET Framework does not enable CAS policy by default, so this load may be dangerous. If this load is not intended to sandbox the assembly, please enable the loadFromRemoteSources switch. See http://go.microsoft.com/fwlink/?LinkId=155569 for more information." and no idea whether this is important "Could not load file or assembly 'UnrealEdCSharp, Version=1.0.5507.32888, Culture=neutral, PublicKeyToken=null' or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515)" Quote Link to comment Share on other sites More sharing options...
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